Skyrim Special Edition

File information

Last updated

Original upload

Created by

kartoffel

Uploaded by

Kartoffels

Virus scan

Some manually verified files

30 comments

  1. weirdwayne15
    weirdwayne15
    • premium
    • 3 kudos
    These pictures definitely look better. If you were in VR getting up and talking to people I'd highly recommend this. If not it is unlikely you'd notice the improvement.
    1. Tythemis
      Tythemis
      • premium
      • 5 kudos
      I've been playing with common clothes in VR for months without knowing this godsend existed.  So glad I found this
  2. myztikrice
    myztikrice
    • member
    • 200 kudos
    Kartoffel, does this really need to be 4x?
    Sure why not?

    VRAM? Disk space? Bandwidth?
    1. Cer12
      Cer12
      • premium
      • 97 kudos
      I don't recall if ESRGAN upscales 2x or 4x, but it would probably be because of that. Or, the original files were already 2k or something like that. Regardless, it's pretty easy to resize yourself with something like Cathedral Assets Optimizer if you want to.

      Edit: In the description it says the ESRGAN model upscales 4x, so if the original files were 1k, that's your answer.
    2. Kartoffels
      Kartoffels
      • premium
      • 932 kudos
      just download more ram

      @cer12,
      I take everything and upscale by 4x.
      Some textures were 2k, so they became 8k. So for these textures I downsample with box model to 4k, because 8k has too large filesize (120MB).
      (I can't just process the 2k with a 2x model, cause they don't really exist, and you can't turn a 4x model into 2x model cause complicated matrix math.)

      If you have any interest in more upscaling you check the wiki here: j:D
    3. Akira1364
      Akira1364
      • premium
      • 53 kudos
      It's 4x but with a hard max size of 4096x4096 imposed. So anything that became 8192x8192, he shrunk back in half.
  3. Pelopida
    Pelopida
    • member
    • 26 kudos
    Im not sure why anybody would want this, but i'll just give a heads-up. Upscaling doesn't magically makes the textures better. Actually it doesnt make it better at all. All what it does is decrease the performance.
    1. ColossusX13
      ColossusX13
      • premium
      • 26 kudos
      If you look at the comparison screenshots there is a noticeable difference. As for performance well that depends on your hardware.
    2. Pelopida
      Pelopida
      • member
      • 26 kudos
      I looked at the screenshots. You are just having a placebo effect. Your brain is tricking yourself into thinking that one image is better than the other. While i agree with you that there ARE some differences, they are NOT better, in any way, shape or form.
    3. Cer12
      Cer12
      • premium
      • 97 kudos
      What upscaling does is add more detail to the textures and removes aliasing, which is better. From afar it doesn't make much difference, but if you're talking to an npc close up, you can definitely tell the low resolution without (the screenshots, especially the first couple, do a decent job of showing this). Pay attention to the belt on the last pair of screenshots. In addition, textures in skyrim primarily use VRAM, so can often run higher resolutions with a minor performance impact, as compared to other graphical/location mods.
    4. Kartoffels
      Kartoffels
      • premium
      • 932 kudos
      I did warn you in the description. This one didn't really turn out that great, cause of the artifacts from multiple compression. I decided to distribute it anyway after a couple attempts cause people had requested it.

      In many cases it works fine. The whole point of these is usually to look about the same, except one can zoom in further. Some times detail can be interpreted, i.e. hair by certain models, cloth by certain models, grass from green by models, etc...

      I'll stand by this one being pretty funky. But image super-resolution, while not 'magic' does result in perceptible improvements, which for most, lacking an alternative, is worth the usually negligible performance hit.

      I'm kind of surprised there's so many people on the Skyrim Special Edition nexus with RAM complaints. Like I understand with Skyrim Legendary and Oblivion, but being 64-bit, it has access to as much RAM as you can give it. Also these textures only get loaded when you interact with an NPC wearing these clothes.
    5. myztikrice
      myztikrice
      • member
      • 200 kudos
      They're talking about VRAM not RAM
    6. Pelopida
      Pelopida
      • member
      • 26 kudos
      @Cer12 Yes, i noticed the belt. It looks slighly more defined. The problem with upscaling textures is: low res textures (512 and lower) are likely to have a lot of compression artifacts. Those artifacts are basicly baked inside the texture. If you upscale the texture you are going to make those artifacts WAY more apparent. Hence making the texture look even worse than before. Basicly by upscaling details this way you are uscaling the bad details too.
    7. Kartoffels
      Kartoffels
      • premium
      • 932 kudos
      @Pelopida

      Compression artifacts can be removed quite well if you look at this image, these are the same resolution with compression artifacts removed via alsa's BC1-smooth-2 model.


