Skyrim Special Edition

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Dylan James

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DylanJames

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  1. DylanJames
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    RECOGNITION

    Thank you to Hallgarth for allowing me to distribute their vanilla hair mesh edits as a standalone hair package.
    Thank you to SarthesArai for allowing me to distribute their one-handed hammer meshes as a standalone item.
    Thank you to MannyGT for open-permissions on their eyeglasses mesh.
    Thank you to Windsong, creating such iconic renditions of characters that have made such a lasting impression on my taste and this project.
    Thank you to Nightshade, Dreldyn and Lyreha for open-permissions on their bosmeri antlers.
    Thank you to the r/skyrimmods Discord for providing feedback on this project.

    LOAD ORDER

    [Base Game ESMs]
    [Unofficial Skyrim Patches]
    [All Other Mods]
    WICO - Immersive People.esp
    StormcloakRebellionRefine.esp
    StormcloakRebellionRefine_EX.esp
    [FaceGen Patches]

  2. DylanJames
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    ADDENDUM

    I know this package isn't going to be everyone's thing considering my last three overhauls.. Some characters aren't as drastic in appearance, and with certain combinations of mods they can look either too clean or too "done-up". Is there any interest in me releasing patches removing some of the characters I anticipate as a bit controversial? Elenwen is the first that comes to mind.

    Also, keep in note, some of the characters are going to look a lot more different in your game depending on the mods you are using. Tulius looks a bit washed out in my screenshots, but if you're using a rougher skin texture he will most likely look more like vanilla or how WICO displays him.

    Hope someone enjoys this release. I made it after running through the Helgen Escape sequence and saw how out of place Ralof and Hadvar looked. Smaller releases like this won't be common. And the files are compacted so you can make this an ESL and save a plugin slot (in 2020.....).
  3. kroniczin
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    Sooo... did we ever get a list of the altered NPC's?
    1. DylanJames
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      That's hilarious. I'll edit the description.
      Here's the list of the NPCs the mod touches.

      General Tullius, Legate Rikke, Ulfric Stormcloak, Galmar Stone-Fist, Elenwen, Ondolemar, Rulindil.

      Legate Adventus, Legate Taurinus, Legate Emmanuel, Legate Quentin, Legate Constantius, Legate Sevan, Legate Hrollod, Legate Fasendil, Legate Skunlar.

      Istar Carin-Breaker, Yrsarald Thrice-Pierced, Arrald Frozen-Heart, Frokmar Banner-Torn, Kottir Red-Shoal, Gonnar Oath-Giver, Hjornskar Head-Smasher, Thorygg Sun-Killer, Kai Wet-Pommel.
    2. kroniczin
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      I just noticed it, my bad. I saw the list in your white run refine mod and came here to look in the same spot and there it was. Was going to delete my comment but you reply quick lmfao. 
    3. DylanJames
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      You're fine. There wasn't a list of NPCs. There was just a placeholder saying "I'll add the list of NPCs this mod touches soon".

      Thanks for the reminder. It took me a minute to print out the list of names in xEdit.
    4. kroniczin
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      Ok thank god I wasn't crazy. I don't have my glasses on so I thought it was that. 
  4. caitib
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    random question, does anyone know what enb and weather is used in these pics? lol tyyy
  5. AuroanVaren
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    Ignore the haters. As someone whose beaten Special Edition 3 times (I know, those are rookie numbers) using Bijin and Pandorable NPC Overhauls, I've been craving NPC Overhauls that are more Vanilla/Realistic as opposed to Anime/Pretty. You and Southpawe are easily at the top when it comes to this.

    I see some people mentioning visual glitches, but I haven't experienced any. I'm currently using Nordic Faces as my NPC Foundation (which I've overwritten with this mod). I use the Loverboy/Lovergirl skin retextures with KS Hairdo's and High Poly Vanilla Hair, as well as Kala's Eyes/Eye Normal Map Fix. Additional mods I use to touch up are Northborn Scars and Vanilla Make-Up HD. Oh, and Beards, of course. I try to get only one of each necessity, and the things I do get are very module and high quality. So far, these have worked amazingly.

