About this mod
The point in making this follower pack was to provide simple followers that can be used in any version of the Elder Scrolls V: Skyrim SE game with minimum requirements, so that it can be used and enjoyed by any player. Does not require SKSE or anything else – just the Main Game, the Dawn Guard DLC & Dragonborn DLC.
- Permissions and credits
- Changelogs
- Donations
These are basic followers that use generic game scripts, functions and whatever body you have installed. They all have perks and skills based on their particular character type. Together with a few surprises here and there.
Original Version (Version 1.0)
Characters:
Belle - Breton/Elf ice mage. Orphaned as an infant when her family died on the lower slopes of the Peak of the World. She was taken to High Hrothgar by a pilgrim and cared for by the GreyBeards, while an adoptive family was found for her. Their young charge, now a young woman, was eventually adopted by a healer and schooled in both the magical and healing arts. Located in the Four SHields Tavern, Dragonsbridge
Sebastian - Breton Warrior. Eldest adopted child of the family that adopted Belle. Became infected with Lycanthropy while fighting for the imperial legion and was taken to the Temple of the Divines for treatment, where he now resides. Still suffering the long-term effects of the disease, he has the ashen appearance of those who do not rest well and retains some Lycan abilites, but not the ability to transform.
Dawn - Nord Spellsword. Eldest daughter of the family and sister to Bell & Sebastian. Who, although gifted in healing and magic, chose to become a spellsword (due to Sebastian's influence) and having proven herself worthy is trusted by the Dawn Guard. Being more of a tomboy, with a knack for practical things, she is a seasoned locksmith. Located in the Bee & Barb, Riften.
Gini & Roni - Imperial "Double Trouble". The Black Sheep of the Family, but quite special in their own way. They use a custom NecroMage combat style. Located in Belethor's shop, Whiterun.
Additions:
Adds the "Scholastic Mastery" enchantment (5% reduction for all magic schools) to the Ancient Nord Amulet - making them useful for both the Player Character and NPC Followers.
Adds the PenUltimate (500%) and Ultimate (1000%) Smithing rings in Belle's inventory.
Adds a Disenchantable Dawn Guard Rune Axe to the game - you can now apply the Extra Damage enchantment (based on number of undead killed) to other weapons.
Update (Version 2.0)
Same as Version 1.0 plus ...
New Characters:
Bailii - Dark Elf Follower / Trader - Temple Priest & Battle Mage (has a unique set of Temple Priest Robes). Located in .
Bugrub the Terrible - Orsimer DawnGuard Follower. Carries a torture kit! Located at the entrance to a Dark Tower.
Garamir - High Elf Psijic Follower / Trader. Located inthe Midden.
Katrina - Imperial Ranger Follower (based on Katria). Dual weilding archer searching for her Nord cousin Katria. Located in the entrance to Arkngthmz.
Ladneaf - Wood Elf Follower / Enchanting Master Teacher. You'll find him amongst the Riverwood bard audience ~ has packages to visit the Temple of Kinareth and Dragonsreach in Whiterun during the week, as well as Winterhold & DawnStar Inns on the weekend.
Additions:
- Mage Amulet ~ 75% Magica Recharge, 50% Magicka Defence & 15% Magicka Absorb.
- Mage Ring ~ 15% reduction for all magic schools.
- Warrior Amulet ~ 15% Fire, Frost & Shock Defence.
- Warrior Ring ~ 15% Fortify Health Regeneration, Fortify Stamina Regeneration & Resist Magick ~ disenchantable but uncraftable.
- Ring of Utility ~ 250% Fortify Enchanting, Fortify Alchemy & Fortify Smithing enchantments. On a basement Alchemy table (early game) ~ Intended to replace the PenUltimate & Ultimate Smithing rings from Version 1 (original rings have been left in the ESP for those who are mid-playthrough and want/need to keep them).
- Dawnguard Heavy Rune Shield ~ heavy armour version of the standard Dawnguard Rune Shield.
- Monk Robes & Hooded Green Robes ~ Enchanted with the Mage Amulet & Mage Ring enchantments.
