This Mod adds six Utility/Cheat spells that cost no Magicka to cast. A journal explaining what each spell does can be found in a barrel near the Whiterun Gate inside the small square room next to the drawbridge.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
If you are going to use any of the scripts that are mentioned in the credit section, please credit the original authors. Additionally, if you use my mod to make your own, please notify me as I would very much like to see your work. :) Aside from those two conditions anyone is more than welcome to use any of my mods and their assets to create their own mods.
File credits
I have been learning how to write papyrus scripts by studying and reverse engineering scripts and mods that I find. I will credit all of the Mods, mod authors, and users who aided me both directly and indirectly in making this mod. I would suggest checking them out too because they obviously have some really awesome mods. That being said, if you are listed below and would like me to remove this mod, or at least the spell that was created by using something found in your mod, I will certainly do so.
The Unlock Spell is almost an identical copy of a spell from a version of: Phenderix Magic Evolved Created by phenderix https://www.nexusmods.com/skyrimspecialedition/mods/172
The Resurrection spell relies heavily on slightly modified script that was acquired by: Resurrect - NPC Revive Spell Created by dolandemort https://www.nexusmods.com/skyrimspecialedition/mods/11450
Donation Points system
This mod is not opted-in to receive Donation Points
Both God Mode and Toggle Collision now show up under Active Effects.
Version 1.1
Fixed the notifications telling you if Player Collision was enabled or disabled since they were backwards.
Version 1.0
Initial Upload
The six spells are capable of the following:
- Toggle God Mode (Toggles God Mode for the player) - Instant Kill (Deals an insane amount of damage to the target) - Resurrect (Resurrects an NPC while preserving their inventory as best as possible) - Toggle Player Collision (Disables Havoc for the player only, does not affect NPCs) - Dispel Magic (Dispels any active magic effect within a small range centered on the player) - Unlock (Allows the player to unlock any locked container,even if it requires a key)
Both the God Mode spell and the Toggle Collision spell can retain their toggle status between saves. This means if you turn the players collision off and climb straight up, then save the game and completely exit; when you load back up, it will remember that you had the collision turned off preventing you from falling to your death.
If this mod violates any kind of community standards, let me know and I will remove it.