Skyrim Special Edition
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skyrimaguas

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skyrimaguas

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About this mod

A simple, script-free mod that makes combat actions and movement consume stamina.

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Dynamic Stamina

Mod Author: skyrimaguas

Have you ever felt that stamina is pretty much useless? Aside from power attacking and sprinting, there isn't any much use for it because by default, its influence on your character is purely optional. I always end up with tons of stamina boosting potions and food which I never really felt the need to use. 
This mod aims to change that and make stamina a vital attribute in performing actions. Now, combat actions and movement will use a certain amount of stamina making it relevant to your character as much as magicka or health.
Stamina becomes your character's "energy" points or "action points" (like in Fallout) and having more or less of its amount will have consequences on your gameplay - you can become "tired" as you lose stamina by doing actions in combat, getting hit or simply moving around in general. You will need to take a short rest to recover stamina (or drink that stamina potion or eat food). 
With Dynamic Stamina, investing in your character's stamina points will matter as it can allow you to do more actions.

NO SCRIPTS!
This mod is script free - this avoids complications caused by scripts and will not contribute to save game bloating. 

VERSION 2.0 is a rebuild of the mod from ground-up. Main changes are:
  • Effects can be toggled on and off via console (see below for the codes)
  • Only one file version now and can be customised to affect only the player or All NPCs or Nerf it to your liking. By default, all humanoid NPCs are affected and all below effects are active.
  • Mechanics and penalties modified as per user feedback
  • In-game customization guide


DETAILED MOD DESCRIPTION:

COMBAT ACTIONS:
  • Power Attacking and Bashing consumes significant amount of stamina (same amount as Vanilla)
  • Normal Melee and Bow Attacking consumes 3 stamina points per second
  • Magic casting consumes 2 stamina points per second
  • Magic Dual casting consumes 4 stamina points per second
  • Blocking (with shield, weapon or torch) consumes 1 stamina point per second
MOVEMENT:
  • Sprinting consumes significant amount of stamina per second (same amount as Vanilla)
  • Normal Running consumes 1 stamina point per second
  • Walking consumes 0.5 stamina points per second
  • Swimming consumes 3 stamina points per second, Argonians consume only 1 stamina point per second
  • Sneaking while moving consumes 2 stamina points per second
  • Jumping consumes 5 stamina points per second
  • Climbing up steep steps while running also consumes 5 stamina points per second

ARMOR TYPE INFLUENCES

Stamina usage, regeneration and stagger effects are influenced by the type of armor your are wearing.
  • Wearing Heavy Armor consumes an additional 1 point per second for all combat actions and movements.
  • Wearing Light Armor consumes an additional 0.5 points per second for all combat actions and movements.
  • Clothes (or no armor) has no extra stamina usage.

GETTING ATTACKED

Getting hit in combat by melee or bow weapons will deal you a small amount of Stamina Damage:
  • 0 points of stamina damage if wearing Heavy Armor
  • 2 points of stamina damage if wearing Light Armor
  • 5 points of stamina damage if wearing No Armor (Clothes)
GETTING STAGGERED
Getting staggered will deal you a significant amount of Stamina Damage: 
  • 10 points of stamina damage if wearing Heavy Armor
  • 25 points of stamina damage if wearing Light Armor
  • 50 points of stamina damage if wearing No Armor (Clothes)

STAMINA REGENERATION - Taking a Rest!

Stamina will only regenerate if you stop moving - the amount recovered will be based on your character's stamina regeneration rate attribute. As in the vanilla system, this can be influenced by modifiers - potions, food, spells, effects and enchantments.
Sheathing your equipped weapons and/or spells will provide additional stamina regeneration boost:
  • additional 3 points per second if wearing Heavy Armor
  • additional 5 points per second if wearing Light Armor
  • additional 8 points per second if wearing No Armor (Clothes)
Sitting down on a chair or getting mounted on a horse allows you to rest and regenerate faster with additional 15 stamina points per second.
Crouching - sneaking while staying still gives a small amount of regeneration boost:
  • additional 0 points per second if wearing Heavy Armor
  • additional 0.5 points per second if wearing Light Armor
  • additional 1 point per second if wearing No Armor (Clothes)

An exception will be when SWIMMING (not mounted) - stamina will still be consumed continuously even if you stopped moving and sheathed your weapons (as you have to constantly move to stay afloat).
Vampire characters will not get the regeneration boost during day time (they still regenerate normally) but they will get double the above regeneration boost amounts during night time (6pm to 5am).

