Skyrim Special Edition

About this mod

Expands Whiterun with two new districts. New buildings, decorations, shops, merchants and npcs, a new player home and four small quests.

Requirements
Permissions and credits
Translations
  • Turkish
  • Spanish
  • Russian
  • Portuguese
  • Mandarin
  • Italian
  • French
Changelogs
Donations

"Whiterun's central location in Skyrim has made it a trading hub of the entire province."

I think this quote is actually true now. The city has been expanded in two directions


Did you endorse this mod? Get your Offical Cerificate here:  Official Seal of  Approval 

Riften? Riften isn't getting finished. I'm sorry. Two reasons, 1. no free time, just logged in on the nexus today for the first time in like two(?) years. 2. I think I've lost the files due to a shitty backup when moving over the an new computer... I was hoping to share the unfinished stuff, but I'm 99% sure it's gone. Really sorry about that.

Windhelm? Capital Windhelm Expansion at Skyrim Special Edition Nexus - Mods and Community 
Quest help? Capital Whiterun Expansion quest guide (youtube)

Read description and sticky post before asking questions.

FEATURES INSIDE THE WALLS:


- 14 new buildings, three are shops
- A bakery
- A shop selling construction goods 
- An alchemist/witch/magic goods shop
- A new playerhome, Bluesky Hall. It's got more room than Breezehome. It costs more as well.

- Around 22 new npcs
- The new npcs all have AI packs set up, so they'll do stuff around town. Practicing archery in the day, drinking mead in the evening and so on
- Many of the new NPCs will have some dialogue and/or greetings using vanilla voice acting
- A few of the new NPCs will have some custom-made outfits.
- A fence who will buy stolen goods, you don't have be a guild member to trade. You have to find him yourself though. 

- Various new decorations around town.
- DLC-integration. Which is a fancy way to say I added in some stuff from DLCs. Like an oven, butter churns and yellow mountain flowers.
- Skyforge equipped with tanning rack, smelter, sharpening wheel and workbench. 

FEATURES OUTSIDE THE WALLS:

- Some small decorations. 
- New tavern, called the Roadhouse.

Four new merchants will sell their goods on the way to the main gate:
- An imperial wine-merchant
- A redguard trader and his daughter, selling some clothes, gems and rum from Hammerfell
- A nord fur trader
- A high elf merchant who probably would rather have stayed in the Summerset isles
The merchants will go sleep in the Roadhouse during the night. 

QUEST FEATURES - EFFECTS ON WHITERUN:

There will be some small new scenes and decorations around town depending on the quests you complete. 

-[i] Dragon Rising
. After killing Mirmulnir (watchtower dragon)and  you become thane, some very exicted guards will be celebrating by the statue of Talos. Talk to them for a small gift. Mirmulnir's skull will be mounted above the entrance to Dragonsreach.

- Battle for Whiterun (Imperial). A few new imperial-themed decorations will appear in town after the battle. The effects of the White-Gold Concordant will also lead to some changes.

- Battle for Whiterun (Stormcloak). New offerings and decorations will appear by the shrine of Talos after the battle. Heimskr's temporary home will be a bit nicer.

- Glory of the Dead. After a reaching a certain stage of the Companions storyline, the skyforge will "awake". It's a fairly subtle effect.

- The Blessings of Nature. Some new Gildergreen saplings will pop up around town after finishing this quest, either ending is fine.

(Most of it should work even if you already completed the quests before installing)

NEW QUEST(S)

A short new quest revolving around a special horse has been added. Look for a note in the new district behind the Bannered Mare. Or by the Jarl's stables up outside Dragonsreach. Vanilla voice acting.

New in 1.2 = A quest involving a giant has been added. Speak to any inkeep in the Whiterun area to start. Even inkeeps from other mods should be fine - if they have the correct faction

New in 1.2  = A quest to help out Igna with some issues in her basement has been added. Speak to Igna to start.

New in 1.3  = Thane Quest. Been to long since we've had a good bandit raid. A courier will find you.

INSTALLATION

1. I recommed saving your game somewhere that's not Whiterun. Before installing. 

2. Choose one version. A is the normal one. B has fewer exterior edits. Only choose one.

2. Install as usual, I recommend using a mod organizer, like mod organizer. Or vortex. It's up to you. 
- If you wanna do a manual install there's 3 files. "SurWR.esp" "SurWR.bsa" and "SurWR - Textures.bsa". Put them in your Skyrim/Data folder.

