Skyrim Special Edition

File information

Last updated

Original upload

Created by

BattlePants96

Uploaded by

BattlePants96

Virus scan

Safe to use

About this mod

Permissions and credits
This is my FIRST MOD for Skyrim Special Edition and I really don't think it is worthy being called a mod; It alters the strength of the Absorb Health Enchantment to be in line with the Absorb Magicka and Absorb Stamina Enchantments!

By default Absorb Magicka and Absorb Stamina Enchantments start at a value of 10 and scale up to a value of 30 (When on weapons found out in the Skyrim wild) and have a Base Enchantment Value within the Enchantment Table of 10, however, The Absorb Health Enchantment starts at a value of 5 and raises to a value of 25 (When on weapons found out in the Skyrim wild) with a Base Enchantment Value of 8. I have always been bothered by the fact that the values where never the same and I have never seen or found a mod or alteration video etc. Which 'Fixes' this. I hope it proves useful to someone :).

Testing: During the general testing of seeing how the enchantments vary they do so as they should for Absorb Stamina and Absorb Magicka. If you have any enchanted weapons with Absorb Health on already, they should change. I never tested for Weapons with two enchantments in which one is the Absorb Health Enchantment, but the two Enchantments on the weapon are independent so it should be fine without any conflict! I do not know of any conflicts with other mods and I imagine there should be none due to this being a simple value change. Also due to the general nature of Enchanting, there is a possibility that if you have a Weapon with the Absorb Health Enchantment, that it doesn't change because it is respective of the lower and upper values of the Base, the Max and your enchanting skill values so fully test it before bringing it here please. If there are any other issues that you are fully aware are caused by my mod, let me know and I will try and find a fix.

Be aware that there is a possible bug that Absorb Health and Frost Damage causes the Weapon to lose charge faster, I don't know if there is a fix in the Nexus or anywhere else but just a forewarning in case you think my mod does this :).

Installation is simple: Just Use Nexus Mod Manager! If you hate NMM and wish to do it manually, all you have to do is drop this .esp into your data folder and it should work!

Much Love <3