Restores the "reviving of the dead giant" at the Karthspire camp. ESP-FE
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Changelogs
Version 1.0.5
Fixed a glitch in the installer. It did work correctly but with an inconsequential log error about missing files. No need to update if you have the mod already installed.
Version 1.0.4
Fixed a small oversight in v1.0.3
Version 1.0.3
Added the silly version, as requested: The giant, instead of collapsing when the spell expires, follows you [slowly, I'm afraid] and bashes your enemies' heads.
You'll have to bash HIS head to get rid of him.
Version 1.0.2
I went back to the camp after a long time and the poor giant was unexpectedly back from Oblivion. This should prevent that.
Version 1.0.1
Sometimes the effect shader on the living Giant wasn't applied correctly, it's consistent now.
Don't attack him, he's not hostile.
Spoiler:
Show
Looks like that the original idea was:
you interrupt a Hagraven reviving a Giant
you kill her, but as soon as she dies the process completes
the Giant, understandably pissed off and confused, attacks the Forsworn (in case there are some left, of course)
the spell wears off and the poor thing goes back to Oblivion.
But the event was never actually implemented, AFAIK.
If the Hagraven has already been killed, it will work only in a new game.
A note about the giants' movement Giants are slow. When not in combat, their walk and run speeds are exactly the same: while a NPC walks at 80 and runs at 370, giants walk and "run" at less than 62. That's why I gave him teleport AI in the "silly version" in which the giant follows you instead of dying again... as awkward as it may be. To change that, you might edit the "GiantDefault_MT" Movement Type, but this will apply to all giants.