Adds a varying amount of gold coins to most vendors every 2 levels you go up, capping out at 30000 added gold at level 100. Vendors will get the right amount of coins plus a small margin of RNG extra every cell refresh.
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Changelogs
Version 1.0
Release
Have you ever gone into Belethor's late game and had so much gear to sell that you cleaned him out in the first 10 seconds? 750 gold is really not enough for vendors, especially mid to late game when you start finding high end loot on bandits to sell. So with that in mind, I've remade my Leveling Merchants Wallets mod, this time for legendary edition in that it now goes up to level 100.How to use: Install Mod, wait 3 in-game days for first change to take effect (Unless you also have a mod that affects cell refresh rate.) Alternatively, you can theoretically force a vendor to get the new coin count by quick saving and killing them, then loading the quick save up.
Here's the breakdown, every 2 levels, the amount of gold that vendors will start with per reset will go up by a minimum amount.
From level 1 to 20, vendors get 250 more gold every two levels. From level 20 to 60, they get 500 more gold From level 60 to 80, they get 750 more gold and from level 90 to 100, they get 1500 more gold.
It caps out at level 100 at 30,000 gold. This is due to a hardcoded bug in the software that breaks vendors if they have over 33,000 gold and I wanted a safety margin. While there is a fix for this bug on PC, I'd like to not give PC special treatment this time.
I've also introduced a random number generator into the mix so vendors will never have the same amount of gold twice. Makes the merchants feel like you aren't the only one that shops with them.
As this is a first release, please test it out with other mods and tell me if there are any problems with compatibility.