Skyrim Special Edition

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Spongeman131 - onvil

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onvil

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About this mod

This mod dynamically adds Dragon Ball-esque auras to the player and powerful mages you encounter. Now with video showing what this mod does because I'm terrible at explanation in text form!

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Translations
  • French
Changelogs
THIS MOD USES ASSETS FROM
 
Spongeman131's Colored Magic Auras!
PLEASE GO KISS THEM ON THE CHEEK!


(You don't need their mod, but please endorse it)

What's this thing do anyway?

This mod dynamically adds Dragon Ball-esque auras to the player and powerful mages that you encounter. These auras require the mage to fulfill different conditions and will unignite if those conditions aren't fulfilled. The conditions are as follow:
  • The mage must have a spell active in either hand (as in, ready to fire).
  • The mage cannot be sneaking (aura will unignite if the mage starts to sneak).
  • The mage cannot be invisible (same as sneaking).
  • If the mage is using skilled magic (i.e. Destruction, Restoration), they must have a minimum skill level for the aura (Default: 60).


Will it nuke my performance?

No cloak scripts are run, all of the effects are distributed at runtime with Spell Perk Item Distributor. The only way performance could slow down is if an absolutely absurd amount of game events are fired at the same time, and that is only temporary.

Recommended Mods

Frozen Electrocuted Combustion - Adds cool effects to those killed by magic.
(SJG) Lights On - Spells Emit Light - I couldn't get the auras to emit light properly, so use this mod to add light to spells, and subsequently the auras.
Arctic - Frost Effects Redux, Inferno - Fire Effects Redux, & Voltage - Retextures of the "Big Three".