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Shor's Stone
============

An expansion for the village of Shor's Stone.

Shor's Stone always seemed like a place that had more potential than what was in the game, and as it turns out, that's because it does. NPCs talk about Odfel's wrecked house and the need to build a new one, but the wreckage doesn't exist. Grelka has some scenes with the other NPCs that can never play because she never comes to the town, and may well have originally been planned for there. Plus the place always seemed a bit empty, in need of somewhere for the folks to gather at night other than just the fireplace in front of Sylgja's house. Now, all of these things have been taken care of. Shor's Stone is no longer a backwater half-village.

* Grelka now has a home at the south end of town. She will travel between there and Riften by horse at the appropriate times.
* The Tapped Vein, the inn, where folks gather for the town's evening meal. A subtle tribute to Elder Scrolls Online and the village's past association with Ebony mining.
* Inn has a properly working innkeeper, server, and bard.
* Odfel's wrecked house now exists on the north side of town. So sad.
* All added houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests.
* LOD has been generated for the area, including trees that account for the changes.

My Patreon Page: https://www.patreon.com/arthmoor

Download Locations
==================

AFK Mods - https://www.afkmods.com/index.php?/files/file/1908-shors-stone/
Skyrim SE Nexus - https://www.nexusmods.com/skyrimspecialedition/mods/354/
Bethesda.net [PC] - https://bethesda.net/en/mods/skyrim/mod-detail/2958397
Bethesda.net [XB1] - https://bethesda.net/en/mods/skyrim/mod-detail/2958408

Installation Requirements
=========================

Skyrim Special Edition 1.5.73 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

Installation - Wrye Bash BAIN
=============================

Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Nexus Mod Manager
================================

Use the "Download with Manager" button on the page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.

Installation - Manual
=====================

Drop the Shor's Stone.esp, Shor's Stone.bsa, and Shor's Stone - Textures.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling
============

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Make sure Grelka has gone to Riften, or is at least OUTSIDE her new house, and that all the other NPCs are NOT inside the inn.
Then delete the Shor's Stone.esp, Shor's Stone.bsa, and Shor's Stone - Textures.bsa files from your Data folder and reload your game as usual.

Load Order
==========

LOOT (https://loot.github.io/) should be used for optimal placement.

Place with other village mods of similar type.

MUST be loaded after Immersive Citizens to preserve navmesh integrity within the village.

Compatibility
=============

Will not be compatible with other mods that change the layout or add things to Shor's Stone.

Known Issues
============

Grelka may become distracted on her trips to and from the village. Skyrim AI for traveling is wonky at best, and I've done as much as I can to smooth things over. She has been marked as protected to prevent being accidentally killed by the various hostiles along her travel route.

Credits
=======

Hana - Blank inn sign resource used to create The Tapped Vein's sign.

Licensing and Legal
===================

Redistribution is strictly forbidden without prior consent. This means do not upload it anywhere unless you have obtained permission from me.

Non-English translation versions may be uploaded without permission on the following conditions:

1. All mod files contained in this archive are retained with their current names.
2. No alterations are made to the contents of the plugins or master file other than those necessary to translate the English text.
3. No alterations or additions are made to the meshes and textures other than those necessary to translate English text.
4. This readme is included, in ENGLISH, exactly as it is written in the version it was downloaded with.

Compatibility Patches may be distributed ONLY under the following conditions:

1. Permission must be obtained from me in advance. There will be no exceptions to this.
2. The documentation for the patch must mention that I am the creator of this mod.
3. The documentation for the patch must contain a link back to one of the download sites listed at the top of this readme.
4. You are solely responsible for any support issues arising from the use of the compatibility patch.

All inquiries regarding this mod must be directed to me. If after 1 year contact cannot be established or you have not received a response, stewardship of this mod will fall to the community at AFK Mods (www.afkmods.com). I can be contacted via PM at Bethesda Game Studios Forums, TES Alliance, NexusMods, AFK Mods, and The Assimilation Lab under the username Arthmoor. A good faith effort must be made before assuming that contact cannot be established before concluding that I am no longer maintaining this mod.

Mod history archives such as Morrowind Mod History are permitted to keep a copy of this mod within their archives for historical purposes provided all authorship and credit information is retained and the contents of the mod are not altered in any way.

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.

Revision History
================

Version 2.0.4 [2019-05-11]
--------------------------

The exterior navmeshes somehow became corrupt and needed to be rebuilt.

Version 2.0.3 [2018-11-06]
--------------------------

Navmesh cleaning with new versions of xEdit.

Version 2.0.2 [2017-12-02]
--------------------------

Fixed 2 leather pieces falling through a shelf, incorrect benches used in Grelka's house, and ownership issues on objects outside her house. (Bug #23213)
Fixed floating hay bale and horse trough clipping with the stable. (Bug #23214)
Fixed 2 incorrect chair types, ownership flags, and one book that was rotated wrong at the Tapped Vein. (Bug #23216)
Moved some SSE-added bushes further away from objects they were clipping with.

Version 2.0.1 [2016-12-24]
--------------------------

Updated with correct LOD for SSE.

Version 2.0 [2016-10-25]
------------------------

Conversion to Skyrim Special Edition.

Version 1.0.2 [2016-06-03]
--------------------------

Grounded a few floating shrubs and the hay pile in Grelka's stable.
Fixed floating LOD trees.

Version 1.0.1 [2015-10-30]
--------------------------

Placed north markers inside Grelka's house and the new inn.
The USKP indirectly enabled Grelka to be married. This in turn requires a setup check to enable the choice to live with her in her house if the player has married her already.

Version 1.0 [2015-10-20]
------------------------

Initial Release.

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