Skyrim Special Edition
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Botoxmoose

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Botoxmoose

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About this mod

This mod edits the telekinesis spell so that it does damage based on the weight of the item thrown. It also makes several other light balance changes so that the spell is easier to use.

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Description:
Should throwing a piece of salmon at an enemy do the same damage as throwing a sword or a heavy piece of armor?  Probably not.  This mod changes that by making items thrown with telekinesis do damage based on their weight and in some cases weapon damage.

Requirements:
This mod requires SKSE64


Features:
This mod changes the damage telekinesis does dynamically.  A script is attached to the telekinesis spell which updates damage based on the item the player is holding with the spell.

Damage Calculation:

Damage = ((2.5 * Weight ) + Weapon Damage)

Bows and Crossbows do not add their weapon damage because they have no sharp edges or points.


Other Changes:
General changes to game settings to make items move faster under the effects of telekinesis
Magicka cost of telekinesis reduced by half (170 to 85)

Compatibility:
I have not discovered any incompatibilities yet.  Any mod which edits the telekinesis spell or telekinesis related game settings will have to be loaded before this mod to get the effects of this mod.
I recommend also downloading a realistic weights mod.  This will add some realism when throwing items like ingots.
This mod is compatible with No Silly Physics Damage.




Future Plans:
This mod is effectively completed.  I may update the mod to make balance changes. I might alter the damage calculation to be slightly more accurate.

Oldrim Version