Skyrim Special Edition
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RWT Patch Team

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TechAngel85

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109 comments

  1. TechAngel85
    TechAngel85
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    I don't understand why this is even a question being asked, but several users have asked what version of RWT the patches are for.
     
    Considering this is the official Patch Hub, the patches are always going to be relative to the latest version of RWT. As the description says, there may be a small delay between when RWT is updated and the patches are updated.
     
     
    ;">Don't be the reason mod authors are slowly driven insane...
  2. AGplayz
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    Just my 2 cents: with the release of 3.0.3 maybe to avoid questions of patch compatibilities you could sticky a post that details compatibility or pending updates as well as adding it as a comment in the downloads. I know people might still ask but I would like to hope it would alleviate some of the questions.
    1. TechAngel85
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      So most of the patches probably don't need updates. In fact, many of the more recent patches that were uploaded were already built with v3.0.3. This is because I had finished most my work and was creating patches while I was waiting on Sparrow's mesh work to be completed.
  3. icedragon612
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    I've installed the RWT - Needs Mod patch since I have iNeed, but I'm still getting the "I'm not close enough to drinkable water" notification when I'm standing waist deep in lake water. I have at the top of my load order RWT, then iNeed, then iNeed extended, then the RWT Needs Mod patch at the bottom. Any ideas why I'm still not able to drink from lakes consistently? Thanks in advance.
    1. some1
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      Seconded, same here
    2. bluedude31
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      SAME. Its driving me nuts, because the patch was working perfectly for a week (irl) then it suddenly stopped working/is inconsistent. It makes no sense since it stopped working out of nowhere and I didn't do anything. Also, you shouldn't be using iNeed and INeed continued at the same time, you only should be using one of them (preferably ineed continued since its the updated and better version atm)

  4. Yggdrasil7557
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    someone just pointed out the comment saying not to use my mod a day patches, I am planning to release an updated version by the end of this week, and I was wondering if I should send the patches I have that arent currently available here to you (the ones I have updated to rw2 v3) or if I should just leave them in my patch suite.

    all updates have been handled using the method, and are done in much the same way as the current patches, but updated with the new or modified changes found in v3. they have not been tested extensively, but they have been tested and I see no clipping or weirdness that I knew to look for.

    also, I can probably make you a fomod if you want.which will be easier to use than the one I currently have for mod a day, due to learning more about the fomod xml since last release.
    1. TechAngel85
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      If you'd like to send them, I'll take a look and upload them here with credit.

      Thanks for the FOMOD offer too. Though, I'm very capable of creating them. ^_^ I have the patches separated out so that I can see their individual usage. It's a bit humorous to me to see how many users install patches with single record edits in them. :D
  5. ff7legend
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    Any chance of patches for these mods:

    https://www.nexusmods.com/skyrimspecialedition/mods/28120

    https://www.nexusmods.com/skyrimspecialedition/mods/11849

    https://www.nexusmods.com/skyrimspecialedition/mods/10423

    Thanks.
  6. Kelandrea
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    I was going to comment wondering why the TPOS patch doesn't work for TPOS2. Instead, i shall ask: is there a plan- eventually- to make a patch for TPOS2? Possibly not now, as i believe development is still going on for TPOS2, but eventually?
    (lovely mod btw, really trying to squeeze it into my load order, lol. Thank you for all your hard work!)
  7. Drake0713
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    Here's another patch hub with RWT patches in it for your consideration (download #3)
    https://www.nexusmods.com/skyrimspecialedition/mods/28220

    Has some for "ER Dungeons," "Faerdham," "Master Lights," etc
  8. Wqzer
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    How do i install these patches?
    1. TechAngel85
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      With a mod manager and sort with LOOT.
    2. Wqzer
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      i mean like do i merge the patches with specific mods or are they standalone mod patches
    3. TechAngel85
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      They're standalone, but it's up to you how you'd like to organize them. They can be merged, if desired, into a single plugin.
    4. Wqzer
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      so i can merge for example ELFX and Enhancer Patch v1.0 with Enhanced Lights and FX mod?
    5. TechAngel85
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      If you want...I'm not going to tell you how to organize your mods. That's up to you.
  9. fibrewire47
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    i need support is still there?
    1. TechAngel85
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      Huh?
      iNeed? ...use the "Needs Mods Patch".
  10. EdmondNoir
    EdmondNoir
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    Does this mod cover the broken water under the solitude arch were the oceans meets the bay? I tried to fix that myself ages ago and spent days on it but couldnt figure out how to fix it or why the issue was present. I read about a lot of people having the issue though so im curious if you guys have taken a look at it before.

