About this mod

This is a wide addition to Lord Haun's Magicka Sabers. It includes various lightsabers from Star Wars, both EU and canon.

Requirements
Permissions and credits
Changelogs
THE MOD:

Magicka sabers included within this mod are:

- Crossguard Lightsabers with custom ON/OFF, idle and swings sounds

- Double-bladed Lightsabers (1H and 2H) with custom ON/OFF and swings sounds

- Lightsaber Pikes (long-handle) 

- 2 Mages Staff with sabers

- Dagger Sabers along with their reversed variants

- The very unique Darksaber ! A Black-bladed 1H/2H Lightsaber with custom ON/OFF, idle and swings sounds

- Tonfa Sabers with their Reversed Variants 

**UPDATE**

THERE ARE TWO TYPES FOR CRAFTING:

1.  EXISTING SABERS (hilt with saber blades) under DAEDRIC category

2.  HILTS ONLY:  Found under EBONY category.  Used for customizing different saber colors and hilts. 
NOTE:  ENCHANT the blade by DISENCHANTING an EXISTING saber from DAEDRIC category!  Only a single saber enchantment can be used for enchanting hilts.  2 or more enchantments will result in invisible sabers.  

COLORS:

All colors below from Lord Haun's original mod will be included with these sabers:

- Blue
- Cyan
- Green
- Orange
- Red
- Pink
- Violet
- White
- Yellow

UNIQUE SABERS

Along with these, you can craft powerful unique Lightsabers which belonged to even more powerful Heroes of the Star Wars Mythos !

Revan and Darth Revan's ( KOTOR, SWOTOR ) Lightsaber ( 1H and 2H for Darth Revan's and Only 1H for Revan's )
Obi Wan Kenobi's ( EP I and II ) Lightsaber ( 1H and 2H )
Qui Gon Jin's ( EP I ) Lightsaber ( 1H and 2H )
Darth Maul's ( EP I ) Double-Bladed Lightsaber ( 1H and 2H ) with double-bladed Lightsaber sounds along with its' single bladed, broken variant ( 1H and 2H )
Anakin Skywalker's ( EP II ) Lightsaber ( 1H and 2H )
Yoda's ( EP II, III ) Lightsaber ( 1H )
Count Dooku / Darth Tyranus' ( EP II and III ) Lightsaber ( 1H ) with custom " Sith " ignite sound
Ben Kenobi's ( EP III and IV ) Lightsaber ( 1H and 2H )
Mace Windu's ( EP II and III ) Lightsaber ( 1H and 2H )
Darth Sidious / Palpatine's ( EP III ) Lightsaber with custom " Sith " ignite sound ( 1H )
The Skywalker Family's ( EP III, IV, V, VII ) Lightsaber ( 1H and 2H )
Darth Vader's ( EP IV, V, VI ) Lightsaber with custom " Sith " ignite sound ( 1H and 2H )

Luke Skywalker's ( EP VI ) Lightsaber with custom ON/OFF sounds ( 1H and 2H ) 
Kylo Ren's ( EP VII ) Crossguard Lightsaber with Crossguard sounds ( 1H )

You can also craft 2 unenchanted Lightsaber Hilts in either 1 or 2 handed version in order to enchant them with the color you like the most !


*****UPDATE*****


*FafnirEterion Speaking* I will try not to disappoint you guys ^^The Force has been strong with this mod, but I will make it even stronger :D Bug fix, new stuff, sound overhaul ( Kuddos to MStill !!! ) you name it... It will be in this mod ^^ I will also integrate my mod ( http://www.nexusmods.com/skyrim/mods/72821? ) along with some new features to it in order to increase the size of features in this mod ^^ Be sure to visit the comment section to speak, report and suggest ^^

FYI,
There are also some minor clipping issues with the crossguard and double lightsaber.  I've done what I can to minimize that.  Best bet is to use them with the recommended animation mod above.  If there is another one that works better, please let me know!  Either way, the clipping experience shouldn't be terribly annoying.

HOW TO ACQUIRE:

No quest is included, but the sabers are still able to be created and tempered at a smithing location, or you can acquire them through console commands (i.e. help crossguard).  

I will be adding item codes at a later time for those who prefer to jump straight into the game with the sabers versus waiting for the Daedric smithing perk.  

RECOMMENDED MODS:

I've found two in particular that have greatly enhanced the fun with these sabers:

- Violens (one everyone knows well)

http://www.nexusmods.com/skyrim/mods/56980/?

- SaberLight (for a glowing enchantment.  There is a color for every saber, minus white)

http://www.nexusmods.com/skyrim/mods/39349/?

- Enhanced Animation (It tweaks the one and two-handed sword animations a little as shown in the images.  You'll need this one to minimize clipping with the crossguard saber or use the optional file to accommodate the vanilla animations)

http://www.nexusmods.com/skyrim/mods/45970/?


DOWNLOADING:
  
- Nexus Mod Manager:  Click that big green button, sit back, and wait for mod to be installed.

- Manual:  Unzip the file, then place into the "Data" folder of your Skyrim.  It may overwrite some of the original files if you have Magicka Sabers already, but it will add the new ones just the same.

BUGS:

Please feel free to report any bugs and I'll see what I can do.  

There will definitely be some fine tuning to these sabers over the coming weeks when I can make time.  I'm pretty busy on the outside with work and my brood of rugrats, so I will update when I can.  Feel free to provide any and all feedback or anything you would like to see in the future!  To the modders and supporters in the community:  thank you for all you have done to keep Skyrim alive for this long.  :)


FAQ:

Q:  Why aren't any sabers showing up in-game (i.e. invisible)?

A:  Check to see if the Magicka Sabers Unique.esp is checked.  In addition, ensure the mesh/texture files are allocated in the correct location.

i.e. Data\meshes\weapons\MagickaSabers


Q:  Kylo Ren's hilt has purple meshes.  How do I fix this?

A:  An optional file with 1K textures has been added.  See downloadable files.


Q:  Do I need the original Magicka Sabers with your mod?

A:  No.  Initially, this was the case, but now the assets used can work independently from the original Magicka Sabers mod.


Q:  Is Unique Magicka Sabers compatible with other Star Wars mods?

A:  Yes and No.  We have not tested every Star Wars mod, nor do we use all of them.  There is a possibility of conflict depending on how those mods alter Magicka Saber meshes, enchantments, etc.  Check the message board for those that have confirmed that certain mods are compatible.  


Q:  Is Unique Magicka Sabers compatible with Steam mods?

A:  See above.  


Q:  My game crashes and I think Unique Magicka Sabers is the reason

A:  We've done extensive tests on this mod before release.  They work...scripts and all.  We cannot determine each and every individual's crash issue, because we do not have the same downloaded mods, Skyrim version (Steam or otherwise), etc.  If there is a crash issue, at this time, I can only say that this mod may cause a crash due to secondary or tertiary issues based on another mod in your load order.  Unfortunately, we don't have the time to diagnose every individual issue on crashes.  It would be best to present us with ALL details of what you did to troubleshoot the issue, and be willing to answer our questions, otherwise we'll assume it could be anything.  We want to help, but we don't want to waste your/our time either.  Troubleshooting (on your side and ours) teaches us how we can better manage this mod for everyone.  Without it, we can't help find a solution for your particular issue. 

As in the permissions section, all credit goes to Lord Haun and team.  If you like this mod, please feel free to endorse! :)
Top