Skyrim Special Edition
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Icecreamassassin

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icecreamassassin

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  1. icecreamassassin
    icecreamassassin
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    V4 is now live!

    I have retired all previous versions of this project and the mod specific modules. This version is a universal system which will detect all mannequins in any cell that the player enters and will reset them to their defined display location. This is a very lightweight and elegant solution to detection and resetting which should hopefully greatly increase the consistency of mannequin placement.

    As always this is a WIP project and any testing and feedback is appreciated. It is not advised that you add this mod mid game if you already are running a previous version of this mod as the doubled functions may bog down your cell load processing a bit or may conflict unpredictably. If adding to a game in progress that does not have a previous version, make sure it remains at the end of your load order for the best stability. On a new game, it can go anywhere in your load order.

    This is an ESL flagged ESP file and it is inherently compatible with Legacy of the Dragonborn's custom female mannequin as well.
  2. compare123
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    Hello!
    Should I add the optional addon related to generic mennquins from the Unofficial Skyrim Modders Patch - USMP - Patch Emporium FOMOD instaler when using this?
  3. Kraiea
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    Still does not fix for me huhu
  4. JazzKiwifruit
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    Thanks for the fix!
    Just FYI, "MannyController moved to player" debug notification pops up on every game load (hasn't been commented out like the other notifications).
    1. icecreamassassin
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      Yeah I'll have to fix that. It only happens on load up though so not like it's interrupting you to tell you, you just loaded the game after all. Also I don't think that ripping it out of the PEX file is smart, it's a compiled script not an INI file. You can edit the source and recompile the script but I'll take care of it.
    2. icecreamassassin
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      Updated 4.1 and hid debug notice. Also deleted previous poster's reply as the suggested work around is ill-advised
    3. JazzKiwifruit
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      Thank you!
      I did end up recompiling the script file myself, since the sources were there. But I know that's not realistic to ask of most users.
      Appreciate it!
  5. Darianfall
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    Literally one of my favorite mods for Skyrim. Thanks a ton for updating it.
  6. KatCut
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    Has this bug been confirmed to not be fixed by the unofficial patch yet? In USSEP's mod page under the post section the authors and moderators said the bug hasn't yet been confirmed via reproducible steps, using only the unofficial patch and a confirmed to be clean install of the vanilla game(they are very thorough to know if a bug isn't caused by another mod or bad install). Has anyone been able to confirm this such that this mod is indeed needed even with the unofficial patch?
    1. icecreamassassin
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      Mannequin control has been the white whale of modders since day 1. We've tried numerous methods and some work better than others and it is largely dependent on the overall load of your game (number of mods and processes not which mods you run). USSEP has a method that generally works well for some, Bethesda thinks they fixed it with their last update that flagged them "immobile" (which modders also tried before and it didn't work). I tried a few methods with this experimental project but this final version is not so much a fix to the root problem as it is a babysitter that will slap the mannequins back where they belong no matter if they moved out of place or not.
  7. IdleWanderers
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    Your mod works as intended. I haven't seen a wondering mannequin since I installed it. Great job!
  8. Jack9999
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    Thank you for your work! Does this mean that this mod needs to be removed and install yours? I was just about to start a new game.
    1. icecreamassassin
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      That mod just removes the mannequins lol.
  9. hard8
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    Well this work with mods like the Levelers Tower  that has over fifty  or more Mannequin's in it's display room and below it and through out the tower quarters ???
    1. icecreamassassin
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      Not the current version (a patch would be needed) but the next update will be a dynamic addon that handles any mannequins in the game.
    2. ChristopherC71
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      hard8 appreciate your question for Levelers Tower! This is a must have WilliamSea mod for any Skyrim play through. 

      Icecreamassassin I am looking forward to your dynamic addon!! 
    3. icecreamassassin
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      The update (version 4) is posted so should work with LT just fine).
  10. Henamor
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    Would the new version be ok to use with both your mods Safehouse Plus and Mannequin Madness since they have the Slapper script from the previous version?
    1. icecreamassassin
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      it should work ok, but running the same process in parallel with the old system would slow things down and possibly bottleneck the script engine a bit, but you could always test it and see and then load an older save if it causes problems.
  11. dammoraes
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    Any possibility of creating a patch for  ''HS Player Homes - Breezehome'' , they keep walking around and this house is the only one I use the mannequins in anyway.
    1. icecreamassassin
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      No patch is needed. When you walk into the house it will reset any mannequins present. Only way it wouldn't work is if the other mod in question makes unique mannequin base forms (which really they should not be doing unless they are truly unique in some way)