Skyrim Special Edition

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Last updated

Original upload

Created by

cthunsthrall - MTichenor

Uploaded by

cthunsthrall

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Main files

HD Reflective Ebony Armor and Weapons

  • Date uploaded
    26 Jun 2020, 7:36PM
  • File size
    149.1MB
  • Unique DLs
    -
  • Total DLs
    -
  • Version

HD Reflective Ebony Mail

  • Date uploaded
    27 Jun 2020, 7:56AM
  • File size
    39.8MB
  • Unique DLs
    -
  • Total DLs
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  • Version

New unique ebony mail textures and meshes so it'll match nicely with regular ebony armor but still stand out. Incorporates mesh fixes from USSEP. Doesn't necessarily require the main mod file.

Optional files

HD Reflective Ebony - CBBE BodySlide Patch

  • Date uploaded
    03 Jul 2020, 9:45PM
  • File size
    863KB
  • Unique DLs
    -
  • Total DLs
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  • Version

Patch for CBBE, specifically. Won't work for other ebony armor BodySlide projects. Doesn't touch prebuilt meshes, so after installing, you have to run BodySlide and build meshes for all the ebony armor outfits included with CBBE.

HD Reflective Ebony - ENB Particle Light Arrows

  • Date uploaded
    05 Jul 2020, 11:24PM
  • File size
    100KB
  • Unique DLs
    -
  • Total DLs
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  • Version

Patch for rudy102's More Lights for ENB SE - Arrows. Requires ENB and ENB Light

HD Reflective Ebony - Improved Closefaced Helmets Patch

  • Date uploaded
    03 Jul 2020, 5:26PM
  • File size
    123KB
  • Unique DLs
    -
  • Total DLs
    -
  • Version

Meshes have been converted to SSE format BSTriShapes with the nif optimizer. For some reason the SSE port uses NiTriShape blocks; some users have complained that the helmets cause crashes. Hopefully this fixes it, lmk if you experience issues though.

HD Reflective Ebony - Touched By Dibella Patch

  • Date uploaded
    06 Jul 2020, 12:15AM
  • File size
    851KB
  • Unique DLs
    -
  • Total DLs
    -
  • Version

Patch for Touched By Dibella. Includes prebuilt meshes and BodySlide data. Requires the base mod for textures. TBD adds rim lighting to the meshes and removes vertex colors. I've forwarded those changes but changed specular and env map properties.