This can be installed with Vortex if you manually classify the Mod Type (right hand side panel) as an "engine injector". This deploys the Mod to the Skyrim root folder just as you need to do with a SKSE or an ENB install.
I didn't know how to do this until a few minutes ago myself, YAY lets all learn together! XD
In Vortex drag the ZIP to the "Drop Files" area of Vortex(at the bottom of the app window), it will Auto Install & Enable the mod, thats ok, continue below...
Locate the new Mod in the Vortex Mods section.
Double-Click on the Mod name to open the right side panel.
Scroll down on the right side panel until you see MOD TYPE drop-down box.
Change the mode type to ENGINE INJECTOR.
Click the arrow pointing to the right at the bottom to dismiss the panel.
!!IMPORTANT!! For best results, if when you downloaded it into Vortex manually, if it AUTO-ENABLED, you should disable it, and then re-enable it to see the changes take effect.
If you did it right, your setup in your Skyrim folder should match the description of the author. See the manual instructions to compare.
Vortex users: Vortex settings usually default to auto installing and enabling mods once they are downloaded.
For those who are not aware, there are three "stages" from getting a mod from nexus to your game folder. First stage, downloaded, mods are first put into a makeshift downloads folder in the Vortex file system. Second stage, installed, the mod is moved to a staging folder within the Vortex file system. Some mods have fomods that guide you through the installation process. Third stage, enabled, the mod is moved to the game folder.
You will need to adjust the mod settings after installing but before enabling. If your Vortex auto enables it, simple disable it, make the necessary change, then reenable.
Edit: The advantage of installing it this way is that you'll get notified of updates
This will probably be the most visible thread and I believe Arcane infinity's steps foolproofed the ones I am going to share so after doing all the steps mentioned there follow this for your file paths setup EXCLUSIVELY for XBOX Gamepass on PC for skyrim Special edition I had so much trouble was about to give up even had steam open to by their version of it but this guide will save you the 40$ they figure its worth.
1. Download the mod enabler with Vortex and this .dll// when you download the achievement mod enabler and this .dll loader they will be in separate places both locations and setups are wrong well mostly on the part of the achievements mod enabler, the .dll will be wherever you placed it most likely regular downloads folder.
2. There should be a folder near the top in the main file folder of the game called SKSE this is going to come from your download of the mod enabler if you took the defaults when downloading. Take note to remember that game pass skyrim will not/cannot utilize this as its restricted essentially.
3. Copy the Dinput8 file from the unzipped download of this .dll by itself and place it into the main file folder of the game where Skyrim SElauncher is there should be other .dlls there so you will know you are in the right place
4. Near the top of main file folder for skyrim (again where SkyrimSELauncher is) there will be a folders called Creations/Data/Mods/Plugins/Skyrim Creations and Mods here should be empty but data will show many files especially the other mods you have downloaded and installed through Nexus/Vortex and Plugins will most likely have the achievement enabler .dll and like 3 other files inside it along with a little stamp that says managed by vortex or something along those lines.
5. Take that entire folder that says plugins with the Achievement enabler and cut it with the right click options to completely remove the file and go into the folder from before that said "Data" at the top, then paste the entire cut out plugins folder into the data folder if there is another plugin folder already inside the Data folder delete it or overwrite its gobbledygook.
6. Go back to the .dll file you unzipped and enter the Data>Plugins>Sumwunn folders until you get to the 1KB "configuration settings" file named DIILoader and copy this file by itself.
(I mention it under this description instead of ".ini" because for some reason my computer does not typically call out .ini files and yours might not either)
7. Take that copy and return to the game main file folder enter through Data> (your new plugins folder) Plugins> Sumwunn > and paste where you see the achievementModsenabler.dll files this worked for me on my next boot of the game no achievement warnings and everything was there.
*** Notes I did open a save with mods marked with (M) to be sure mods were present and active in general before continuing to trouble shoot the achievements enabler
If the game mentions that your creations club is active and its identifying all your mods through creations go there first and disable as they stay that way and I believe creations is close enough internally that with that active it will always recognize it as modded the only active mods should be straight through vortex.
Outside of that it should be free and clear, remember Git Gud and if, you dont chew BIG RED then F*** You
Hello! I am using mod organizer instead of vortex and when I have this mod enabled it shows an error that says it has no valid game data. Is that normal or is there something wrong?
What is the difference between this DLL Loader and meh321's DLL Loader? Can I use them both at the same time or should I just use one or the other?
Well I've tested running Skyrim using both and I haven't seen any issues. But I get the feeling I should not be running them both with out expecting any future issues.
I have this loaded on 1.6.1130 and it is working no issues with the Achievements mod.
