There probably is, but you can just merge the two into a single mod if you're using DAR. Make sure to adjust the probability as well, starting with .5 for the lowest folder name and then 1/3 = .33 for the next one, 1/4 = .25 for the next one, etc.
I am doing this now and testing, worked fine merging: https://www.nexusmods.com/skyrimspecialedition/mods/36110 and https://www.nexusmods.com/skyrimspecialedition/mods/37801
I can confirm my comment above worked just fine and no more conflict. I managed to merge 3 mods using DAR https://www.nexusmods.com/skyrimspecialedition/mods/37413, https://www.nexusmods.com/skyrimspecialedition/mods/10399, and this one https://www.nexusmods.com/skyrimspecialedition/mods/37983
just take the animations you want from the three mods above.[or whichever other animations you'll use] I used the sit crosslegged mod as a starting point, added new folders inside the "_CustomConditions" folder incremented by 1 from original. and then I added each animation I want inside its own folder, the lowest number folder had condition of "Random(0.5)" and then each increment went down i.e (1/2=.5 for first folder, 1/3=.33 for second folder, etc) so Vanilla animations are not replaced and also included in the animation pool.
You can also add "IsFemale() AND" at the top of your condition file if you want an animation to only be used by females, just make sure to keep the animations with no gender rules at lower numbered folders to have higher probability.
But it's way over my head. I know nothing of merging mods or using something like DAR. I won't even do manual installs. Merging mods as you describe is intriguing though, I think that could be fun in the long run.
Ah, much to learn. I have been getting the feeling that I should start learning about Wrye Bash and other utilities for stuff like this.
Thanks again. I think I'll bookmark this for when I'm feeling brave.
But it's way over my head. I know nothing of merging mods or using something like DAR. I won't even do manual installs. Merging mods as you describe is intriguing though, I think that could be fun in the long run.
Ah, much to learn. I have been getting the feeling that I should start learning about Wrye Bash and other utilities for stuff like this.
Thanks again. I think I'll bookmark this for when I'm feeling brave.
No problem, believe it or not DAR has been by far one of the easiest things to learn about modding this game, started messing with it for about a couple of hours before I understood it and had it working right.
If as you said you'll feel brave enough then I don't mind writing a step by step of what I did so you can replicate it, but if you don't that's fine, saves me from writing an essay lol.
You should see my DAR animation folders Pretty much every class has different animations in my game,was A LOT of work though. And yeah,Skyrim modding requires much dedication and a steep learning curve. Dont expect to play your game tomorrow. Or next week. Not even next month. The result is pretty much worth all the hassle and very,very satisfying,but it will take you an infinite amount of time.
Hey! Naruto himself lol xD Yeah for me I only have about 11 different sitting animations and it took me a couple of hours to somewhat understand DAR and arrange the folders.
Since I have you here and you have way more experience than me with DAR I have to confirm somethings, if I am wrong please correct me :) I will use your mod as an example. 1- Folder priorities are given to higher incremented numbers, as in "\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\5110" < "\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\5111" correct?
2- Based on the above DAR will always pick animation in folder 5111 first and attempt to run its probability so setting both to random(0.5) will not actually be equal, sitting higher priority folder with lower random(0.33) will run both equally?, I got the info from here https://www.nexusmods.com/skyrimspecialedition/mods/37801?tab=posts in one of the locked comments.
3- your mod puts the sitting animations right inside 5110 folder, other mods use female/male folders inside the numbered folders, whats the difference? why not use conditions such as "IsFemale() AND"?
Many thanks for your mod, sorry about blowing up the comment section with, well, comments xD
If anything,its madara himself,not that weeb naruto To your questions: 1. Yes 2. Cant really tell. I think if you have 3 sitting animations,all with a random condition of 0.33 should have equal chance to get played,no matter their folder number. If it works the way that higher folders have higher chances,even though all of them have the same chance set in their condition,the only logical workaround for this would be to give higher chances to lower folders. If you try this,tell me what happened please. 3. This animation doesnt need gender folders,as its intended to apply to both genders. I could indeed set conditions to "IsFemale" and "IsMale", but why should i do more work (and give the game more work to do) if it isnt necessary?
Perfect, thanks for you answers Madara :D I am testing on point 2 and will let you know, but so far it is looking like it, since higher priority folders will be picked first 100% of the time then giving them lower probability of playing allows lower ranked folders to have a chance on an attempt to run theirs.
For point 3 I agree, for this animation its working flawlessly with no gender segregation, I was wondering about in general gender folder vs conditions, I tried both and so far nothing notable :/
I may just start messing with DAR. I have actually been thinking of buying a completely separate copy of the game and putting it on a different computer just to mess with stuff like this and not break my current game.
I may just take you up on your offer of a guide one of these days, but for now I'll see where I get on my own.
