Skyrim Special Edition

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AndrealphusVIII

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AndrealphusVIII

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About this mod

This patch provides synergy between both mods by adding new displays, airship destinations and using one consistent version of Fort Pale Pass for content in both mods.

Requirements
Permissions and credits
Translations
  • Spanish
  • Mandarin
Changelogs
Introduction

This patch provides synergy between both mods by adding new displays, airship destinations and using one consistent version of Fort Pale Pass for content in both mods.

A new game is recommended to unsure objects are properly updated.

This patch does 3 major things: adding museum displays for Beyond Skyrim: Bruma items, adding new airship destination in the Beyond Skyrim: Bruma worldspace.

v1.10: This mod now also requires the HUB for unofficial content, namely Hall of Forgotten.

v1.12: I also included a standalone version that do NOT require Hall of Forgotten, but it may conflict with other official patches that take up the same space in the museum

Museum Displays for Bruma Items

The following displays have been added to the Hall of Oddities or Hall of Forgotten: (depending on which version you're using)

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  • Ayleid Bow
  • Ayleid Dagger
  • Ayleid Staff
  • Ayleid Sword
  • Ayleid Arrow
  • Bewitching Nodachi (*2)
  • Blade of Larrius Varro (*2)
  • Blade of Prepotence (*2)
  • Boots of Mishaxhi (*2)
  • Bruma Guard's Shield
  • Bruma Guard's Helmet
  • Bruma Guard's Gloves
  • Bruma Guard's Armor
  • Bruma Guard's Boots
  • Champion's Kvatch Cuirass (*2)
  • Clasomo's Stormblade (*2)
  • College of Whispers Hood
  • College of Whispers Robes
  • Colovian Fur Armor (2 variants)
  • Colovian Fur Boots
  • Colovian Fur Gloves
  • Colovian Fur Helmet
  • Cyrodilic Chainmail Armor (*1)
  • Cyrodilic Chainmail Boots (*1)
  • Cyrodilic Chainmail Bracers (*1)
  • Cyrodilic Chainmail Helmet (*1)
  • Cyrodilic Iron Armor (*1)
  • Cyrodilic Iron Battleaxe (*1)
  • Cyrodilic Iron Boots (*1)
  • Cyrodilic Iron Club (*1)
  • Cyrodilic Iron Dagger (*1)
  • Cyrodilic Iron Gauntlets (*1)
  • Cyrodilic Iron Greatsword (*1)
  • Cyrodilic Iron Helmet (*1)
  • Cyrodilic Iron Mace (*1)
  • Cyrodilic Iron Shield (*1)
  • Cyrodilic Iron Sword (*1)
  • Cyrodilic Iron War Axe (*1)
  • Cyrodilic Iron Warhammer (*1)
  • Cyrodilic Heavy Iron Armor (*1)
  • Cyrodilic Steel Battleaxe (*1)
  • Cyrodilic Steel Dagger (*1)
  • Cyrodilic Steel Greatsword (*1)
  • Cyrodilic Steel Mace (*1)
  • Cyrodilic Steel Sword (*1)
  • Cyrodilic Steel War Axe (*1)
  • Cyrodilic Steel Warhammer (*1)
  • Flamelight Spire (*2)
  • Garridan's Mithril Helmet (*2)
  • Glenroy's Empowered Akaviri Katana (*2)
  • Hvitbrand (*2)
  • Nibenese Leather Armor (*1)
  • Nibenese Leather Boots (*1)
  • Nibenese Leather Gauntlets (*1)
  • Nibenese Leather Helmet (*1)
  • Pilgrim's Cudgel (*2)
  • Revenant Necromancer Hood
  • Revenant Necromancer Mask
  • Revenant Necromancer Robes
  • Rilja's Sharpened Nord War Axe (*2)
  • Rod of Potency (*2)
  • Sceptre of Frosty Entombment (*2)
  • Steinulf's Protective Amulet (*2)
  • Synod Hood
  • Synod Robes
  • Third Era Colovian Fur Helm
  • Thorina's Colovian Fur Horned Helmet (*1)
  • Wooden Staff of Awesome Conflagration (*2)

