Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

polingc

Uploaded by

polingc

Virus scan

Safe to use

About this mod

Ported and reconfigured CBBE hands from Skyrim Legendary Edition for fixing clipping/gaps/mesh errors from Oldrim CBBE outfits.

Permissions and credits
Description:

These are the hands from CBBE for Skyrim Legendary Edition (CBBE-LE) ported for Special Edition (e.g. optimized meshes, saved as form 44) and repurposed as standalone equip-able 'gloves' to use for fixing mesh conflicts that can exist between the CBBE body for Special Edition (CBBE-SE) and armor/clothes that had been ported from Oldrim for CBBE-LE.


Compatibility:

-Works with any skin textures; uses whatever you have set up as your default.

-Works with Racemenu overlays; you'll continue to see your hand tattoos even after equipping the hands.

-Includes size_0 and size_1 hands, meaning the hands will scale in size with your character.


But....why?

I recently came across this problem when porting an outfit from Oldrim to Special Edition: the outfit had exposed forearms, and those forearms, as was the rest of the body, based on the CBBE-LE body shape. CBBE-SE has a higher polygon count, but more importantly, has a different body shape, especially where the forearms meet the hands. This meant that when wearing the Oldrim outfit my CBBE-SE body was swapped out with an CBBE-LE body, but my hands were still using CBBE-SE hands, and there was now about an inch gap between where my forearm ended and my hands started.

This is a simple and straightforward fix: if you put on an armor/clothes originally from Oldrim and are having a mesh conflict with your CBBE-SE hands, put on these 'gloves' and you'll be using CBBE-LE hands that match up with the body shape of the armor/clothe your wearing.

Alternatively, you can edit the armor/clothes you want to include these hands as an extra 'armor add-on' in the Creation Kit. That way whenever you equip the armor/clothes you'll automatically equip CBBE-LE hands, and not have to explain to the Riften guards why you have a pair of human hands in your possession. 


How to use it:

For players: open the console (the "~" key), type [help "CBBE_LE_Hands"], without the [ and ]. This will display for you the unique ID for the hands. Then type [player.additem "ID" 1] and you'll receive one pair of CBBE-LE hands.

Using this as a Master File for modders: open the .esp in the Creation Kit, along with whatever other mod you're amending this with. Open up your armor and in the 'Parts' list select 'New' and type CBBE_LE_Hands in the search bar. Select the CBBE_LE_Hands_AA. The CBBE-LE hands should now be a default part of the armor. Update your bi-ped model to change out the hands when equipped. You're done.

Using the meshes and Not as a Master File for advanced modders: copy the mesh files and work that voodoo magic known as the Creation Kit. You probably know better than me how to do it.


Credits:

Caliente, ousnius and Jeir - creators of CBBE and the original hand meshes used in this file.