Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

indexMemories - Dani - Gruberix - bchick3 Revamp by LoopsOrLamps

Uploaded by

LoopsOrLamps

Virus scan

Safe to use

About this mod

"How can I live in a world where a man can't even dance on the streets." - Someone from some movie probably...
"Shake It Some Even More!" is the next step to revitalizing a long forgotten gem for Special Edition, once and for all.

Requirements
Permissions and credits
Changelogs
CURRENT SKYRIM STATUS: PROJECT COMPLETE!
This project is considered complete and as such, will not receive major updates.
You are free to modify anything you find for your own personal use. Please keep it at that.


                  /\)--( \,, 
                                      /              '. . - - - .- -  , , ,
                                        p  ^ . .`                .'     \
                                            `--..  .  /               .        /      \ .
      .-'     (                  /        :     |]\
             (.-'    ) - - - -..__> /     / _    / , ;
            (_.--``        (  __./    (_/ /.|
                                                                              .-._.-'.' ;/
                                                                           '-...-' '
You did it!


Shake It Some Even More! LEGAL STATEMENT 2020 [Effectively Outdated]
Spoiler:  
Show
"I can neither confirm nor deny that the assets contained within the bsa are of any use for another outside mod besides this one.
All assets contained within the mod have went through the proper channels for Permission, regardless of how trivial they may be.
The assets, should they be in there, are unaltered, undoctored, and most of all, untouched, operating exactly how they would in the Base Mod.
The only way to know for sure would be to extract the bsa contents and see for yourself. However this would, in term, violate the Stated Permissions
that the aforementioned mod has enforced, since it would now mean that individual assets are now readily available to distribute, if they even are.
Whether they are in there or not, despite the fact that there is no ill profit to be gained from it, one thing is certain.
For now and for ever, so long as this mod is still up and running:"
Spoiler:  
Show
'It just works.'


LOGLINE
 "-- Shake It Some Even More --" adds all the possible dances from both "Shake It!" and "Shake It Some More!" rolled up into one mod.
It feautures one seamless MCM, as well as a single esp, preventing any possible chance of overwriting or two menus with broken functions.
Along with that, are a few other key features integrated via the extension or my own edits to reduce the use of console commands.
This does not mean it is a Stand-Alone Mod. It purposely only contains the extensions' files in order to retain functionality with its initial predecessor.
Whether you find it unimmersive or not, it is still a handy tool to help your character unwind by adding some lighthearted-fun into the world of Skyrim.
"Why think when you can dance."


OVERVIEW

Spoiler:  
Show
"Shake It Some Even More!" is part of the final process of breathing life back into Skyrim: Special Edition.

The base mod "Shake It!" being ported was the first step. But with it came its inveitable errors. So when it came time to bring "Shake It Some More!", the unsolved errors coupled with a few others created a realm of instability which ultimately wasn't worth the hassle. Thus, the doors were closed.

The main and most daunting problem was how the files were all executed. Because the extension required a new esp, it created a duplicate which the MCM took as another entry, rather than a replacement. Neither menu complied without outside help. So this mod did the impossible. IT COMBINED THE TWO.



-- RECOMMENDED NEW GAME FOR PROPER INITIALIZATION --
If you are unable to do so for whatever reason, note some issues may arise.
It is advised you follow the instructions posted on the original Skyrim Mod Page here

BEFORE YOU DOWNLOAD/INSTALL
- Ensure "Shake It!" or any other variation of it and its relatives are turned off and deactivated.
- Make a new save while keeping your personal backup.
- Run FNIS or Nemesis to cleanly remove "Shake It!" from its Animations and Behaviors

AFTER YOU DOWNLOAD/INSTALL
- Either MERGE or Install As New Mod
  (DO NOT REPLACE! This only contains "SISM!" The Core Files of "Shake It!" are needed to fully operate) 
- Properly install ALL Music Packs, else your character will dance in silence or to the Game's Soundtrack
- Run FNIS or Nemesis again.
- Confirm it successfully installed the animation and behavior files by seeing if the program detected "Shake It!" and "Shake It Some More!"
- [ADVANCED] Open your Output folder and check if everything in it matches up with what the program intended to create
- Run your game with the mod running and confirm everything is running and functioning properly


FEATURES

Spoiler:  
Show
- One easy-to-install-and-use esp. No more double MCMenus*.
*Applies only to New Game. Existing Save requires extra troubleshooting.

- Multiple bug fixes either from "Shake It Some More!" or my own personal edits.

- Recompiled Scripts? I didn't change anything, but it puts people at ease when you add this. So I (re)did it.

- NO MORE Necrodancing! If you haven't guessed, it's when you put the curse on a corpse, forcing them to dance, then walk in place, for all eternity. It may not mean much at first, but because it's a constant running/walking script, the engine will always add it in EVERY TIME YOU SAVE. It won't add up on your first, but after 100 or so, an entire megabyte is dedicated just to that. And that's one NPC. Imagine a hundred. Or a thousand. Abandon save.

- NO MORE Combat Dancing! Again, same reason. NPC's keep dancing, you keep killing them, they don't respond, they die, walking loop. This also makes it so that combat will override all instances while still activating NPCs. NPCs in combat will ignore any and all dance spells (minus console commands).
 - Don't worry, you can still have combat music active by dancing on your own, then jumping out of the idle.

- AN ACTUAL "Stop Dancing" Command! This one I'm proud of because of its sheer brilliance and absurdity. I struggled with fixing it for so long, trying countless combinations and removals, before doing a joke edit which worked. All I'll say is, "When you command them to stop, THEY STOP."

- Other Features and Addons which I may have forgotten for the time being. Will add them in later if I rediscover them.



KNOWN RECURRING ISSUES
- While a majority of bugs and issues from each iteration have been resolved through my own personal testing,
it may be possible that some are still present in this, with possibly entirely newer ones. Be advised while using this.


CREDITS AND SPECIAL THANK
- indexMemories for creating the Original Skyrim Mod "Shake It!"
- Gruberix for Uploading and Creating "Shake It Some More!" As well as granting permission to upload
- Dani for Creating "Shake It Some More!" Who was unfortunately unable to be contacted for approval
- bchick3 for Porting "Shake It!" and "Shake It Some More!" who also allowed me permission to upload
- bchick3 again for helping me resolve another issue which got this mod fully up and running now

- Japanese Animators for all their hard work and dedicated effort in making Dancing in Skyrim a reality
 - Dance Animation Modders Resource for providing more said Dance Animations
 - Dance Rave Dance Collection for providing even more said Dance Animations
 - Kasprutz and Hello Santa for Selene Kate Follower, providing new animations as well as the framework
- Fore for creating FNIS
- ShikyoKira for creating Nemesis Unlimited Behavior
- CPU for making and scripting the "whole new mod" which this entire operation depends on
- Bethesda for just making the game, and NexusMods for allowing a gateway to mod it
- And You... no u