Skyrim Special Edition
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90 comments

  1. Matticus3007
    Matticus3007
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    I don't seem to be able to post a bug on the relevant page so I'll post here.

    Using the Apocalypse patch with Apocalypse 9.45.0 causes a CTD when trying to access the trade menu with a vendor (so far I've had it with all spell vendors in the College of Winterhold while using Immersive College of Winterhold, but not with the general vendor in the town). All of my mods and game are up to date, and removing the patch fixes the problem. I have other altered spell tome patches installed and they work fine, it's only the Apocalypse patch that causes the crash.
  2. MrHovs
    MrHovs
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    Only bad thing about this mod is that, with the newest updates to SR and all of the Patches made for it for most magic-involving mods out there, the archetypes shown in the books from this don't fit most of the time. They're either missing an archetype for the spell, or they have an extra one that messes up the entire spell recipe. Saw this happen with a bunch of different spells.
  3. WackyLoafman
    WackyLoafman
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    Is there a way to restore the spell tomes back to normal if I wanted to uninstall this?
  4. WaldemarDios
    WaldemarDios
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    It's a good idea, and I took it and made it my own.  I just changed the spell descriptions from the Better Spell Learning mod to Spell Reaserch. It turns out to be a cool combination. 
  5. MagicalTactician
    MagicalTactician
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    hello, I was wondering if this mod has any plans on adding the spells from anniversary edition as well.
  6. EmmeraldMezzasalma
    EmmeraldMezzasalma
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    Hi all !
    It doesn't seem to be working for me. I only have Spell Archetypes for the vanilla spells (except Novice spells because I'm using "Altered Spell Tomes for Spell Research - Tweaks"). The Apocalypse ones (Novice or any level), are still Spell Tomes for some reason and are consumed when using to learns the spell. 
    I changed the load order and even tried with the Apocalypse patch (the one they say is outdated), restarted a new game each time to see if it changes but still not working. 
    I've seen people say that with the patch the Archetypes are wrong but I don't even have that so I really don't know what is wrong. 
    I don't know if it's a bug or if I'm just missing something... I hope I can fix it somehow because I love the idea of this mod. 
    If anyone knows where the problem comes from and/or how to solve it, I'll be very grateful ! I've also posted in "Altered Spell Tomes for Spell Research - Tweaks" in case someone had the same issue. 
  7. KaidanTheAccursed
    KaidanTheAccursed
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    Just in case someone is wondering, this mod is compatible with Lucien's spell learning system. At first I was afraid it wouldn't work because the tomes are altered, but it actually works fine, Lucien can use the altered spell tomes as if they were vanilla spell tomes.

    Also, the archetypes found in the spell tome for Dispel Magic from Apocalypse are wrong. Here are the correct ones :
    - novice, illusion, fire and forget, arcane energy (same as in the spell tome)
    - area of effect
    - self targeting
    - controlling
    - transforming

    I have a sneaky suspicion that other spell tomes from Apocalypse may contain erroneous archetypes, I will extend this list if I find other errors.

    Edit : So all of the Apocalypse spell tomes I have tested (5 so far) have erroneous archetypes. My current hypothesis is that the Apocalypse patch was made for the outdated patch compendium, and that the Apocalypse spell archetypes from the Spell Research Patch Compendium Redux are completely different than the ones from the former.
    So I strongly recommend not to use the Apocalypse patch if you have the more recent patch compendium, and to only use it if you have the outdated one. It won't harm your game in any way if you use the patch, but you won't be able to learn the Apocalypse spells through the spell tomes (obviously) and the archetypes they display won't help you to learn the spell you want, so you can only rely on the description of the spell to give you hints about the archetypes... And since the description on the spell tome is gone with this patch... You clearly won't have any benefit to use this patch.
    But if you have installed it, don't worry, it won't harm your game (But for the love of Talos, DO NOT UNINSTALL IT, because THAT will harm your game !! Uninstalling a plugin mid-playthrough without causing damage to your save file is the biggest myth in modding)
  8. RoseHeart
    RoseHeart
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    Love the idea of this mod! One small problem though: in order to study (To be able to write theses), you need a spell. How do I learn a spell when none of the spell books actually give me the spell(s)? Confused how I'm supposed to study what I don't have.
    1. Theoteus
      Theoteus
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      Discover archetypes and combine them to make new spells.
    2. RoseHeart
      RoseHeart
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      I can't. As far as I know? I have no spells to research
    3. zolfried84
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      you can use alchemy or enchanting to research.. you should be able to find broken weapons or something that you can study the enchantments on. and you can break down potions and alchemy ingredients for concoctions you can study for reseach aswell.
      for the alchemy part i believe you need an alembic and a cauldron... both can be crafted.. but the cauldron is meant to be dropped down and used when its on the floor.. as it weighs 100.
    4. KaidanTheAccursed
      KaidanTheAccursed
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      Check the requirements section, there's a mod that slightly changes this one to make it so that novice spell tomes still act as vanilla. These tweaks are really a must-have, they should be part of this mod imo, otherwise early-game magic is way too hard, and it's not that hard to imagine a reason for roleplay purposes as to why novice spells would not require any research (Like, these spells are so simple that literally anyone can cast them, with little to no knowledge about magic required)
      (If you're especially lazy, here's the link to that other mod : Altered Spell Tomes for Spell Research - Tweaks)
  9. UltraRanger72
    UltraRanger72
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    Hi has anyone found a solution to the CTD when talking to a vendor bug on an existing save? Since forgetting all my spells didn't really work.

    Edit: I think it's the spell Muffle causing the CTD in my current playthrough. Forgetting it didn't work. Anyone got a work around?
  10. bosn889
    bosn889
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    Big fan of Spell Research too but always felt the spell tomes made it somewhat redundant so i quite like this mod's idea although I would prefer if the Tomes kept their spell descriptions otherwise you have no idea what youre buying.
    Another neat idea I think would be to mage vendor npcs to have their own thesis for sale