For now its just a replacer. However,a few days ago some mod came out which will let you play idles when you want to,just like in dark souls. I think i am gonna add function for that
29 comments
https://www.nexusmods.com/skyrimspecialedition/mods/10399
Please let me know what you think!
I think I might like yours better, hmmmmmm.
Make sure to adjust the probability as well, starting with .5 for the lowest folder name and then 1/3 = .33 for the next one, 1/4 = .25 for the next one, etc.
I am doing this now and testing, worked fine merging:
https://www.nexusmods.com/skyrimspecialedition/mods/36110
and
https://www.nexusmods.com/skyrimspecialedition/mods/37801
So I assume this will work merged as well.
I managed to merge 3 mods using DAR
https://www.nexusmods.com/skyrimspecialedition/mods/37413,
https://www.nexusmods.com/skyrimspecialedition/mods/10399,
and this one https://www.nexusmods.com/skyrimspecialedition/mods/37983
just take the animations you want from the three mods above.[or whichever other animations you'll use]
I used the sit crosslegged mod as a starting point, added new folders inside the "_CustomConditions" folder incremented by 1 from original. and then I added each animation I want inside its own folder, the lowest number folder had condition of "Random(0.5)" and then each increment went down i.e (1/2=.5 for first folder, 1/3=.33 for second folder, etc) so Vanilla animations are not replaced and also included in the animation pool.
You can also add "IsFemale() AND" at the top of your condition file if you want an animation to only be used by females, just make sure to keep the animations with no gender rules at lower numbered folders to have higher probability.
But it's way over my head. I know nothing of merging mods or using something like DAR. I won't even do manual installs.
Merging mods as you describe is intriguing though, I think that could be fun in the long run.
Ah, much to learn. I have been getting the feeling that I should start learning about Wrye Bash and other utilities for stuff like this.
Thanks again. I think I'll bookmark this for when I'm feeling brave.
But it's way over my head. I know nothing of merging mods or using something like DAR. I won't even do manual installs.
Merging mods as you describe is intriguing though, I think that could be fun in the long run.
Ah, much to learn. I have been getting the feeling that I should start learning about Wrye Bash and other utilities for stuff like this.
Thanks again. I think I'll bookmark this for when I'm feeling brave.
If as you said you'll feel brave enough then I don't mind writing a step by step of what I did so you can replicate it, but if you don't that's fine, saves me from writing an essay lol.
Pretty much every class has different animations in my game,was A LOT of work though.
And yeah,Skyrim modding requires much dedication and a steep learning curve. Dont expect to play your game tomorrow. Or next week. Not even next month.
The result is pretty much worth all the hassle and very,very satisfying,but it will take you an infinite amount of time.
Yeah for me I only have about 11 different sitting animations and it took me a couple of hours to somewhat understand DAR and arrange the folders.
Since I have you here and you have way more experience than me with DAR I have to confirm somethings, if I am wrong please correct me :)
I will use your mod as an example.
1- Folder priorities are given to higher incremented numbers, as in "\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\5110" < "\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\5111" correct?
2- Based on the above DAR will always pick animation in folder 5111 first and attempt to run its probability so setting both to random(0.5) will not actually be equal, sitting higher priority folder with lower random(0.33) will run both equally?, I got the info from here https://www.nexusmods.com/skyrimspecialedition/mods/37801?tab=posts in one of the locked comments.
3- your mod puts the sitting animations right inside 5110 folder, other mods use female/male folders inside the numbered folders, whats the difference? why not use conditions such as "IsFemale() AND"?
Many thanks for your mod, sorry about blowing up the comment section with, well, comments xD
To your questions:
1. Yes
2. Cant really tell. I think if you have 3 sitting animations,all with a random condition of 0.33 should have equal chance to get played,no matter their folder number. If it works the way that higher folders have higher chances,even though all of them have the same chance set in their condition,the only logical workaround for this would be to give higher chances to lower folders. If you try this,tell me what happened please.
3. This animation doesnt need gender folders,as its intended to apply to both genders. I could indeed set conditions to "IsFemale" and "IsMale", but why should i do more work (and give the game more work to do) if it isnt necessary?
I am testing on point 2 and will let you know, but so far it is looking like it, since higher priority folders will be picked first 100% of the time then giving them lower probability of playing allows lower ranked folders to have a chance on an attempt to run theirs.
For point 3 I agree, for this animation its working flawlessly with no gender segregation, I was wondering about in general gender folder vs conditions, I tried both and so far nothing notable :/
I may just start messing with DAR. I have actually been thinking of buying a completely separate copy of the game and putting it on a different computer just to mess with stuff like this and not break my current game.
I may just take you up on your offer of a guide one of these days, but for now I'll see where I get on my own.
https://www.nexusmods.com/skyrimspecialedition/mods/34663
File _conditions.txt is locate in the same folder... ( folder 5000 )
EDIT: I uploaded a version with different folder number now