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Arthmoor

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  1. energy2716
    energy2716
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    You mods is wonderful! And I would like to ask you to make a patch for two mods. Two patches to each separately. And the combined patch (for those who have both mods)

    Conflict with mod "Inns and Tavern" (Unfortunately, the author of the mod has abandoned it.):
    1. Tavern "Hunters Rest"
    Critical conflict with "Shor's stone"
    Tavern must be moved or deleted.

    2. Tavern "The Thirsty Mammoth"
    Minor conflict with "The Fall of Granite Hill"
    I think you just need to remove or move the farmer's field and the objects around the tavern.

    For SSE, there is another mod called "Granite Hill".
    If you make a patch, it would be nice if it is compatible with this mod.

    I have all your mods in the villages. There are no conflicts with other taverns with mod "Inns and Tavern", I checked.

    I would do it myself, but I have little knowledge to work in the CK. Through SSEEdit, I made a patch for myself that resolves these conflicts.
    1. r3yh4nd
      r3yh4nd
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      Here's the patch for that https://www.nexusmods.com/skyrimspecialedition/mods/24624?tab=files
  2. Arthmoor
    Arthmoor
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    Version 2.0.4

    The exterior navmeshes somehow became corrupt and needed to be rebuilt.
  3. Beltzer1
    Beltzer1
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    Shor's Stone, and your other village mods, make my game feel alive and lived in. You did a wonderful job.
  4. Wubbledee
    Wubbledee
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    Though I like that Grelka is given something to do it does seem that she's very rarely in Riften now. It doesn't seem sensible for a merchant who complains about a lack of money to spend so much time hanging out at home rather than her store.
    1. Oblivionplayer437
      Oblivionplayer437
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      Why the nagging? It's Arthmoor's vision of things. You need to be concerned about one question only: do you like the game better with the mod or without it, and act accordingly. The 3rd solution is to make your vision in your own mod.
    2. Arthmoor
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      Indeed. Perhaps she whines because she doesn't like living there and wants to move to Riften but can't afford it. We'll ignore the obvious issue of there being no actual property for her to buy :P
    3. Oblivionplayer437
      Oblivionplayer437
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      Happy New Year to you Arthmoor!
      And sincere thanks for everything you still keep on doing for TES after all these many years. We owe you gratitude of unspeakable magnitude.
  5. Saecan
    Saecan
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    So, this mod adds Grelka to Shor's Stone and gives her a house because "Grelka has some scenes with the other NPCs that can never play because she never comes to the town, and may well have originally been planned for there". But the UESP pages for Grelka and Sylgja say that the dialogue in the scenes incorrectly refers to Grelka, and Sylgja is actually who is meant. Considering that the scenes for Grelka (in Shor's Stone) and Sylgja are totally identical, it seems like Sylgja is a replacement for the original Grelka who was going to be placed in Shor's Stone. Wouldn't it make more sense to fix the dialogue for those scenes to refer to Sylgja rather than Grelka, instead of giving Grelka a house and horse to come to Shor's Stone?
    1. Arthmoor
      Arthmoor
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      UESP is wrong. The dialogue is recorded in Grelka's voice so it was never intended to be used by Sylgja. Changing it would require a whole new set of voiced lines that don't exist.
    2. FlashFatman
      FlashFatman
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      And Sylgia is a miner not a merchant so it makes sense that it is Grelka who is the traveling merchant.
    3. Tanker1985
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      The whole Grelka/Sylgja thing is a mess. Probably a last minute change with sloppy clean-up. Whatever happened, it gave Arthmoor the opening to give her something interesting to do.

      It amuses me that, when Grelka is in Shor's Stone, she completely dominates the conversations. Her two scenes seem to block all the others when they're sitting around the fire or in the inn. They only talk to her. Seems about right.

      After having this mod for about 150 hours of play, I still only see her in Riften now and then during the week. Her horse makes it more often than she does. My headcanon is that she's hungover a lot after the weekend, but her horse knows her schedule and goes to Riften whether she's ready or not. I've never bothered to investigate it. It would be amusing if she's just standing around outside her little stable, wondering where her damn horse is.
  6. Arthmoor
    Arthmoor
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    Version 2.0.3

    Navmesh cleaning with new versions of xEdit.
  7. xakiZiggy
    xakiZiggy
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    Hey Arthmoor, big fan of your mods. Not sure if this has already been suggested by somebody or not, but have you ever considered maybe making Odfel's ruined house a rebuildable player home? It would be really cool for a blacksmith/miner/merchant playthrough I was gonna try.
  8. bchick1
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    Arthmoor ... Have all your village rebuilds and love them all. very well done ... but
    In 'Shor's Stone' the 'Tapped Vein' is sitting on top of a Kajitt trading camp. Parts of the camp poking out and the trader is embedded in a table.
    I have no idea where or from what mod the Kajitt camp is coming from!
    I have a SS available if you care to see it ...
    Don't expect you to fix .... just an FYI ...
    1. Thaellar
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      They are conflict of Small Town Merchants mod. http://www.nexusmods.com/skyrimspecialedition/mods/6469/
    2. bchick1
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      Yes, I inadvertently have stuff on top of stuff! I am older and wiser now ...
  9. NekoGatoKnight
    NekoGatoKnight
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    Is it alright to use your village/city expansion mods along with Immersive Citizens?
    I like having immersively redone places like this but I know Immersive Citizens doesn't like things that edit in it's general area...
    ETaC was about half okay with Immersive Citizens as they didn't get along in certain places but ETaC hasn't had any signs of a planned port despite it's scale and dedicated compatibility notes...
    1. Arthmoor
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      So long as you make sure Immersive Citizens loads before any city and village mods you have you should be fine.
    2. NekoGatoKnight
      NekoGatoKnight
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      Alright, thanks; that's great to hear!
    3. Weeburai
      Weeburai
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      Shor's Stone will always be compatible with any version of Immersive Citizens (Source: http://nextgen-ai.com/immersive-citizens-se-compatibility-support/ ), same for Karthwasten and Soljund's Sinkhole :)
    4. Arthmoor
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      Never go by what he's posted on his own website. That information has not been properly tested and assumes his navmeshes should always win. They should never be allowed to win against a village mod of any sort.
  10. Joshuahoeth
    Joshuahoeth
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    For some reason I am crashing when entering the inn, would you happen to have any ideas as to why? I don't really know what would cause it
    1. javaplaza
      javaplaza
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      If you have "More Inns" installed, then that's your problem. Theres another one in the same location apparently
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