Added in 1.5:
  • Alessian Battleaxe
  • Alessian Sword
  • Mithril Boots
  • Mithril Gauntlets
  • Colovian Fur Clothes
  • Colovian Common Clothes (x4)
  • Blue Colovian Fur Clothes
  • Blue Colovian Fine Clothes
  • Green Colovian Fine Clothes
  • Colovian Fur Hood
  • Green Colovian Fur Hood
  • Colovian Fine Clothes
  • Green Colovian Fine Clothes
  • Dark Colovian Fine Clothes
  • Nibenese Mage Boots
  • Black Nibenese Mage Robes
  • Black Nibenese Long Mage Robes
  • Black Nibenese Mage Hood
  • Blue Nibenese Mage Robes
  • Blue Nibenese Long Mage Robes
  • Blue Nibenese Mage Hood
  • Green Nibenese Mage Robes
  • Green Nibenese Long Mage Robes
  • Green Nibenese Mage Hood
  • Calipers
  • Horseshoe
  • Varla Stone
  • Welkynd Stone
  • Ayleid Vase (x3)
  • Ayleid Statue
  • Ceramic Bowl
  • Ceramic Cup (x3)
  • Ceramic Pitcher
  • Ceramic Plate
  • Ceramic Vase (x3)
  • Clay Bowl
  • Clay Cup (x3)
  • Clay Pitcher
  • Clay Plate
  • Clay Vase (x3)
  • Copper Cauldron
  • Copper Frying Pan
  • Copper Kettle
  • Copper Ladle
  • Copper Pot (x2)
  • Copper Stew Pot
  • Copper Sieve
  • Copper Tea Pot
  • Goblin Bowl
  • Goblin Mug
  • Goblin Plate
  • Metal Bowl
  • Metal Cup (x3)
  • Metal Pitcher
  • Metal Plate
  • Metal Vase (x3)
  • Pewter Bowl
  • Pewter Cup (x3)
  • Pewter Fork
  • Pewter Pitcher
  • Pewter Plate
  • Pewter Spoon
  • Pewter Vase (x3)
  • Cyrodilic Silver Bowl (*1)
  • Cyrodilic Silver Candlestick (x2)(*1)
  • Cyrodilic Silver Comb (*1)
  • Cyrodilic Silver Cup (x2)(*1)
  • Cyrodilic Silver Fork (*1)
  • Cyrodilic Silver Goblet (*1)
  • Cyrodilic Silver Pitcher (*1)
  • Cyrodilic Silver Plate (*1)
  • Cyrodilic Silver Spoon (*1)
  • Cyrodilic Silver Vase (*1)
  • Stone Bowl
  • Stone Cup (x3)
  • Stone Pitcher
  • Stone Plate
  • Stone Vase (x3)
  • Tan Bowl
  • Tan Cup (x3)
  • Tan Pitcher
  • Tan Plate
  • Tan Vase (x3)

Added in 1.9:
  • Ayleid Lich Helmet
  • Ayleid Ring
  • Ayleid Amulet
  • Ayleid Mage Robes
  • Ayleid Mage Hood
  • Ayleid Mage Armguards
  • Ayleid Mage Boots


(*1) Added "Cyrodilic", "Nibenese" or "Colovian" as a prefix to their names, in order to differentiate from Vanilla armor and weapons.
(*2) Available to craft as a replica, which requires having the original item in your inventory.

These items are not included:

  • Alina's Akaviri Katana (Gets sacrificed to turn Glenroy's Akaviri Katana into an empowered version.)
  • Glenroy's Akaviri Katana (Gets sacrificed to turn Glenroy's Akaviri Katana into an empowered version.)
  • Raaslan's Akaviri Katana (Gets sacrificed to turn Glenroy's Akaviri Katana into an empowered version.)
  • Corvon's Akaviri Katana (Gets sacrificed to turn Glenroy's Akaviri Katana into an empowered version.)
  • Aera's Amulet of Talos (LotD doesn't have seperate displays for owned versions of otherwise normal divine amulets you fetch-quest for.)





New Dev Aveza Airship destinations

The following new locations have been added, for the Dev Aveza airship to fly to:

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  • The city of Bruma. Requirement: Having discovered Bruma.
  • Frostcrag Spire. Requirement: Having completed the quest in Frostcrag Spire, called "Whispers of the Mountain".


From version 1.8 onwards you can select these destinations at the steering wheel, under "Cyrodiil", if you have the requirements done.

One consistent Fort Pale Pass

This takes all relevant references from LotDs version of Fort Pale Pass and moves them to Beyond Skyrim: Bruma's (BSB) version.

It involves edits to the Shattered Legacy quest, among other things.


From v1.5 onwards, these changes are made to the Pale Pass:

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Shattered Legacy quest:
  • The entrance to LotDs version of Fort Pale Pass has been disabled.
  • Ezra, an NPC has been moved inside BSBs Fort Pale Pass.
  • The entrance to the Pale Pass vaults has been moved to BSBs Fort Pale Pass.
  • During the relevant part of the quest, all NPCs from BSB have been disabled and temporarily replaced by several Stormcloaks and Imperials fighting each other, to simulate the battle managed in the quest.

Other edits:
  • A ghost chest has been moved to BSBs Fort Pale Pass.
  • The landing spot for Dev Aveza has been moved to BSBs Fort Pale Pass.


v1.5
  • Removed all quest, script and dialogue edits to the Shattered Legacy quest. This will ensure easier updating in the future, as well as minimizing conflicts.
  • Renamed the BS:Bruma's Pale Pass Gate to "Cyrodiil North Border Crossing" and BS:Bruma's Fort Pale Pass to "Cyrodiil Border Garrison".
  • Added music from BS:Bruma, for both exploration and combat in LotD's Pale Pass.
  • Gave the Imperial soldiers in LotD's Pale Pass voices from BS:Bruma.




Recommend mods

CoMAP - Common Marker Addon Project -> includes some cool-looking unique mapmarkers for the new airship destinations.

Frequently Asked Questions

Q: Will you make an LE version?
A: Most likely not, as loading both mods in the CK is only possible through SSE CreationKit Fixes by Nukem, which is not available on LE.

