This is a tutorial of my workflow of texturing assets for skyrim se using Substance Painter, using the non pbr workflow (Diffuse, Normal and SpecGloss)
This is is by no means the best workflow, i have just seen people in the community having trouble so i thought i would share my experience. to help anyone i can.
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Substance Painter NON PBR workflow for Skyrim SE by Puggy
In the files you will find a PDF document as that will explain how i create my textures in substance painter using the NON-PBR-SPEC-GLOSS workflow i use this technique to texture the weapons found in my mod PUGsweaponpack
Please leave a post if this helped you or if you have any questions, also endorse if this helped you as it will help the guide get exposure.