Skyrim Special Edition
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dukethedropkicker - PRieST47

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PRieST47

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  1. PRieST47
    PRieST47
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    Deleted the optional files, as the main file comes with an integrated fomod, where all patches are present. In addition does every patch work as a standalone, so only one .esp is needed. All options are esl flagged.
    I haven't done any combinations, because mostly one mod will overwrite the other anyway.

    This is my first fomod installer, so if anything is broken or could be optimised, report it. I still learn on doing these things.
  2. dragovero
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    I have immersive sound, undeath, and mysticism. Sooo what should i select on the installer?
    1. PRieST47
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      Honestly I have to say I never worked out the combinations.
      I'd suggest for the time being to choose all patches, so every esp plugin gets installed.
      After that you should compare the three different json/toml files for the patches and copy/paste what's needed to one file.

      I'll rework this soon.
      You should have no problems with the recently updated version - just choose the patches you need.
    2. dragovero
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      Thank you so much for the fast reply and fix! 
  3. AlreadyFree
    AlreadyFree
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    Can you explain how this mod works? Looking at the Mysticism version in SSEEdit, it just seems to forward records exactly from Mysticism or Skyrim.esm. Wouldn't just adding Mysticism to the exclusions list accomplish the same thing?
    1. PRieST47
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      You could add mysticism itself, but AFAIK this could also change some effects which should not be affected by glow be gone.
      The patched plugin from me just touches the ghost visuals. I am forwarding the specific records and than the plugin gets excluded, so these records wouldn't be affected.
      I did this a long time ago and never looked at it again, so maybe I remember it wrong.
  4. Sasspiria
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    Thanks for this! it was driving me absolutely crazy not being able to see any ghosts
  5. TrophyTwink
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    how do we make exclusions? the details are gone with OG
    1. PRieST47
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      You could look into the json/toml from my files.
      Thr settings are ready for exclusion and you just need to add the corresponding plugin name you want to exclude.

      If you're editing the json, check it with https://jsonlint.com/ to see if it's valid.
  6. LanceDragonsbane
    LanceDragonsbane
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    OMG this worked for me. 
    I have Glow be gone SKSE and it works with the fix. 

    My version of AE is 1.6.353
    I guess I wont be updating ever again. Man Bethesda really made a mess of things. 

    thank you! 
  7. MendilDren
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    Maybe it is not a right place to ask, but can anybody say, where did the "Glow be Gone", well, gone?
    1. adelinadragonborn
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      It's gone
  8. Abbraaxus
    Abbraaxus
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    The only patch I would need to install for this is for Immersive Sounds.
    My question is, why do I need to patch a Sound mod for a Visual Effects mod?

    Where's the crossover? Does GBG affect the sounds the ghosts make as well as the visuals?
    1. PRieST47
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      Not only ghost visuals are affected and because of that I added some more visual effects to the list to restore them.

      Immersive Sounds is editing some magic effects to give them specific sounds. In this case it refers to the 'reanimate' effects. If you have no issues with them, you don't need the patch.
    2. Abbraaxus
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      Ahh. My thanks for the prompt and complete reply.
      Much appreciated! Installing now. 
  9. dukethedropkicker
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    Thank you for the awesome patches PRieST47 :)))
    1. PRieST47
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      No, I thank you xD
  10. ItsAlways710
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    Any chance you will be updating this to work with the newest version of Glow Be Gone Updated? It no longer uses .json files, it uses .toml files.
    1. PRieST47
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      Wasn't aware of that. I uploaded another file which should do it's thing. Though it's not tested.
    2. ItsAlways710
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      You are a rockstar, thank you.
    3. ItsAlways710
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      I install it but it installs json files, no toml. Looked in the archive and they aren't in it for some reason?
    4. PRieST47
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      Sorry for that, I reuploaded the archive.
      Dumb thing happened, I forgot to rename the .json to .toml. The format of the text inside it was right.

      You could just rename it from .json to .toml yourself. No real need to redownload. But it's fixed now.
    5. ItsAlways710
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      Yeah, I was just renaming it before I even mentioned it to you LOL.... if you are anything like me though you want it to be right

      Not positive it's working correctly though, don't see much of a difference when I disable/enable the fix, on the SE version it would look like your screenshot, but on this new version not much of a difference, still pretty transparent...

      -IA710
    6. PRieST47
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      Maybe it's not working right with the new version.
      Haven't played with it right now and still haven't updated the game to 1.6.x.x so I can't tell if my workaround isn't working or if the mod itself works different, sorry.
  11. Kulharin
    Kulharin
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    SPID me baby