Skyrim Special Edition

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mindfIux

Uploaded by

mindflux

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About this mod

An overhaul of campfires and other fire sources.

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This is a continuation of my previous similar mod, Embers HD, and really a love letter to all who have used and enjoyed Embers HD along the years. This mod started as an improved version of Embers HD but after some initial prototyping it remained in a limbo for a long time due to the other commitments and lack of motivation. However, we recently passed 10,000 endorsements for Embers HD and I felt like it's my turn to give something back to you. So here it is finally, the envisioned next version of Embers HD, and I hope you will enjoy it.

I'm uploading this one as a separate mod because it's pretty different to Embers HD especially in regards to aesthetics, and keeping this thing separate makes it much more to manage both mods but also for you to switch between each. In other words, Embers XD is a replacement of Embers HD and it needs to be uninstalled prior to installing this. Not compatible with any other mods that modify fire sources either, I'm afraid.

A Lite version with half a resolution (mostly 2K) textures is provided for those who want to save bandwidth or system resources (VRAM).

For even more conservative VRAM usage 1K version is provided, as well.

No scripts used so safe to install, safe to uninstall.

As always, ENBSeries is highly recommended.

Diverse Campfires - Base Object Swapper by FrankBlack is a perfect companion mod to go with Embers XD. It's an immersive mod that adds over thirty variants of the campfires you find around Skyrim, all by leveraging the magic of Base Object Swapper for hassle free integration into your load order.




Compatibility

A separate main plugin for Lux Orbis is provided in the installer.

NOTE: Even when using the Lux Orbis option the plugin name will be "Embers XD.esp" to maintain compatibility with patches.

Also, compatibility patches are provided in the installer for a number of popular and fine mods, including:

Arthmoor's Shor's Stone
Beyond Skyrim - Bruma SE
Breezehome by Lupus
Breezehome TNF Beds Plus
Breezehome TNF Expanded for SSE Redux
ClefJ's Karthwasten
ClefJ's Morthal
ClefJ's Winterhold
Cultured Orc Furniture
Cultured Orc Furniture + ElSopa's HD Medieval Anvil SE
EEKs Bannered Mare
EEKs Beautiful Whiterun
EEKs Immersive Whiterun
EEKs Whiterun Interiors
Enhanced Lights and FX
Eli's Breezehome
ENB Light Magic Hand FX
Giant Campfires Cast Shadows
Goldenhills Plantation (Anniversary Edition)
Half Moon Chalet
Hearthfire Crispy Dumplings
Houses Shops and Inns SE
Inferno - Fire Effects Redux
JK's Dragonreach
JK's Skyrim
LUFTSHIP K747
Lux Via
Mathy's Medieval Torch
Perseids Inns and Taverns - Realistic Room Rental Enhanced
Realistic Lighting Overhaul SSE Exteriors
Rest By Campfire
Rest By Campfire - Base Object Swapper
Riverwood Inn By Nesbit
Rodryk's Dragon Bridge
Skyrim 3D Blacksmith
Skyrim 3D Cooking
Skyrim Farmhouse Inns
Smoking Torches and Candles
Tamriel Master Lights
Windhelm Brazier Replacer - Base Object Swapper

Compatibility with HDT-SMP Force Fields is built-in.

Compatibility with generic flame texture replacers (and just plain vanilla textures, of course) is provided via an option to use vanilla flames.

Patches for InnCredible and Campfire are available here courtesy of Wolfpack49.

Additionally, ever so prolific Janquel maintains a large repository of compatibility patches for a number of city and architecture modifications, including those from the "The Great" series and Cities of the North, all provided in neatly packed installers. If you use any of these mods, be sure to check out the patches here.


Installation Notes

This mod uses particles for the flame effects as well as ENB particle lights so please ensure the following parameter is set in SkyrimPrefs.ini:

[Particles]
iMaxDesired=6000


If you are experiencing missing and/or flickering particles you can set the value to something as high as 10000.

Complex Particle Lights offered by the recent versions of ENBSeries are fully supported by Embers XD.

I recommend enabling EnableBigRange (in enbseries.ini) as follows:
[COMPLEXPARTICLELIGHTS]
EnableBigRange=true


Frequently Asked Questions

How to make the flames more or less intense and adjust flame color?
Increasing the intensity related parameters in the [FIRE] category of enbseries.ini will make the flames more intense, while reducing them will have an opposite effect. The curve parameters work like gamma control. Increasing the curve tends to make the flames more red and concentrated, while decreasing will make the flames more yellow. Be aware that increasing the curve also easily results in the flames blowing out especially with high amount of bloom. For reference, here's how mine are set at the moment:

[FIRE]
IgnoreWeatherSystem=true
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=1.0
IntensityInteriorDay=1.5
IntensityInteriorNight=1.5
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0

Embers look overly bright or dull. How to adjust the intensity of the glow?
Adjust the intensity and curve parameters in the [WINDOWLIGHT] category. Like with flames, increasing the intensity related parameters will make the embers brighter, while reducing them will have an opposite effect. Increasing and decreasing the curve parameters will give the glow more or less a red tint. For reference, here's how mine are set at the moment:

[WINDOWLIGHT]
IgnoreWeatherSystem=true
IntensityDawn=4.0
IntensitySunrise=4.0
IntensityDay=4.0
IntensitySunset=4.0
IntensityDusk=4.0
IntensityNight=4.0
IntensityInteriorDay=2.0
IntensityInteriorNight=2.0
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0


How to increase or decrease the light cast by the fire sources?
Increase or decrease intensity parameters in the [COMPLEXPARTICLELIGHTS] category.

How do I reduce the glow from the braziers?
Decrease intensity parameters in the [LIGHTSPRITE] category.

How should I set [COMPLEXPARTICLELIGHT] parameters?
For reference, here's how mine are set now:

[COMPLEXPARTICLELIGHTS]
IgnoreWeatherSystem=true
EnableBigRange=true
EnableShadow=true
ShadowQuality=0
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=1.0
IntensityInteriorDay=2.0
IntensityInteriorNight=2.0
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.4
CurveInteriorNight=1.4


Increasing the particle light curve will give the light a more red shade which can often seem more realistic for a wood fire.

Some of the images in the official gallery aptly captured and kindly provided by thanhluancklk. Thanks, appreciated!