About this mod
This mod adds a variety of knives, daggers and dagger-like weapons to the game. Spice up your sneaking with these powerful and exotic weapons.
- Permissions and credits
- Mirrors
- Changelogs
Currently there are seven weapons in this mod, but I might add more in future updates. Feel free to suggest what kind of dagger-like weapons you'd like to see added to the game. I will only consider making lore-friendly weapons, though.
All weapons in this mod can be crafted without perk requirements. However, most of them have a special requirement in order to craft them (specified below). Both stilettos and rondel dagger can be found under 'Imperial' category, all others under 'Steel'. 'Steel Smithing' perk doubles the improvements for all weapons.
Imperial Stiletto
- Base damage: 4
- Weight: 2
- +25% sneak attack damage
- Cannot be enchanted
Assassin's Stiletto (only available for members of the Dark Brotherhood)
- Base damage: 8
- Weight: 2
- +25% sneak attack damage
- Cannot be enchanted
Hunting Knife (only available after completing quest 'Ill Met by Moonlight')
- Base damage: 4
- Weight: 1
- Very fast swing speed
- Very short reach
Thief's Knife (only available for members of the Thieves' Guild)
- Base damage: 6
- Weight: 3
- Fast swing speed
- Short reach
Cleaver (only available for chefs)
- Base damage: 10
- Weight: 6
- Staggers enemies
- Slow swing speed
- Very short reach
Rondel Dagger (only available for members of the Bards' College)
- Base damage: 10
- Weight: 4
- Normal speed and reach
Knight's Dagger (only available for members of the Companions)
- Base damage: 8
- Weight: 4
- Long reach
- Slow swing speed
Bugs:
- The extra sneak attack damage of the stilettos might not work on pre-existing saves. Seems to work fine when starting a new game after installation.