Skyrim Special Edition

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Mihail

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MihailMods

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  1. MihailMods
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    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 
  2. ManiumX
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    Edit: Derp, the answer to my question was clearly laid out on your information page.

    Anyway, love your work.
    1. MihailMods
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      :3
  3. hoangdai94
    hoangdai94
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    ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
    1. MihailMods
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      <3
  4. ToolPackinMama
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    Haha the backpack is so over-the-top, I love it.
    1. MihailMods
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      :3
  5. AndreizNexus
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    @MihailMods,

    Can you put an optional file with the backpack with those horns and that stick removed, please.
    I really want to use the backpack for a mage but those horns and that stick does not match with my character, please, i really like the backpack.
    1. MihailMods
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      you can remove them easely with nifskope, friend
    2. AndreizNexus
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      Perhaps for you its easy but i don't have experience with nifskope.
      Atleast give me some instructions on how to remove them in nifskope.
    3. MihailMods
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      open the nif on nifskope, right click on the part you want to remove, press "remove".
    4. AndreizNexus
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      Thanks for the instructions.
      I have removed them in nifskope and now i only need to test the mod in game to see if what i did is corect.
    5. MihailMods
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      lemme know the results :)
  6. Arsham05
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    Their is a way for having an unarmored version? I love this backpack but the fact it's an heavy armor make me unable to use some perk (wich doubles the armor value gave by stone flesh for exemple ) 
    1. MihailMods
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      you can easely change that on tesedit, friend
  7. AndyPandyW
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    Trying to re-scale this in NifScope and I can re-scale the ground mesh just fine, but when I try to re-scale the armour mesh it just stays the same no matter what I change the number to except 0, at which point it of course disappears. Does anyone know what could be causing this and how I would fix it? I would very much like to use this backpack but it's just too darn big for my liking :(
    1. MihailMods
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      you cant re-scale animated meshes friend, it would require removing the animation and re-animating it again on a modelling program.
    2. AndyPandyW
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      Thank you for the rapid response! I'll be honest I didn't even notice it was animated but that would make sense thank you! Looks fantastic though. I'll check out the animation again and see if I can cope with loosing it to be able to re-scale it. Cheers!
    3. kbshowtyme
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      Do you mind sharing your smaller version?  I love this backpack but it's so huge on my character to the point it look unrealistic.
  8. DrowElfMorwen
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    I'm afraid I can't find the body in Moss Mother Cavern. Where exactly is it? >_>
    1. MihailMods
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      on the final area, friend
    2. DrowElfMorwen
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      Love your mods dearly. And I have a mod that adds a LOT of plantlife to the area, so it's hard to look around. But even when I cast a "Find Dead" spell, nothing comes up. I do hope the body spawned. >_> Around the chest maybe?
    3. MihailMods
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      right next to the small pool inside, friend.
    4. DrowElfMorwen
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      Hello again. I searched many times though strangely I only found the body in the north cave. Thank you.
  9. Beleram79
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    Armor mod on male charcter in 4th screenshot?
    1. MihailMods
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      only Reaverzend can answer, friend, he took the pic.
  10. ModdedMadMan
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    What bow is being used in the 8th picture?
    1. reaverzend
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      It's a unique bow from 4thUnknown's Minotaur mod
  11. MihailMods
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    thanks guys, later i answer more comments :)