      Here is an example of artifact cleaning on dark brother hood robe. They are the same resolution, but the block compression has been removed using BC1-smooth2 model. Note the lose of color noise on the cleaned version. This essential for any upscaling to take place, as you noticed, because it prevents the model from interpreting noise as important information.
      example slider

      However, difficulty arises with doubly compressed armors like these.
      Essentially original author takes compressed texture -> recolors and merges it with other compressed textures -> then saves as a compressed texture.
      When it is multiple times compressed and has different operations applied it becomes more difficult for the model to get to original image.
      There are ways to get a better result via interpolation of models, and multiple cleanings, but that is a lot of work. I gave this 3 major attempts, then handed it out for people to use as they please.

      @myztikricev RAM issue still applies with 32bit exceutables, because total ram allowed is '4GB' -> usually more like '3GB' *cries in Oblivion*. Total VRAM is included in this so I can never touch half of my VRAM (I have 8GB VRAM). With SkyrimSE it can take all my VRAM + regular RAM.
    8. Akira1364
      Akira1364
      • premium
      • 53 kudos
      The original Common Clothes textures often looked horrible in game. These don't.
  4. mattski123
    mattski123
    • supporter
    • 88 kudos
    Hey, how does this fair with Rustic Clothing & Armor & Clothing Extension?
    1. Akira1364
      Akira1364
      • premium
      • 53 kudos
      Common Clothes uses fully custom texture paths for everything, so won't conflict with anything else really.
  5. brentw89
    brentw89
    • premium
    • 7 kudos
    To clarify, does this mod work with Common Clothes and Armors at Skyrim Special Edition?  The Description points to the oldrim Common Cloths so I'm not certain what's what.
    1. Kartoffels
      Kartoffels
      • premium
      • 932 kudos
      Should work fine.
  6. noxueaglemail
    noxueaglemail
    • supporter
    • 6 kudos
    As I was poking around the files I noticed some of the 4x textures are missing when compared to the 1x. For example Farmclothes02 has 7 textures instead of 10. I haven't checked them all but I didn't see anything on the page about this. Was this intended? I'm hoping to replace all the textures with your best ones.
  7. blippyp
    blippyp
    • member
    • 19 kudos
    Nice, thanks for posting these - I haven't verified all the images yet, but have noticed a few in game - and was absolutely surprised and very happy to finally not 'notice how bad those common clothes textures' are now. They're not great, but that was to be expected. They just don't 'stand out' like some nasty mod that was added any more. I've always been on the fence about using Common Clothes, but not any more. This mod makes them fit in the game just enough to feel like those clothes now belong.

    For the record, I run an average of 2K textures in my game (there are some exceptions). If you do the same, you won't regret using these textures over the original at all. Until someone actually redesigns these textures (which, to my knowledge no one has and likely never will) , this is a must have if you're using Common Clothes imo - This mod adds a ton of 'extra clothes', it's 'filler and variety' imo for all the folks just walking around. And these textures finally make them seem like a natural fit. I'm amazed I never considered doing this myself. Thanks for saving me the trouble.

    Endorsed and Voted
    1. noxueaglemail
      noxueaglemail
      • supporter
      • 6 kudos
      I considered uninstalling Common Clothes for the same reason. This mod is a must have with vanilla clothing retextures. Thank you Kartoffels.
  8. Ganzlinger
    Ganzlinger
    • supporter
    • 4 kudos
    does this work with Common Clothes and Armors? https://www.nexusmods.com/skyrimspecialedition/mods/21305
    1. Cer12
      Cer12
      • premium
      • 97 kudos
      Should work fine. Common Clothes and Armors is a merge of CC and Brigandage, so I would assume the texture names and file paths are the same.

      Edit: I verified it and it works perfectly with it (just overwrite).
    2. Inspar195
      Inspar195
      • premium
      • 2 kudos
      Nice!
  9. senatorjarjarbinks
    senatorjarjarbinks
    • supporter
    • 27 kudos
    Thank you. I enjoy seeing these upscaled like this. They look wonderful.
  10. Cer12
    Cer12
    • premium
    • 97 kudos
    Thanks so much for this! This was something that always bugged me about the mod, and upscaled textures are always a plus.
    1. Kartoffels
      Kartoffels
      • premium
      • 932 kudos
      Welcome, hope you enjoy.