I have the Thane Assets, but I'm missing a bunch of wall and floorboard textures once I go outside (I spawned there with alternate life). Not sure why I have no walls. Thane assets is loaded near the top of my list. I have version 1.3 (the latest).
EDIT: Even when loading the Thanedom Assets after the Great Cities resources my walls are missing. For all info, I'm on Skyrim 1.5.97 downgraded best of both worlds. I'm also running CRF, but I have the patch installed.
This might also have something to do with the Turns of the Season, as I stumbled upon this: https://www.nexusmods.com/skyrimspecialedition/mods/73827 (related to disappearing buildings due to seasons). HOWEVER, this is not just simply 'disappear'. I see the outline of the textures, but not the textures themselves.
I really appreciate your work and am giving as many of them a go as I can make compatible with my current list. There will have to be many patches with Lux ;)
Using the more info console plugin I can see what mod last updated things, and it was turns of seasons or seasons of skyrim IIRC, so I might have to look there for a fix or answer. STill, it's strange that it doesn't affect all buildings or all locations.
I also have to be honest and mention that I haven't run anything Dyndolod / SSELODGEN related. I'm setting up my modlist first and testing some things and running that dyndolod stuff to me seems like it should be one of the last things to do. I might be wrong.
The little shacks are fine. The bigger buildings all seem to have the issue with parts of their roof/walls/floorboards outside. But yeah I don't think your mod is causing it, must be with the season change and applying snow to things I think.
Cutting Room Floor not Settlement Expanded would be my guess as CRF adds village around Nightgate Inn and Settlements Expanded does not touch that area.
Hoping this works on my end cause I have 3 or 4 patches for CRF and I use that mod specifically for village around Nightgate Inn.
First what sort of error is it saying? I just checked in Xedit and there is no errors Secondly what is your load Order? I've never encountered Infinite Loading Screens from my mods. More then likely your issues stem from Load Order issues.
I see the comment about, and have discovered myself, that compatibility with CRF is a no. Is this the only one of the Thanedom mods without that compatibility, or is it all of them?
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EDIT: Even when loading the Thanedom Assets after the Great Cities resources my walls are missing.
For all info, I'm on Skyrim 1.5.97 downgraded best of both worlds. I'm also running CRF, but I have the patch installed.
This might also have something to do with the Turns of the Season, as I stumbled upon this: https://www.nexusmods.com/skyrimspecialedition/mods/73827 (related to disappearing buildings due to seasons).
HOWEVER, this is not just simply 'disappear'. I see the outline of the textures, but not the textures themselves.
I really appreciate your work and am giving as many of them a go as I can make compatible with my current list. There will have to be many patches with Lux ;)
Using the more info console plugin I can see what mod last updated things, and it was turns of seasons or seasons of skyrim IIRC, so I might have to look there for a fix or answer. STill, it's strange that it doesn't affect all buildings or all locations.
I also have to be honest and mention that I haven't run anything Dyndolod / SSELODGEN related. I'm setting up my modlist first and testing some things and running that dyndolod stuff to me seems like it should be one of the last things to do. I might be wrong.
Hoping this works on my end cause I have 3 or 4 patches for CRF and I use that mod specifically for village around Nightgate Inn.