Skyrim Special Edition

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Acherones

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Acherones

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27 comments

  1. popllllop
    popllllop
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    • 7 kudos
    is this mod voiced?
  2. justcallmedots
    justcallmedots
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    • 22 kudos
    incompatible with Riverside Shack by DarkFox127
  3. Holzwurm93
    Holzwurm93
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    • 1 kudos
    Woah, updates, will you update the all in one aswell soon?
    1. Acherones
      Acherones
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      • 235 kudos
      Yeah, got a couple places to update and finish before that though.
  4. Smrutam
    Smrutam
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    • 0 kudos
    FYI, The Fishing Creation Club content is a 100% COMPATIBLE with SRC Riverside Shack.
    1. Acherones
      Acherones
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      • 235 kudos
      Awesome! Thanks for the update!
  5. furyfish
    furyfish
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    • 11 kudos
    In cell RiversideShackCellar01 there's over 200 nav mesh entries, which I assume something went wrong?
    1. Acherones
      Acherones
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      • 235 kudos
      Holy mother of god, thanks for the heads up, damn. 
    2. TheRealGeneral
      TheRealGeneral
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      • 13 kudos
      is this something that will get fixed? ( hasnt been updated since 2020)
  6. Reuter66
    Reuter66
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    Hello, where is the key for open the cave ?
    1. Acherones
      Acherones
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      • 235 kudos
      The fisherman holds it for you. He should give it to you when you get close enough, along with a letter. Hope that helps (:
  7. nojyr
    nojyr
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    • 38 kudos
    How many NPCs take up residence at the shack once it's been cleared? I see 2 in the images.
    1. Acherones
      Acherones
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      Yes 2 fishermen. The shack itself is for you, the player.
  8. Webmetz
    Webmetz
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    • 36 kudos
    Just got this message from the latest LOOT.
    This plugin contains records that have FormIDs outside the valid range for an ESL plugin. Using this plugin will cause irreversible damage to your game saves.
    1. Acherones
      Acherones
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      • 235 kudos
      Thanks for letting me know, probably forgot to recompact the formIDs..
  9. Emsky968
    Emsky968
    • supporter
    • 2 kudos
    Hello, been using your take overs for awhile and love them lots! I decide to give this one a go but I found an odd issue with it. It's not working with DynDOLOD for some reason. It's giving some kinda error that is preventing the Texgen from doing it's thing. I've only recently starting using DynDOLOD so I am un-sure of what this means at the moment. Will have to dig in a bit deeper to figure this out. However, none of the other take over mods have this problem.
    1. Acherones
      Acherones
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      • 235 kudos
      Ah this is my fault, seems I’ve been a bit to rash. Following this should fix the issue until I update:

      -Open the mod in xEdit.
      -Remove the ESL flag from the ESP and save (don't close).
      -Right click the mod in the left panel and choose compact formids for esl.
      -Add the ESL flag to the ESP.
      -Save and close.

      Thank you for loving them!
    2. Emsky968
      Emsky968
      • supporter
      • 2 kudos
      Yay! Thanks for reply!
  10. Mur4s4me
    Mur4s4me
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    • 707 kudos
    What I love the most about your mod is that it reminds me a lot of The Witcher 3, when you clear small settlements and it gets repopulated. Really feels like you're making a difference, intentionally or not, and that the people of the land are active/opportunists!
    1. Acherones
      Acherones
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      • 235 kudos
      Great, that’s what I was going for!
    2. Alheithinn
      Alheithinn
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      • 4 kudos
      I agree. It always bothered me that the monsters just move right back in, like the Super Mutants near Diamond City in FO4. Makes no sense. I like that with your mods, our characters can effect even small changes on the world. In this case, why wouldn't our characters fix a shack up for a future place to stay?

      Downloading!
    3. Acherones
      Acherones
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      • 235 kudos
      Enjoy!
      I’m planning on updating this location to make it more aesthetically pleasing soon, so if you have any suggestions, let me know.