Skyrim Special Edition

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Jebbalon

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Jebbalon

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About this mod

Making piles of bodies just got easier!

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Tired of hauling your dead by yourself?
Summon a Corpse Mover that will do the work for you!
Using the latest in Dwemer technomagicology (and now the dark arts) these little guys will pile the bodies in no time!





There are 3 Corpse Mover designs to choose from
Dwemer Spider - My personal choice
Dwemer Sphere - Arachnophobe friendly
Spectral Dog - For the Necromancers out there


Install and after about 2 in-game-hours I will send you 3 spell books to learn the summon Corpse Mover spells.
(you may have to wait a full day on a new game but it will show up)

Cast the Summon Corpse Mover spells on a spot where you want to make your corpse pile.
Then stand back and let the automaton/dog get to work.

They only last about 2 minutes. So, summoning again may be needed. Do this close to the pile already in progress.

Only 1 Corpse Mover can be active at a time.

Obvious issues can arise due to NavMesh problems in some areas.
If a corpse is not accessible, they will still try but should give up in a moment or two.
Water does not seem to be an issue for them. Although NavMesh does need to be present.

The corpse is not towed by the Mover, even though that is the appearance.
The corpse will move independently straight to the pile location while the Mover has to use pathing.
As such the corpse may collide with walls and other objects along the way.
This may result in the corpse becoming stuck or inaccessible.
Also, the corpse and Mover may arrive at the pile at different times.

Corpse Movers are really completely useless.
Unless... you want a nice pile of bodies!
They will ignore combat and other NPCs should ignore them.

To Do List:
- Add more skeleton.nif nodes for movers to recognize
This is also to recognize more corpse races. Can include mod added race skeletons.
- Adjust speeds



Recommended Mods...
What to do with those nice piles of corpses?
Dead NPC Body Cleaner Remover by TonyCubed2 & The SoT Team


Long story shortened, somewhat...
I started a mod project that was basically a ginormous dwemer room that was going to do lots of stuff.
By ginormous, I mean really
BIG!
Estimates are that the room would just fit between Whiterun and Fort Greymoor.
Snugly! One room!
It started as an interior cell but was quickly large enough that I gave it its own worldspace.
And it was dark too! I wanted to make the player have to work out just how big the place was!

Fast forward to reality...
I just don't have the time or energy to do more with it.
So, I decided to spin off a feature from that project and make this mod here.


Modders...
Please take a look at the mod and provide feedback, ask me anything.
Also, check out my Hanged Man Corrected Scripts mod if interested in using the RigidBodyDummy to manipulate stuff in-game.