- Bailii's Temple Priest Robes ~ uncraftable and not disenchantable.
- Garamir's Psijic Robes ~ uncraftable and not disenchantable.
- Katrina's Penitus Oculatus armour ~ uncraftable and not disenchantable.
Weapons:
- Bugrub's BattleAxe of Binding Frost ~ unique values and enchantment, temporable, disenchantable, but uncraftable.
- Elven Bow of binding frost ~ same enchantment as Bugrub's Battle Axe.
- Elven Dagger of Binding Frost ~ same enchantment as Bugrub's Battle Axe.
- Blade of Woe Undead ~ standard Blade of Woe with Red Eagle's turn undead enchantment making it more useful for dungeon runners.
- Crossbow of Binding Shock ~ DawnGuard standard Crossbow with Shock Damage & Soul Trap enchantments.
- Red Eagle Sword of Binding ~ Skyforge Steel Sword model with Red Eagle's fire damage / turn undead & Soul Trap enchantments.
Spells:
- Summon Necro Wrathman - 1H quick moving familiar who can summon Wicked Midgets & raise the dead. SpellTome on a tomb in a bleak place.
- Summon Wicked Dremora - fast attack dual weilding difficult to deal with - can summon another Wicked Dremora.
- Summon Wicked Midget - little fire mages who can chain summon themselves - your enemies worst nightmare.
- Area Healing Spell - a lesser Grand Healing spell, used by some followers and new summoned creatures.
- Calm & Slow - Calms tagets up to level 99, slows by 25% for 3 seconds & drains 10 points of Stamina.
- Psijic Stop spell - Bloodskal strike, pacify, induce fear & make target etherial for 3 seconds - used by Garamir.
- Psijic Cyclone spell - Bloodskal strike and mini cyclone - used by Garamir.
- Summon Dwarven Spider - a summoning spell for the Aetherial Staff Dwarven Spider - used by Garamir.
- Summon Dwarven Sphere - a summoning spell for the Aetherial Staff Dwarven Sphere - used by Garamir.
Spell Tomes:
- Conjure Necro Wrathman
- Conjure Wicked Midget
- Conjure Wicked Dremora
- Conjure Dwarven Spider
- Conjure Dwarven Sphere
- Area Healing
- Calm & Slow
- Psijic Cyclone
- Psijic Stop spell
Release (Version 2.1)
Relocates Bugrub to the outside world - resolving an issue where he attacked NPCs in his original location.
Updates & Fixes Release (Version 2.2)
- Necro Wrathman: Can now summon two familiars at a time (first one for 60 seconds & second one for 30 seconds) or just one for 90 seconds. NB:Player spells remain unchanged.
- Veronica & Virginia: Now wear SFMageBoots instead of SFMonkBoots; both carry Blades of Woe Undead; their summoning spells now match the spell tomes in their inventory (Veronica summmons Wicked Dremoras & Virginia summons Wicked Midgets); and they have the dual summoning spell update used by Necro Wrathman.
- Crafting & Temporing: Recipes have been updated and the missing recipes for the SFMonkBoots & SFMageBoots added.
- SF Monk & Mage enchantments: Have been differentiated ~ i.e. Monks now have Fortify Restoration - for those that prefer to use magic & healing spell combinations.
- SF Expert Robes: Now have increased Magicka Regen.
- Fortify Restoration Loop: Drinking a Fortify Restoration potion before equipping the SF Utility Ring now properly increases the enchantment values on new items crafted ~ available to USSEP users via "Revert Fortify Restoration Fix of the Unofficial Skyrim Special Edition Patch".
Updates & Fixes Release (Version 2.3)
- Update for AE by adding 3 SF cloak spell versions with Survival Mode keywords. This does not affect SE compatibility.
- Ladneaf's abilities amended to be more in line with his being an expert mage specialising in Spriggans and Spriggan magic.
- Ladneaf's summoned spriggan reduced in height the same as the other summonable characters (to help prevent dungeon door blockages).