Q: Ezra is not following through the gates of Beyond Skyrim: Bruma properly when I need to escort her back. What can I do?
A: Open the wait menu and wait an hour. The navmesh is sometimes finicky, but eventually she will catch up. No longer relevant for v1.5 onwards.

Q: Why do you recommend a new game for this?
A: While I have added several failsafes to update objects to move from LotDs version of Fort Pale Pass, to Beyond Skyrim: Bruma's version, sometimes, installing this patch on an existing save, they fail to update properly and will still be at LotDs version of Fort Pale Pass, unfortunately. I tried several things to prevent this. But I'm unsure what else I can do in case it fails. If anyone has any advice, please let me know. My apologies for any inconveniences in that case. This should not affect the museum displays, or the airship destinations (except for the airship to the Fort Pale Pass.), only the part about "One consistent Fort Pale Pass". From v1.5 onwards, you will need a new game, unfortunately.

Q: Is this an official LotD patch?
A: No, it is an unofficial patch, since the LotD team won't be making any other patches for Beyond Skyrim themselves. However, icecreamassassin, the author of LotD, agreed to allow this patch to be made and supported unofficially. For this reason, this won't be part of the LotD Patch Central or get support from their team.

Q: Is this patch compatible with the LotD Interesting NPCs patch by Gutmaw?
A: Since version 1.5 of this patch, it should be compatible with the Interesting NPCs patch, unless you use the standalone version.

Q: Does this patch edit any scripts from LotD?
A: From version 1.5, this is no longer the case. From version 1.8, this mod contains a few new scripts, for the steering wheel at the airship. It does not edit any existing scripts from LotD though.

Q: Does this patch work with The Curator's Companion by Ic0nIc0de?
A: From version 3.0.3 of TCC, this patch works with it. Edit: Version 5.0.0 of TCC discontinued support of several unofficial addons, however the author included a framework to make custom patches for unofficial mods, which I used to make a patch for this mod. It can be found "optional downloads".
Edit v1.12. Patches are included.

Q: Is it safe to install/update/uninstall mid-game?
A: I would not recommend it. I will be unable to provide any support if you do so.

Q: LotD/Bruma just updated. Does this patch still work with it?
A: I get this question a lot and I'm quite annoyed by them. First off, I'm not a psychic, I don't know instantly whenever an update happens, whether this patch will still work. DO NOT ask me this question, everytime either Bruma or LotD updates. These questions will be considered spam and be deleted.
To know this, I'll need to download the update (which sometimes takes a while, with my internet and monthly download caps), and make a delta
patch to see which changes were made and compare them with the ones in the patch. This takes time (sometimes several days). In fact, it can be
compared to SSE having an update and an SKSE DLL needs updating. I will eventually either update this patch to take into account the new
changes, OR inform you that the patch doesn't need an update.

Q: Why does this mod require Hall of Forgotten now?
A: As this is an unofficial patch and at some point will conflict with an official patch that uses tha same room as this one, for its displays, I decided to move over to the Hall of Forgotten, which is basically a Hall for unofficial content and more suited for these kinds of patches. It will ensure this patch stays relevant.
Update v1.12: It depends on the version you're using. Initially I thought it was a good idea to have this as a requirement, but due to feedback, I decided to also keep a standalone version for people that prefer that one. Do keep in mind that the standalone version will be incompatible with any official patches that take up that spot. (AFAIK More Interesting Loot)

Q: ESPFE?
A: Yes.

Q: Does installing/updating/uninstalling on an existing save work?
A: As far as I know, it should. However, it's good practice to keep a backup save prior to doing this, just in case.

Q: Is this compatible with <insert mod>?
A: I don't know by heart. You might need to check yourself.

Q: Will you make a patch for <insert mod>?
A: Only if it's a mod I use myself or plan on using, I have enough time and I actually like the idea. Otherwise, feel free to do it yourself. (see permissions)

Q: I have a suggestion to improve the mod. Can you do it?
A: Maybe, if I have time and I like the idea, I'll consider it.

Q: Will you port this to <insert platform>?
A: No, I myself only support the Steam and GOG English SE and AE versions of Skyrim. If someone else wants to port it, feel free. (see permission) If you decide to port it, you yourself take full responsibility to offer support to said port. I will not provide no support for any ports by third parties.

Q: I use a ported version of this mod on <insert platform> and I have a problem. Can you help?
A: I don't provide any support for third party ports on other platforms than the Steam and GOG English SE and AE versions of Skyrim. If you have issues, you should adress the person that ported it.

Q: Does this work on Skyrim 1.6+, aka "Anniversary Edition"?
A: Yes, it should.

Q: Why don't your mods use MCMs and instead use this janky console command system to set globals?
A: I am not a fan of MCMs. You can set the globals by making a patch in xEdit. I have no plans of changing this. If you want to add an MCM, feel free. (see permissions) This mod however, is an exception to this rule, since it comes with a framework from LotD.

Q: Why don't you use FOMODs?
A: That would require reuploading the entire mod, in question, even if I only make a small change. My internet is limited and reuploading the files each time will take a huge chunk of my monthly volume.