Skyrim Special Edition
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About this mod

Some small "world interactions" quests might not be repeated after the first occurrence, this allows them to randomly repeat ad lib, just because. ESP-FE

Permissions and credits
  • An enemy's gratitude
  • Apologize or combat
  • Buy Dwarven artifact
  • Dangerous Magic
  • Did you find something good?
  • Dragon Attack
  • Gift from a friend
  • Invisible Child
  • Kid Games
  • Magic Student
  • Revenge, Hired Thugs
  • Rummaging through trash
  • Scare my Enemy
  • Shout - Guard says stop
  • Shout - learn about word wall
  • Steal, Thugs hunt player
  • Wizard Duel

So, what's the problem?
These quests are randomly started when their conditions are satisfied and are grouped in a few Story Manager nodes.
If some of the quests in a node are unable to start (eg, because their conditions never come true), the other ones are run when possible and then put on hold, waiting for the missing ones.
If those missing quests never start, the Story Manager waits forever for the completion of the stack.

Fine Print
At least, this is my interpretation, if you believe I'm wrong I'm afraid I'm not interested.
The mod is working for me and that's all I need, please abstain from bothering me with objections.
Sorry if I sound rude but I'm really fed up with smartasses.

More info about the quests:

Conflicts with "Haunting and Mourning - SSE", put this one higher in the load order.

A final hint.
Like most of my little patches and fixes, this begs for being merged into a bigger plugin, call it a 'bashed patch' if you like to follow tradition.