STAMINA DRAIN PENALTIES:
Generally, you will get "fatigue" effects when stamina amount gets below threshold levels - combat actions and certain movements will be restricted.
When Stamina amount goes below ten (10):
  • Slower Melee and Bow attack speed
  • Slower movement speed and zero carry weight (over-encumbered effect)
  • Cannot jump, perform power attacks and bash attacks
When Stamina amount goes to ZERO (0):
  • Blurred Visuals due to exhaustion
  • Cannot cast spells
  • Attack damage reduced by 75%
  • Armor Rating Reduced by Half
  • XP gain reduced by half (to avoid exploits)

CUSTOMIZING THE MOD'S EFFECTS:
To keep it script free, customization is done via console command (~): set GLOBALVARIABLE to VALUE (1 OR 0). There will be an in-game customization guide sheet with these console codes.
GLOBAL VARIABLES for toggling the mod's main modules:
  • DS_MODACTIVE - enable (1) or disable (0) all the mods effects (main switch). Default is 1
  • DS_COMBAT - enable (1) or disable (0) all combat stamina consumption mechanics. Default is 1
  • DS_MOVEMENT - enable (1) or disable (0) all movement actions stamina consumption mechanics. Default is 1
  • DS_REGENERATE - enable (1) or disable (0) all stamina regeneration boost mechanics. Default is 1
  • DS_PENALTY - enable (1) or disable (0) all stamina drain penalties. Default is 1
  • DS_ALLNPC - toggle (1) mod affects player and all NPCs, (0) affects only the player. Default is 1
Example on how to use it:
to disable movement mechanics and play with only the combat mechanics, open console command (press "~") then type
set DS_MOVEMENT to 0
There are more console global variables that can be toggled for more detailed customization ***(see my sticky note in the comments section).


MINIMALIST APPROACH FOR COMPATIBILITY
Dynamic Stamina mod touches very lttle vanilla records to assure maximum compatibility with many mods. It is very streamlined but will have a significant effect on your gameplay style. It does not change or add records for vanilla stamina modifiers like foods, ingredients, spells and enchantments so it can be best used with other mods that alter these.

Requirements:
NONE

COMPATIBILITY AND LOAD ORDER
Dynamic Stamina is compatible with everything and may be placed anywhere in your load order.
Using a bashed patch is necessary to have the mods effect show up on NPCs. It requires to be placed below other mods that alter race records in order to work as intended -- patching is a must.

VERSIONS:
Default Version (2.0)- The only file you will need.



Known issues: NONE



CHANGE LOG:
Spoiler:  
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10-9-2020
VERSION 2.0- Mod was redone from ground up, bugs cleared up
- Effects can be toggled on and off via console (see sticky note for the codes)
- Only one file version now and can be customised to affect only the player or All NPCs or Nerf it to your liking.
6-22-2020
Version 1.2 - Changed Stamina consumption and regen mechanics for sneaking:
* Consume stamina if sneaking while moving, regenerate stamina if sneaking while staying still (see details above)
- Revised all Penalty mechanics to be more toned-down (see details above)
- GMST setting fcombatstaminaregenmult changed from 0.35 to 1.0 to allow proper stamina regen in and out of combat.
- Resolved the movement speed bug which does not update speed when stamina is regained.
Version 1.2a - Optional "Nerfed" version 
Version 1.2b - Optional "All-NPCs" version 
* NPC-specific stamina regeneration boosts (see details above)
 
6-08-2020
Version 1.1 - Changed Stamina some consumption and regen mechanics:
  • Swimming still consumes 3 stamina per second, except for Argonians - they will only consume 1 stamina per second when swimming
  • Sneaking now consumes 1 stamina per second when staying still, 2 stamina per second when moving
  • Vampires do not get the stamina regen boost during day time (they still regenerate normally), but they get double the regeneration amount during the night.
Version 1.1a - Optional "Nerfed" version 
Version 1.1b - Optional "All-NPCs" version 
6-05-2020
Version 1.0 - Initial release
Version 1.0a - Released an optional "Nerfed" version 
Version 1.0b - Released an optional "All-NPCs" version 




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