    Also Kuddos for this mod and the effort and the very well implemented request system.
    1. TechAngel85
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      That should be fixed in the main RWT mod. If it's still broken for you, you have some something conflicting. Be sure you're using RWT's flowmaps (provided in the Textures archive).
    2. EdmondNoir
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      Hey so i updated to the latest version per your comment but the seam still exists and all the water textures took a major dive in quality not sure why. specifically around solitude I now have a thousand micro ripples that move as slow as heck my time scale is 12 and i know water is affected by timescale but the old version I used operated perfectly at my timescale so ill need to downgrade and just will have to deal. In case other people decide to upgrade their version of RW2 I just make sure you back up the old version you had first
    3. TechAngel85
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      If you have a ton a small ripples, you have something conflicting and not resolved. I also recommend doing the updating in interiors due to cell caching. I've ran into those ripples myself and I don't remember the exact cause, but it's resolvable.
    4. EdmondNoir
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      So you were spot on thank you for that - I deleted out everything tried again moved it to the bottom and it resolved and looked good. However - even after running DynDoLOD I have no Water LOD now. it looks terrible compared to the old version I was using so again I need to revert. But hey to your point I didnt see any seam under the Solitude arch after updating - wish I could keep it but not sure why the mod is so hard to update for me lol! I swear im pretty well seasoned at modding!

      I did do a lot of my own tweaking and editing on my old version and to be fair I had no seams anywhere in skryim EXCEPT for under the solitude arch... im starting to go to the camp of not broke dont fix it. I Love the changelog changes and wated to try to update but its seeming like its just not working for me for some reason. Likely due to my changes.. I have a bad habbit of modding mods and fixing them.. but then i patch and those fixes get integrated into other mods I have and then I forget what i patched - that caused the water ripple issue before but im pretty sure i never touched LODs so im not sure why it isnt working.
    5. TechAngel85
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      Make sure your worldspace water records are updated in any patches. RWT changed back to the vanilla default for those a while back. That's the only reason I can think that you wouldn't have water LOD.
  11. danimuser
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    Hello, I am using the Bruma patch without issues, but with the Solitue Expansion patch, Dyndolod says that there is an error in the light sources that causes CTD and does not load, thanks!
    1. TechAngel85
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      Are you using the newest Solitude Expansion Patch? It updated very recently.
    2. danimuser
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      yes, I have updated it, it is curious because the only one that reads an error is dyndolod, as soon as I remove the esp, Dyndolod loads
  12. Fikthenig
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    I was wondering if anyone else gets a crash when using the alternate start patch when entering the college of winterhold hall of attainment. I was getting a crash repeatedly everytime that space loaded. Otherwise, everything else works perfectly, as usual.
    1. TechAngel85
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      lol...that patch doesn't even touch that space. It has a single record to forward one location name from the volcanic tundra...no where near the college and not an interior space. That's how ridiculous claiming it's the ASLAL patch is. Look elsewhere.
    2. Fikthenig
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      Believe me, I thought it was ridiculous too!!! However after disabling every mod and patch and testing intensively, it ran perfectly without that patch. It's not that I doubt you that it doesn't touch that space, but my game did not crash at all with only that patch disabled. All the other patches worked, however, which is great. I will look at xedit after this to see if there is any sort of conflict that arose with that worldspace. Believe me!! Claiming that it was aslal was the last thing I wanted to blaim. Any further updates will be stated as a reply to this thread. Thanks for responding @TechAngel85
    3. Fikthenig
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      As you stated, there is no references to that workspace anywhere in xedit. What in tarnation could have caused that consistent crash when entering and loading the hall of attainment workspace? I guess I will never know!!
      If anyone else ever gets a crash in that area do let me know. Thanks!!