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Dragonmount573

Uploaded by

Dragonmount592

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14 comments

  1. Motenator
    Motenator
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    • 20 kudos
    would u attack a preview?
  2. SpencerGuzman
    SpencerGuzman
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    • 7 kudos
    Thank you for making this 
    1. Dragonmount592
      Dragonmount592
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      • 7 kudos
      Sorry for the late reply!
      No, thank you for supporting the mod!!!
  3. JaeDL
    JaeDL
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    Will the ISC version also add the unique weapon swing sounds that ISC adds to ghost weapons?
    1. Dragonmount592
      Dragonmount592
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      I don't think I've tampered with the swing sounds, so it "should" work with the ISC swing sounds.
      If it doesn't, let me know and I'll see what I can do!
  4. Dragonmount592
    Dragonmount592
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    Good News! I found out how to make this mod compatible to Immersive Sounds without tampering with the files from it!
    I've uploaded a new main file that should work alongside it, so please go ahead and give it a try!
    Be sure to let me know if it works or not!
    1. ViktoriaLanders
      ViktoriaLanders
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      • 53 kudos
      Works fine alongside ISC. Thank you!
  5. ViktoriaLanders
    ViktoriaLanders
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    Thanks! Is it compatible with Immersive Sounds Compendium? (since this mod also touches the sheathing sounds)
    1. Dragonmount592
      Dragonmount592
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      Unfortunately no (I just tested it out), though I can lay out what I did with this mod, in case you want to use this to try and make a plugin with the Creation Kit to make it compatible (I don't know how to make patches yet, let alone tamper with content from someone else's mod and try to make changes).

      Open the Creation Kit

      Using the Drainheart Sword as an example:
      Find the Drainheart Sword in Weapons category (ID: MG07DraugrMagicSword), and click on the "Equip Sound" and replace it with "MAGConjureBoundWeaponAppear" (This will replace the unsheathing sound with the bound weapon conjuring sound).

      Find the Sound Descriptor for the default sheathing sound (In this case it is "WPNBlade1HandSheatheSD"; you can find these sheathing sounds by typing in the filter bar "SheatheSD").
      On the left hand tab, there will be a checkbox for "Conditions", check it.
      After it's checked, the Conditions tab will be available for editing. Add a New condition by left-clicking in the blank box. When you do, a window will pop up.
      For Condition Function, I used "GetEquipped"
      For the button that says "INVALID", click on it, search and replace it with the ID for the weapon you want to mute the sheathing sound for (in this case, MG07DraugrMagicSword)
      For Value, change it to zero.
      Leave everything else as it is.
      Click OK and REMEMBER TO SAVE
      (This essentially silences the sheathing sound for just the Drainheart Swordl you'll have to add the IDs for the other sheathing sounds by adding conditions for the other SheathSD files, like WPNAxe2HandSheatheSD for Drainheart Battleaxe or WPNBowSheatheSD for Drainspell Bow).

      Let me know if you need more info or you succeed and want to upload it.
      Again, sorry for the incompatibility.




    2. Cucksnuffer
      Cucksnuffer
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      • 2 kudos
      Dragon, I REALLY want to try this out, but I also (as many of us do) use sounds compendium. Perhaps we're approaching this the wrong way though, perhaps the author or related admins to sounds compendium could make a patch for this mod?

      (if you'd be willing to get in touch with them of course). I'm sure there's quite a few of us that would love this but can't get rid of the compendium for one sound :)

      Thanks for taking your time out to provide to the community though, I'll track this mod and look for updates!
    3. Dragonmount592
      Dragonmount592
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      Thank you so much for the great feedback!
      I've just sent a message to lazyskeever, so hopefully that will go through and a patch will be made (assuming I sent the message in the correct way, this is the first time I've tried to contact another mod author). I'll be checking back to see if I get a response.
      Feel free to send me more feedback or suggestions in the meantime if you have any! Again, thank you so much for the feedback!
    4. ViktoriaLanders
      ViktoriaLanders
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      • 53 kudos
      I'm tracking this also ;)
    5. cthunsthrall
      cthunsthrall
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      you can make your own version for ISC pretty easily since it's just 4 records.
      go to 000F82FA drainblood battleaxe and copy as override into a new plugin. add ISC as a master to the new plugin. now change TNAM to WPNSwing2HandBound, change UNAM to MAGConjureBoundWeaponLP, and delete NAM9 and NAM8.
      then go to 000F71DD drainheart sword, copy that as well. change TNAM to WPNSwingBladeMediumBoundSD, UNAM to MAGConjureBoundWeaponLP, delete NAM9 and NAM8. you're gonna do the same thing to UNAM, NAM9, and NAM8 for all 4 weapons.
      then go to 000F82FC drainspell bow, do the same procedure as before but leave TNAM alone on this one.
      then finally go to 00094A2B ghostblade, do exactly the same thing to it that you did to drainheart sword.

      now you've gotten rid of the draw/sheath sounds and you've given them the bound weapon attack fail sounds from ISC, and the bound weapon idle loop. if you don't like the idle loop then just leave UNAM empty in all of them.
  6. cthunsthrall
    cthunsthrall
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    good idea mate