The mod comes with stone quarry for vanilla Mountain textures (and the optional Majestic Mountains patch), However, there are dozens of other mountain retextures out there, so if you are using other mountain textures, we have included a psd resource file that you can use to customize the stone quarry with your specific mountain retexture. Instructions on how to do it is here: https://www.nexusmods.com/skyrimspecialedition/articles/2261
If anyone's using the current MM - Lightside v4.02, grab "HD Stone Quarry and Clay Deposit (Northside patch)" from Various Patch Collection (V.P.C.). It blends in perfectly and iliminates flickering. The patch for MM here is outdated I'm afraid.
Is the .NIF file for the stone resources supposed to be named stoneresrouce01.nif or stoneresource01.nif? Or is this just a bug and should the file be deleted like stated in the BUGS section?
Likely daft question, but... The new MM patch (thanks!) allows us to install all versions at once. Is there any reason to do so? Would e.g. Darkside users benefit from installing both the Main and the Darkside texture patches?
I have the exact same issue with the stone quarry mesh. At some time of days it's fully glowing/lightened despite beeing in full shadow. Or is this not the same and it's maybe caused by weather/lightening mods?
Check the post below by buddhakitten. The "fixed meshes" file still has an error in it. You need to enable the "assume shadowmask" flag on the quarry mesh.
Thank you for pointing me to it. I have edited the file and will Look at it ingame. If this is the cause I know what to do with some other glowing meshes.
I noticed that the clay deposit meshe have the Parallax shader type activated, what's the reason ? I ask because parallax isn't checked in the shader flag and there is no _p.dds textures. Can I safely return to vanilla value ?
Also, the texture path isn't correct under 15BSShaderTextureSet (only for the diffuse). It should be textures\_BYOH\clutter\resources\ClayDeposit01.dds
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However, there are dozens of other mountain retextures out there, so if you are using other mountain textures, we have included a psd resource file that you can use to customize the stone quarry with your specific mountain retexture.
Instructions on how to do it is here: https://www.nexusmods.com/skyrimspecialedition/articles/2261
Or is this not the same and it's maybe caused by weather/lightening mods?
If this is the cause I know what to do with some other glowing meshes.
Mod looks terrific, TYSM!
"UV fix for stone Quarry" causes me to flicker, so I removed it.
I hope that the lack of it will not spoil anything.
video https://mega.nz/file/Y9MyRJqL#x00KurVJZ3B7EDvJbs_zJiiegWBdVko2OC-Bsj7Oa9Q
I appreciate the video!
I noticed that the clay deposit meshe have the Parallax shader type activated, what's the reason ? I ask because parallax isn't checked in the shader flag and there is no _p.dds textures.
Can I safely return to vanilla value ?
Also, the texture path isn't correct under 15BSShaderTextureSet (only for the diffuse). It should be textures\_BYOH\clutter\resources\ClayDeposit01.dds
Sorry for the bad english