    When you said you "hope someone enjoys this release", I am that someone, and honestly, if someone else discouraged you from finishing up your NPC Overhaul series, tell them to suck it. It's impossible to please everyone. These are fantastic. The quality and realism is amazing, and your approach/vision of how some NPC's should look is really unique AND, most importantly, lore-friendly. This is easily the best original take on Ulfric I've seen. Other Authors make him look totally different. This is not to discredit them or say that their work is "bad", as their work is also high quality and awesome, but it's not "vanilla", just their own original take. All subjective. Yours, however, I think stays true whilst adding your own unique flavor to it. Ralof is another great take. Stays true to the original but adds your own hint of flavor to it. The addition of the beard is honestly a great choice IMO. It gives off a more Nordic/Norse/Viking feel that I think matches the overall theme of Skyrim/Nords, and as someone whose clearly a great fighter and trusted by Ulfric, he deserves a manly beard to match it, lmao.

    Anyways, I don't want to go on too deep with the compliments and what I like but I definitely need to give credit where credit is deserved, you truly deserve it.
    Awesome work.
    No really, awesome work.

    Here's to hoping you decide to pick these passion projects back up and make an AIO NPC Overhaul someday. Guarantee I'll see them in people like Mern's and SoftGaming's videos, haha. 
  6. Eptiy
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    I've noticed that Ulfric and Galmar (and possibly some other characters) look far different from ones on the screenshots. The geometry of faces looks similar but faces in general look a lot rougher, even rougher than vanilla ones. I've even tried this mod on clean SSE installation, but nothing changed. So are they supposed to look like this, or is something wrong? Ulfric screenshot for example: https://imgur.com/a/cjATBAK
    1. DylanJames
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    2. Eptiy
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      It helped, but Ulfric still have orange nose and purple circles around his eyes.
    3. SPECTRELxLEGION
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      I have all the requirements but also have the purple rings on the eyes for ulfric.

      The only thing I have that's different is the part 1 of tempered skins and part 2 from LL. This is for sos light
  7. bertoost
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    I'm having a problem with the scars on Legate Rikke's face, even on an otherwise completely vanilla install. The scars are floating in front of her face in some areas (mostly over the nose, between the eyes), and it looks especially strange when she speaks. This image is taken with only this mod and Tempered Skins for Females installed. Does anyone know why this is happening? I believe none of the other mods under soft requirements edit scars, but I also don't see scars this noticeable and floaty on Legate Rikke in the image section.
  8. zappemannen2
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    Is there a way to copy the appearance of one of these NPCs and use them for my player character? Tried a couple of mods to copy Elenwens face but with no luck. It would just give me some generic high elf face.
  9. sarahbanta
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    This mod is so well done, I absolutely LOVE Ulfric's look especially!
    Unfortunately, I use another mod for a few NPCs that are also in this mod so I can't use them together :( do you think a version of just Ulfric could be possible? or maybe a wizard installer that allows you to choose which npcs you want (like how Bijin does it)? sorry this seems so demanding omg - only if you have time/want to!
    Thanks for your hard work :)
    1. repairpotato
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      NPC- NPC Plugin Chooser or Easy Npc,either can help you.
  10. Apachexredwolf
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    Thank you for this mod I love it Iit my favorite so far could you please do a all in one on your refine series that would be awesome thank you again
  11. princevegeta22
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    i don't think this is compatible with face gen i'm getting the brown face bug
    1. DylanJames
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      It's a load order issue on your end. Something is overwriting the facegen files provided by this mod. Remember, these are packaged in a BSA, so they will be loaded before any loose assets.

      If you're having issues, download this.
      https://www.nexusmods.com/skyrimspecialedition/mods/42441
  12. TimeForNever
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    Any tips for solving Ulfric's blackface?
    1. DylanJames
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      It's a load order issue on your end. Something is overwriting the facegen files needed for this mod. Remember, these are packaged in a BSA, so they will be loaded before any loose assets.
    2. TimeForNever
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      So you suggest putting it as low as possible in the load order and then True faces? 
    3. DylanJames
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      Remember, it's in a BSA, and files packaged in a BSA will always be loaded before any loose files.
      If you play with loose facegen files you should unpack the BSA and position the mod as such in your load order.