I playing on Steam you may want to creat a txt file called steam_appid.txt that should be in you main Skyrim Special Edition folder anf then put 489830 in the new file. This should re-link the game to Steam so it captures you played time, etc.
how exactly would one do this? I started to have issues with the new update. got all my mods up to date, and still no luck with the achievement mod working. The game works and doesn't give me the popup for modded saves. but achievements do not unlock
349 comments
Try excluding DINPUT8.dll from your antivirus.
I need need this mod for Achievement Enabler.
- In Vortex drag the ZIP to the "Drop Files" area of Vortex(at the bottom of the app window), it will Auto Install & Enable the mod, thats ok, continue below...
- Locate the new Mod in the Vortex Mods section.
- Double-Click on the Mod name to open the right side panel.
- Scroll down on the right side panel until you see MOD TYPE drop-down box.
- Change the mode type to ENGINE INJECTOR.
- Click the arrow pointing to the right at the bottom to dismiss the panel.
- !!IMPORTANT!! For best results, if when you downloaded it into Vortex manually, if it AUTO-ENABLED, you should disable it, and then re-enable it to see the changes take effect.
- If you did it right, your setup in your Skyrim folder should match the description of the author. See the manual instructions to compare.
- Profit??
Example Image:https://ibb.co/C1gSs5f
-Enjoy.
Vortex settings usually default to auto installing and enabling mods once they are downloaded.
For those who are not aware, there are three "stages" from getting a mod from nexus to your game folder.
First stage, downloaded, mods are first put into a makeshift downloads folder in the Vortex file system.
Second stage, installed, the mod is moved to a staging folder within the Vortex file system. Some mods have fomods that guide you through the installation process.
Third stage, enabled, the mod is moved to the game folder.
You will need to adjust the mod settings after installing but before enabling. If your Vortex auto enables it, simple disable it, make the necessary change, then reenable.
Edit:
The advantage of installing it this way is that you'll get notified of updates
1. Download the mod enabler with Vortex and this .dll//
when you download the achievement mod enabler and this .dll loader they will be in separate places both locations and setups are wrong well mostly on the part of the achievements mod enabler, the .dll will be wherever you placed it most likely regular downloads folder.
2. There should be a folder near the top in the main file folder of the game called SKSE this is going to come from your download of the mod enabler if you took the defaults when downloading. Take note to remember that game pass skyrim will not/cannot utilize this as its restricted essentially.
3. Copy the Dinput8 file from the unzipped download of this .dll by itself and place it into the main file folder of the game where Skyrim SElauncher is there should be other .dlls there so you will know you are in the right place
4. Near the top of main file folder for skyrim (again where SkyrimSELauncher is) there will be a folders called Creations/Data/Mods/Plugins/Skyrim Creations and Mods here should be empty but data will show many files especially the other mods you have downloaded and installed through Nexus/Vortex and Plugins will most likely have the achievement enabler .dll and like 3 other files inside it along with a little stamp that says managed by vortex or something along those lines.
5. Take that entire folder that says plugins with the Achievement enabler and cut it with the right click options to completely remove the file and go into the folder from before that said "Data" at the top, then paste the entire cut out plugins folder into the data folder if there is another plugin folder already inside the Data folder delete it or overwrite its gobbledygook.
6. Go back to the .dll file you unzipped and enter the Data>Plugins>Sumwunn folders until you get to the 1KB "configuration settings" file named DIILoader and copy this file by itself.
(I mention it under this description instead of ".ini" because for some reason my computer does not typically call out .ini files and yours might not either)
7. Take that copy and return to the game main file folder enter through Data> (your new plugins folder) Plugins> Sumwunn > and paste where you see the achievementModsenabler.dll files this worked for me on my next boot of the game no achievement warnings and everything was there.
*** Notes I did open a save with mods marked with (M) to be sure mods were present and active in general before continuing to trouble shoot the achievements enabler
If the game mentions that your creations club is active and its identifying all your mods through creations go there first and disable as they stay that way and I believe creations is close enough internally that with that active it will always recognize it as modded the only active mods should be straight through vortex.
Outside of that it should be free and clear, remember Git Gud and if, you dont chew BIG RED then F*** You
Well I've tested running Skyrim using both and I haven't seen any issues. But I get the feeling I should not be running them both with out expecting any future issues.
Edit: Didn't see that I was replying to a 1 year old comment, but I'll leave it here so that others can see it if they are wondering.
Thanks!
I playing on Steam you may want to creat a txt file called steam_appid.txt that should be in you main Skyrim Special Edition folder anf then put 489830 in the new file. This should re-link the game to Steam so it captures you played time, etc.