[10/20/20] My carpal tunnel has gotten worse. As such, my mods will not be updated frequently anymore. I'm sorry if anyone enjoys my mods. I will upload user-made patches if anyone decides to send me any and I will give credit. However you will probably not see anything quick especially since these magic mods tend to get updated often and when the spells get shuffled, it makes renaming them all the more difficult.
[02/05/21] A zEdit patcher version of this has been released. Please check it out if you want something that works with the newer versions of mods like Arcanum.Each plugin is esp flagged as esl. As such, they will not count towards your plugin limit
Description
Display Spell Tome Level is a great mod, but only covers vanilla SSE spell books. I've gone through and edited each tome various mods so they correspond to their level. Each mod's tomes are sorted by their names.
Mod (Level): Spell
or
Spell Tome (Level): Spell
To Do<blank> Send me requests!
NotesSpoiler:
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- In order to convert Lost Grimoire/Expanded Spells all you need to do is save the esp in Creation kit, then optimize the textures if there's any. There are guides on how to do this if you need help. I should note that some spells in Grimoire will cause crashes in the inventory menu, so you will need to use xEdit and delete the 'menu display object' of offending spells in order to avoid CTD's. One such spell is 'Runic Weapon'. Lost Grimoire also has a few spells that will either always cause crashes or sometimes cause them. These are: conjure winged twilight (multiple times), conjure dremmora berserker (multiple times), dremora seducer (multiple times), hellfire (once), and Transformation: nordic totem (once). Use them at your own risk.
- The Undeath versions require all 3 mods in the required section, but not Immersive Lichdom's esp. See Ascension description.
- If you're using the original 'SpellTomeLevel' added by the mod that inspired this, then you need to make sure to load 'SpellTomeLevel-mysticism' after it, otherwise the spell names and levels will be incorrect. That means 'SpellTomeLevel-mysticism' will be overwriting two mods.
- In Forgotten Magic, I also edited the tome's appearance. So destruction magic will have the correct texture attached to it, rather than the plain book.
- I changed a few of the tome names in Colorful Magic to accurately match their counterparts in spells. There were a lot of grammatical errors in Colorful Magic, so I did what I could to salvage the mod.
- Both Dragon Age spell mods have the same esp, so you will have one or the other. They are not the same. Each patch is different even though they're roughly the same, so choose the correct version.
Versions Currently SupportedSpoiler:
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Ace Blood Magic 1.1
Animated Armoury 2.39
Apocalypse - Magic of Skyrim 9.45SSE
Arcane Accessories ???
Arcanum - A New Age of Magic 3.5d (newest 4.0.1)
Astral Magic 1.12
Beyond Skyrim - Bruma SE 1.3.3
Colorful Magic by 184Gesu SE - Simplified Edition 1.26.3
Cosmic Spells 1.0.1
Crimson Storm - Vampiric Shock Spells 1.0
Dawnguard Arsenal SSE 1.0
Dragon Age Spells v1.6
Dragon Age Spells Redux v1.0
Elemental Destruction Magic 1.2.3
Elemental Destruction Magic Redux 1.1.0
(LE) Expanded Spells of Skyrim 1.01
Forgotten Magic Redone SE 1.65SE
Frostfall - Hypothermia Camping Survival 3.4.1SE
(LE) Lost Grimoire of Skyrim 1.5
More Apocalypse - An expansion for Apocalypse - Magic of Skyrim 2.01SSE
Mysticism - A Magic Overhaul 1.1.3 (newest 1.1.4)
Phenderix Magic World - Magic Evolved 4.1.3 (newest 4.3.0)
(LE) Psijic Teleport Spells 4.6.1
Remorseless Winter - A Death Knight Spell Pack 1.9
Shadow Spell Package 5.02SE
Singularity 1.12
Skyrim Immersive Creatures Special Edition 6.6a
The Elder Scrolls - Tomebound - Lore Spell Additions 1.2.3
Triumvirate - Mage Archetypes 1.6.0
Undeath - The Ascension 1.2.3 (1.3b broken)
Undeath Remastered 1.7
Wards Functionalities Extended 1.1.2
Updating
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This requires a section in itself. Since I am using fomod installers for my mod; you would need to download the update, remove old version, load the package, re-select all the options again, and install. This is a bother. It is also unnecessary. If you don't feel like reinstalling the entire mod; simply open the new update in WinRAR (or your choice of file archive tool), head to 'fomod' > 'files', and select 'Date Modified'. Find what's been modified last, compare it to what you have and drag said .esp(s) to the original place where you installed the mod and replace or add. In MO2, you'd simply need to choose 'open in explorer' and make the exchange. I can't speak for other tools. You'll then need to enable the plugin in your load order. I am not responsible for messing up your game.
Recommended Related Mods
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Challenging Spell Learning - If you want a mod that makes it more difficult to learn spells and is 100% compatible with my mod. Download this one. It uses
zEdit to look at your entire load order and patch accordingly with mods that add spells. You need to run zEdit
every time you mess with your load order and if you are at your plugin limit, download and learn to use
this. I will not make patches for other mods that change spell learning.
Unread Books Glow SSE - 100% Compatible.
Pick up books simple - 100% Compatible.
Better Skill and Quest Books Names SE - 100% Compatible.
Mods in Screenshot
Dear Diary - Paper SkyUI Menus Replacer SECredits
Mod that inspired this.
Please download the original and endorse. It isn't required for my mod, however they're best used together.
Check out my other mods!
Nexus Profile |
Bethesda ProfileMy SSE
Mod List |
Load Order