- Belle can now summon the Greybeard ghost that she used to talk to when she was with the Greybeards (before being adopted). A copy of a spell book for that can be found in her inventory. NB: This summonable character is based on one of the greybeards from High Hrothgar; uses standard Greybeard shouts; & can damage both the player, followers and other NPCs (the shouts have not yet been adjusted to avoid damaging followers, like Belle's shouts and the SF spells have).
- Garamir is now followed by a Psijic Acolyte named Galamira (just like Mjoll is followed by Aerin).
Issues & Incompatibilities (fixed in Version 2.4)
- Issues were noted when using updated headgear removal mods for AE (i.e. Mage robes were removed entirely from the character leaving them nude) because robes use both armour & headgear body slots together. Hence, SF Mage robes have been changed from hooded green robes to non-hooded greend robes.
- Previously incorrectly noted as version 2.3 in the previous update.
Update (Version 2.5)
New Characters:
Bekrub the Stern - Orsimar follower (Bugrub's sister) located in the camp outside Fort DawnGuard;
Balruk the Smith - Orsimar follower (Bugrub & Bekrub's father) located in the Bee & Barb, Riften;
Kar-Leah - Dark-elf giantess, thief & nightingale from the Sommerset Isles, located in the Night Gate Inn.
Weapons & Additions:
- The Ultimate Smithing ring is now in Balruk's inventory.
- Two new staffs with SF Spell enchantments are in Gini & Roni's inventories.
Updates & Fixes Release (Version 2.6)
- Further updates for AE Survival mode by increasing SF cloak spells Survival Mode keyword durations. This does not affect SE compatibility.
- Belle's GreyBeard now uses the adjusted SF shouts (no damage to Player Faction NPCs).
- Belle can now summon a Magic Ice Bear. A copy of the spell book can be found in her inventory.
- Adjustments have been made to SF Area Healing spell durations & abilities. SF Followers no longer use this spell as of Version 2.6 (due to the visual effects causing difficulties for some people with health issues), but the ability is still used by SF Summonable characters and the SF Area Healing spell can still be used by the player.
- AE Survival Mode keywords added to all clothing and the Hooded Green Robes (for those that want to use them in Survival Mode) have returned to being craftable at the leather stand - as the Survival Keywords are specifically used in combination by hooded robes in game.
- I forgot to mention previously, that the two SF Staffs can be created at a weapon forge.
General Notes:
1. DragonBorn & DawnGuard DLCs are required.
2. Weapons can be crafted (where stated) & tempered after obtaining the Arcane smithing perk - they are enchanted items after all.
3. Clothing & Jewelry can be crafted, but not tempered. Those dungeon linen wraps are now useful.
4. Summoning spells for new familiars cast twice the distance, for 90 seconds, are 1/2 normal height and move at double normal speed. Dwarven summoning spells are the same as standard ones.
5. Enchanted items can be crafted after obtaining the Arcane Smithing perk and require a Soul Gem or purchased from Bailii / Garamir.
6. Enchanted items can be disenchanted and their enchantments applied to the same type of item - i.e. armour / clothing & weapons.
7. Necro Wrathmen based on the SoulCairn Wrathmen, are 1H and have magical capabilities. Wicked Dremora's based on the standard summonable Dremora, dual wield and have magical abilities. Wicked Midgets based on Susanna the Wicked NPC, have magical capabilities and can summon another of themselves (i.e. they will chain summon).
8. Mage followers are set to use protective spells (Oak flesh, Stone flesh, etc). Warrior followers are set to use cloaks (Ice cloak, Fire cloak, etc).
Versions prior to 2.3 cleaned with SSEEdit version 3.3.11 BETA. Subsequent versions cleaned with xEdit 4.0.3
Only generic game assets were used in making this mod – consisting of an esp & facegen files. All characters were created from scratch and are produced "as is". Please let me know if you have any issues with them and I will investigate, modify, alter / bug fix at my sole discretion.
All followers use whatever body you have installed in your game setup. This may lead to neck line issues for some players, but from what I remember there was a fix for this available on Nexus.