Skyrim Special Edition
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Keung

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keungkeung

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About this mod

Hat, Poncho, Gloves, Boots, Muffler, Earmuffs, ShoulderCape, Coat

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  • Russian
  • Mandarin
Update 1.1.2 by DSavage56
1. Added 225 special blessed items using fur items. This is done at the tanning rack. 
 
A: Coats of the: Blessed Nord; Thane (5 grades); Arkay; Kobmand (5 grades); Kynareth; Julianos; and Akatosh
B: Ponchos of the: Blessed Nord; Thane (5 grades); Arkay; Kobmand (5 grades); Kynareth; Julianos; and Akatosh
C: Fingerless Gloves of Mara's Blessing (2 grades)
D: Gloves of Stendarr's Blessing (2 grades)
E: Boots of Nocturnal's Blessing (sneak & foot falls sound like wolf) (6 grades)
F: Boots of Greater Nocturnal's Blessing (6 grades)
G: Fingerless Gloves of Nocturnal's Hands (6 grades)
H: Hat of Sheogorth's Blessing (6 grades) Requires Arcane Blacksmith to produce.
I: Gloves of Boethiah's Warrior's Blessing (6 grades)
I: Unique items: Coat of the Rose Thane; Coat of the Rose Dawn Mage; Coat of the Necromancer (Requires Necromancy or Ravenous Dead perk to produce)
 
2. Declutter crafting menu. Only show item if you have at-least one of the major ingredients. (and required perk if any.)
3. Minor bug fixes
4. Patch for Ordinator to correct very small problem.
 
Breakdown of items by type
7 Fur types (Wolf, Bear, Snow Bear, Sabre Cat (Tiger), Sabre Cat (Leopard), Sabre Cat Snow, Werewolf)
9 styles (coat, gloves, open fingered/fingerless gloves, hat, and shoulder cape) 
2 Types armor and clothing for mages. (Not all item come in both types. This is a design choice.)
 
Total of 126 normal items (7 furs * 9 styles * 2 types)
+ 96 specially blessed items
+ 3 unique blessed items
Total = 225 items
 
Compatibility:
Mods that add skill advancement using the tanning rack may create a situation where this mod creates excessive skill advancement.
Minor: Ordinator uses Preservation perk not Necromancy perk for crafting Coat of the Necromancer.
Patch: FurSetOrdinator uses Ravenous Dead perk. Tested on 8.12SSE and 8.30SSE




Update 1.1.1 by DSavage56
1. Temper Recipes added for armor versions of Boots, Hat, and Gloves
2. Werewolf boots now make the sound of a werewolf walking
3. Mage versions of furs created, rated as clothes, provide no armor protection, and have reduced weights
For sorting purposes these start with the pre-fix MageFur instead of FurSet
4. Prices brought into line with raw material costs.
5. A single fur now can make more gloves and earmuffs.
A. One fur makes two sets of gloves
B. One fur makes four earmuffs. But also costs 2 more leather strips





FrostFall Aware Update by DSavage56
 Now FrostFall aware (Does not require FrostFall or Campfire)
 Armor weights slightly reworked.
 Names modified to be more self explanatory.
 crafting : forge -> tanning rack.



What is this?
 7 styles of Hat, Poncho, Gloves(2types), Boots, Muffler, Earmuffs, ShoulderCape, Coat


How ot get?
 crafting by tanning rack.
 using console.(help furset)

Recipes
 SabreCat Leopard : 1 leather, 2 leatherstrips, 1 sabrecatpelt
 SabreCat Tiger      : 1 leather, 2 leatherstrips, 1 sabrecatpelt 
 SabreCat Snow      : 1 leather, 2 leatherstrips, 1 snowsabrecatpelt
 Wolf                     : 1 leather, 2 leatherstrips, 1 wolfpelt
 SnowBear              : 1 leather, 2 leatherstrips, 1 snowbearpelt
 Bear                     : 1 leather, 2 leatherstrips, 1 bearpelt
 WereWolf              : 1 leather, 2 leatherstrips, 1 werewolfpelt