Skyrim Special Edition

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Knight Life

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About this mod

Adds a blacksmith/inn combo to Karthwasten. Compatible with Karthwasten and Karthwasten - Let The Silver Flow.

Permissions and credits

Karthwasten is the only town in the Reach. Much like the rest of the Reach, it is very forgettable and not worth visiting. Having services would greatly improve its appeal. The one service that Karthwasten really needs is a blacksmith. The most similar town to Karthwasten is Shor's Stone. Shor's Stone has one iron mine, three buildings, three miners, and four NPCs. Karthwasten has two silver mines, three buildings, four miners, and six NPCs. Why does Shor's Stone have a blacksmith and Karthwasten doesn't? This mod adds a blacksmith to Karthwasten and adds an inn as a bonus. This mod was first created when the only available Skyrim SE mods for Karthwasten were Karthwasten by Arthmoor and Karthwasten - Let The Silver Flow. This mod was cleverly designed to work with both mods without the use of any patches. It is clean, optimized, and stable. It can also be use on its own or with any compatible Karthwasten mod. If you get grass clipping issues when using grass mods, you can use No Grassias with this mod. This mod and Kolskeggr Miner's Hall were the reasons that No Grassisas was created.


Add the contents of archive to the Data directory manually or with a mod manager. Sort you load order. Enable the mod and play.


Remove contents of the archive manually or with a mod manager.

The following are compatible unless otherwise stated.

AI Overhaul

Encounter mods

Immersive Citizens - AI Overhaul

Interesting NPCs


Karthwasten - Let The Silver Flow (load before Karthwasten The Silver Anvil)

Karthwasten overhauls that don't modifies the same area (Karthwasten Overhauls that already have a store or inn are usually not compatible)


The two new NPCs have AI packages that will blend in with AI mods.

The inn was based on The Stumbling Sabrecat.

You can rent both of the beds at the inn (one for you and one for a follower).

Service AI packages can be buggy at times. That's why some stores remain lock even during service hours. If the blacksmith isn't buy and selling, a cell change sometimes fixes the issue. Otherwise, you need to save the game, exit the game, restart the game, and load your save.

This mod does not contain the external NavMesh data to avoid compatibility issues. It only needs the Navigation Mesh Info Map for NPC navigation. Loading this mod in the creation kit will remove the current Navigation Mesh Info Map and you will have to create a new one. The reason for removing the NavMesh data is to avoid the need for compatibility patches. If you use mods A, B, and C, you may need a patch for A-B, B-C, A-C, or A-B-C. By making mod A this way, you will only need a patch for B-C regardless of the mod combination.

There are a lot of confusion about esl and mod limits, so here is a brief summary.
There are a total of 256 slots in the game. This is the case with Morrowind and Oblivion as well. Of the 256 slots, one is reserved for the ess file. This leaves 255 slots for esm/esp files. 255 is the esm/esp limit, not the mod limit. Some mods do not take up any slots. The five official masters are part of the game and shouldn't be consider mods. Therefore, the esm/esp mod limit is actually 250. It has often been stated that esl and esl flaged esp files do not take up a slot. That is incorrect. Using one or more esl or esl flaged esp files will reduce the 255 esm/esp slot limit to 254.


Initial release


KSHair for The Silver Anvil (Thanks to Herowynne)


Linthar for More Informative Console
LOOT Team for LOOT
MO2 Team for Mod Organizer 2
Nukem for SSE CreationKit Fixes
SKSE Team for Skyrim Script Extender
Wrye Bash Team for Wrye Bash
xEdit team for SSEEdit

Bethesda for the game and Creation Kit


Jorrvaskr Trapdoor
Jorrvaskr Wuuthrad Display
Karthwasten The Silver Anvil
Kolskeggr Miner's Hall
Morthal Where's Wares
No Grassias
Skyforge Complete
This Is Jorrvaskr
Whiterun Watchtowers


Patches have open permission.