Skyrim Special Edition

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Created by

Wolfman5750 using resources from Cabal120 and SRW0

Uploaded by

Wolfman5750

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50 comments

  1. ra2phoenix
    ra2phoenix
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    The shield textures are in the zip file, but aren't installed by the fomod.
    1. Wolfman5750
      Wolfman5750
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      Thanks for letting me know! I've uploaded a fixed fomod.
  2. nephilim5
    nephilim5
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    Hey all,
    I loved this mod on LE and came quickly to find it for SE; however, Nexus gives me the message that it doesn't recognize the original mod as required for this one's install (Nexus will not download the mod - unless I do it manually).  Note: I do not have LE installed here: this is a new PC and I've moved on to SE, finally.

    In short, I'm not quite sure how to complete the installation here.  I did complete the download manually as mentioned above, extracted the files to the Data folder, but I think I missed something.  I did check the game after install, and while the textures were improved, they definitely were not of the quality of the original mod (as alluded to by Wolfman).  Any thoughts/help?

    I'm a little tech-stupid on SE, so take pity on a old man:-)
  3. TiltschMaster
    TiltschMaster
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    I think I know the answer to this one, but I'll ask anyways: Any chance of you doing this one for the Creation Club Dwarven Mail? Pretty please?
    1. AlexMH21
      AlexMH21
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      Check out this mod:
      https://www.nexusmods.com/skyrimspecialedition/mods/38845
  4. PastChristmas
    PastChristmas
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    I really appreciate the work you put in here. Consistency has become quite important to me. I noticed though that there doesn't seem to be a retexture for the dwarven mace. Do you plan to include one in the future?
    1. Wolfman5750
      Wolfman5750
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      I have only covered the stuff that Cabal covered in his Dwarven Retexture. I hope to come back to it and finish out the pieces one of these days, but RL is keeping my busy. In the meantime Xtudo covered a bunch of the other items. You should check it out.
    2. PastChristmas
      PastChristmas
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      I'm sorry, I didn't realise. Thank you for recommending me to those patches, though!
  5. Snoodlemaster
    Snoodlemaster
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    am i mistaken or is the requirement not a SE mod? 
    1. Wolfman5750
      Wolfman5750
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      It's an LE mod, but it works fine in SE.
  6. acidzebra
    acidzebra
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    thx for pointing me towards this on reddit, I rarely use heavy armor but this absolutely make the NPCs using it look more in line with the rest of the ADM stuff. Cruel to make us choose between original purple and the other cool options though (that was a joke :P)
  7. Xtudo
    Xtudo
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    AWESOME! I just was planning to do it for my game, and here it is, thanks for sharing.

    I just uploaded a mod that patch some clutter and dungeons dwemer textures to fit the color palette of the Ancient Dwemer Metal mod too. It includes Dawnguard, Dragonborn, SMIM and vanilla textures.
    I also included a link for your mod, as recommended download.

    Here, for LE: https://www.nexusmods.com/skyrim/mods/104061
    For SE: https://www.nexusmods.com/skyrimspecialedition/mods/38845

    Just one tip, you saved the textures with alpha channel, and it's not needed, this doubles their size in Mb (for example the "dwarvenarmor.dds", after removing the alpha channel, it went from 22Mb to 11Mb keeping the same image quality).
    Maybe you can optimize the textures for the next release.
    Nothing to serious, just reporting. I'm doing the optimization for my game right now.

    And again, thanks for sharing, Kudos for you!
    1. Wolfman5750
      Wolfman5750
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      Thanks, Xtudo! I'll fix that for the next release. That clutter and dungeon stuff looks great!
    2. SlashingClaw
      SlashingClaw
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      Any chance of a quick patch, between you guys, if you already have the resaved files, Xtudo?
  8. BKCXb
    BKCXb
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    Amazing!!!!!! Why have I not noticed this before????

    That green option is really nice!!
    1. Wolfman5750
      Wolfman5750
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      Thanks! That's my favorite option too. Rallyeator came up with that idea.
  9. McDabbing
    McDabbing
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    Any chance for 2k textures on the armor?
    1. Wolfman5750
      Wolfman5750
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      Everything except the Cuirass and Shield are 2K
  10. InsaneGizzardSauce
    InsaneGizzardSauce
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    I'm curious why a recommend mod Ancient Dwemer Metal? is a Skyrim LE mod and not SE. Won't installing LE mods in an SE game caused problems?
    1. Kedavix
      Kedavix
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      No, they should work just fine. The main difference in textures between LE and SE is compression. There are some exceptions to this logic. When conversion is required or in doubt, you can run the meshes and textures for mods through Cathedral Assets Optimizer (CAO).
    2. InsaneGizzardSauce
      InsaneGizzardSauce
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      Thanks for the tip. I converted using CAO just to be on the safe side.
  11. Kulharin
    Kulharin
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    Would these textures work with Cathedral Armory Meshes?
    1. Wolfman5750
      Wolfman5750
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      These textures will work with Cathedral Armory meshes, but the cubemap will be mis-matched. A lot of the color is from SRW0's cubemap. I'd recommend letting Ancient Dwemer Metal overwrite Cathedral Armory, and then copying the cubemap from Ancient Dwemer Armor and renaming it so that it overwrites cathedral's cubemap (sr_dwarven_e.dds).
    2. Kulharin
      Kulharin
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      do I need to download that separately then? as I noticed you have not included the cube maps with the weapon and armor set. or could permissions not be obtained?

      Is that why it is "Basically required to get the intended look" for the cube map?

      Wouldn't that mod need to be ported properly due to it having meshes?
    3. Wolfman5750
      Wolfman5750
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      Yes, you have to download it separately. It was made to be used alongside Ancient Dwemer Metal, which retextures just about all the dwemer metal in the game. I made this mod so that I could have weapons and armor that looked the same as the rest of the metal in SRW0's mod.

      You could use it alongside another Dwemer metal retexture or vanilla, but it won't match anything else.

      As far as I know, the meshes in ADM don't need to be optimized and it can be installed directly. I'm using it that way in my current modlist.
    4. Kulharin
      Kulharin
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      I am currently using this CC's HD Dwemer Automatons - Remastered https://www.nexusmods.com/skyrimspecialedition/mods/32267

      and Noble Skyrim, so it's not a good idea to match em up with this?
    5. Wolfman5750
      Wolfman5750
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      It won't hurt anything, but they won't match. You should take a look at Ancient Dwemer Metal. It's really good.