Skyrim Special Edition
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Fe4therstone

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  1. Fe4therstone
    Fe4therstone
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    29-06-2020 - I updated both versions (scripted and crafting bench) so that water has an additional effect that helps with Stamina regeneration. Development for the original "flagon" version is discontinued because I like the bottle better. Since both current versions could be good depending on your priorities, I'll try to make a version for both in the upcoming patches.

    26-06-2020 - Small update: I uploaded a new file where water appears as a bottle instead of a flagon. The flagon was a reminder of RND's "generic water portion" but a bottle looks more like something you can carry around. I haven't changed the Restore Stamina effect, I'm considering some kind of Fortify effect but it'd require some more thought in terms of balance.

    After some consideration, I don't think I'm adding any more complex mechanic since I think those who enjoy more detailed realism would rather use some feature-rich needs mod while this is meant for a different scope. On the other hand I'd rather have a script that only fires when you use the well, than having wells that take time to respawn like vegetation. Nevertheless all suggestions are appreciated, even if I don't go that route right now some information could become useful for a different project.
  2. fibrewire47
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    Are the Patches ESLs?
    Will you add support to campfire so that the water can be seen as a Water skin?
    1. Fe4therstone
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      They're all esls and I don't use Campfire.
  3. xlwarrior
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    Hi.
    Cutting Room Floor Patch 1.0 is valid for version 1.1?
    1. Fe4therstone
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      Yes, sure, I meant it's version 1.0 of the patch itself, but it's based on the latest version of the main file.
    2. xlwarrior
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      Thx.
  4. Ruler0fWorlds
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    if used with ineed does it refill your waterskin?
    1. Fe4therstone
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      No, ineed already makes wells useful/usable, you don't need this mod in that case.
  5. Fe4therstone
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    Update - I uploaded an alternate version that was made by Skyrimaguas, that turns the activator in a crafting bench. Pros: you don't have a script attached. Cons: instead of just grabbing water on the go you have to open a crafting menu.
  6. skyrimaguas
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    Thanks for this, its a good idea.

    To answer your question in the description "how else can you make an activator you hit give you water?" -- you can make this script free by placing the activators as respawning containers with a set amount of water. Just a suggestion that might make it more efficient.
    1. Fe4therstone
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      Does that mean that it only respawned every 10/30 days? Honestly not a fan, I mean, flowers do take time to regrow but water sources should not. I'm actually okay with how the script works, the note was mostly about the fact the script was nothing new. Thanks for letting me know, anyway! I could use the option for something else.
    2. Kolagon
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      Actually, that would make sense if the object in questioning, is not a well, but a bucket with a water in it, or a water puddle, wherever water can collect, especially in areas where it rains.
    3. skyrimaguas
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      spawning rate can be reduced via gmst setting. At least it will be 1 less burden for skyrim script engine.
    4. skyrimaguas
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      Kolagon. You made me laugh here. We're talking about "container" record form in the ck, not the literal container like a bucket or something.
    5. Kolagon
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      You said an activator. Is that not an object? When I say object, I mean static you can't move.
    6. Fe4therstone
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      Yeah that'd make sense if one wanted to add different activators everywhere.
    7. Fe4therstone
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      Skyrimaguas is there a way to reduce respawn time for a *specific* item? Because I was looking into that some time ago, and I only found it can be done as a general rule.
    8. skyrimaguas
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      I haven't figured out how to set individual spawn rates without scripting yet.
      There's another script free method you can do for your well activator - add it as a "furniture" that gives water without the need for materials (or maybe require an empty bottle to be more immersive). This way, it can provide unlimited water without waiting for the spawn timer. I did this to the drinking fountain mod just so I can get rid of the script.
    9. Fe4therstone
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      Like a crafting bench, you mean?
    10. skyrimaguas
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      Yes.
    11. skyrimaguas
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      I sent you a PM
    12. Fe4therstone
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      Replied :)
  7. flattr
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    Doesn't seem to be working. Probably a conflict with open cities.
    1. Fe4therstone
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      Does Open Cities use an alternate cell like I think? If so it's not compatible because the activator is placed in the Whiterun/Riften/Solitude regular cells.
      You have to load both mods in CK, find whatever "new" cell OC is using, and plop a copy of the activator on its well.
  8. LeddBate
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    Thank you for this! I roleplay eating and drinking using FNIS animation mods (and even have a mod that adds functional "outhouses" throughout Skyrim) -but I don't like having to deal with "needs" mods. I always found it strange that my character could drink mead, wine, ale, etc. -even milk (MILKDRINKER!) -but could never drink just plain old water.
    I'm going to check to see if the FNIS drinking animation works with this. I'll report back.
    EDIT: Unfortunately, the animation does not play. The mod I use is "Animated Eating Redux" (along with FNIS of course.) Hopefully someone will eventually make a patch. I'd do it except that I'm useless with the Creation Kit. Sorry.
    1. Fe4therstone
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      Doesn't the animation work when actually drinking the bottle? What does it do when you swallow a vanilla drink?
    2. LeddBate
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      No. The animation doesn't play when I drink water. Although I do hear the vanilla drinking sound. I still get the drinking animation when I drink anything else.
      Ohhh, I just noticed you updated. Let me install it and test again.
      EDIT: Nope. Still won't get a drinking animation when drinking water. I'll just hope that someone will be willing to make a patch for this for "Animated Eating Redux."
      I do like the bottle in the food menu as opposed to the flagon though.
  9. John4President
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    I use a mod called, Drinking Fountains of Skyrim for Realistic Needs and I hope this mod will work so I can also draw water from wells but I'll need a way to fill my bottles and water skins. I may need a patch for this to work because in the Realistic Needs MCM menu I can't activate wells.

    Update: I'm very happy to report that now I can activate wells in my Needs menu and now I'll need to see if it will allow me to fill my drinking containers.
    1. Fe4therstone
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      The mod I linked in the description has an option for RND, porting only requires reserving and does just what you told. I'm not using RND though.
  10. goddoward
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    Can you get this to work with CACO, so it fills a water bottle/canteen?
    1. Fe4therstone
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      I don't use CACO. If you/someone else wants to do a patch, please do so.
    2. fibrewire47
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      hi any chance for an alt version for restoring 1 stamina for 600 seconds? or something in that line, I ditched Ineed for this, my stamina does regenerate when i attack as i am usign blade and blunt, will be nice to have this mod so I can fill water while out in the town.
  11. mpjbay
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    It never seemed right that we cannot draw water from wells.