3. Quicksave and reload, and you're good to go. 

For LOD, run DyndoLod or SSELODGEN. It is not required, but you probably wanna do it anyway. I used SSELODGEN, it's fairly straightforward.

You can now disable the planks easily ingame. Instructions are in the changelog/articles tab.

COMPABILITY
If it's not included here, I haven't tested it. So no point in asking me.  Test it yourself. 
In general it works like this:

Mods editing vanilla NPC should be OK.
Mods editing texures should be OK.
Mods editing only interiors should be OK.
__
Mod's editing objects or navmesh in Town will likely need a patch.
--- 
Immersive Laundry - Compatible
AI Overhaul - Compatible. At least I didn't notice anything weird. 
Bells of Skyrim - Compatible. Just did a quick test though.
Astronomer's Loft - Compatible
Wind District Breezehome - Reborn - Compatible (there's a patch)

PATCHES ETC
I'm not making any patches, but you are free to do it yourself.

Whiterun The City of Walls at Skyrim Special Edition Nexus - Mods and Community
Whiterun Expansion city patches at Skyrim Special Edition Nexus - Mods and Community
Capital Whiterun Expansion - City Overhaul Patches at Skyrim Special Edition Nexus - Mods and Community
Realistic RS Children Overhaul at Skyrim Special Edition Nexus - Mods and Community
High Poly NPC Overhaul - Capital Whiterun Expansion at Skyrim Special Edition Nexus - Mods and Community
Open Cities Patch (Beta) Open Capital Whiterun at Skyrim Special Edition Nexus - Mods and Community
Capital Whiterun- Guards Armour Replacer Patches at Skyrim Special Edition Nexus - Mods and Community

RS Children Overhaul Patch (in case Imsin's face looks weird in your game)
:
Check optional files on this mod page. Thanks Muffloid.
Patch for JK's only:
Check optional files on this mod page. Thanks NeduZ

PERFORMANCE

More stuff generally means lower fps. Difficult to avoid. But I've used occlusion planes to help performance a bit. Also ended up removing some of the decorations I initially  placed, to lower the amount of draw calls. But everyone has different ENBs, computers, mods. So results will vary. 

Stuff you maybe want to know

The green grass in the screenshots is not from this mod.
I'm also working on a Windhelm overhaul.  It's done.
I'm also working on a Riften overhaul.
There might be some differences ingame from the screenshots. No huge difference, just some small details.
I might add some more quests for Whiterun in the future, if I have time.
I don't have time to port this to the xbox or oldrim or whatever. You are free to port/patch if you want of course.

CREDITS

Alexrhcp - Giant quest idea
The quest probably ended up being a bit different than you imagined it, but the basic structure is there

Oaristys and CD PROJEKT RED - Modder's resource pack
https://www.nexusmods.com/skyrim/mods/68755
I used a few models from here that suited Whiterun,

dwemer156 - Nordic Wayshrines
https://www.nexusmods.com/skyrim/mods/97414
Used and edited a few models from here that I thought looked really good.

elinen - Whiterun house foundations (ported by sattyre)
https://www.nexusmods.com/skyrimspecialedition/mods/31558
Used some foundations for some of the Whiterun houses. Very helpful when placing new buildings in town.

Threeton - TD18 Lore-Friendly Hair
https://www.nexusmods.com/skyrim/mods/91391
Neat hair. Used some hair for some of the new npcs. 

https://www.reddit.com/r/teslore/comments/4co5jh/beware_the_h%C3%B6rme/

As you can see the stuff above were from oldrim, I ran them through cathedral asset optimizer. Tested many times, works fine. 

JK's skyrim and Dawn of Skyrim - didn't use any assets. But got some inspiration! Like the antlers above the Drunken Huntsman entrance. And the guardhouse roof.

PERMISSIONS

There's a whole bunch of models that I've edited myself. You're can use them if you want. Just give me credit, link to this page. No paywalls allowed.

Not all of the stuff is made by me , and the files are maybe a bit unorganized. You can message me if you are not sure who the file belongs to.

If you wanna make a patch/port or translation or whatever that's fine. You don't have to ask me.

SUPPORT

I made a Ko-Fi page, if you want to buy me coffe.  There's some screenshots on stuff I am working on as well.