Skyrim Special Edition

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Janquel kulharin ra2phoenix Titansbane

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Janquel

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  1. Janquel
    Janquel
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    1. Does {insert mod here} need a patch?

    If one doesn't exist, I either don't know, or it doesn't. My testing list (probably out of date at this point, but close enough) is here. Being on it doesn't guarantee that I'll make a patch if it needs one, but if it's on that list and one isn't present, you've got decent odds of not needing it.

    2. Can you make a patch for {insert mod here}?

    Probably yes, but I'm also not planning on it. I've burnt out HARD the past couple months. I'm scratching the surface trying to start up on stuff I always planned on doing, but I do NOT intend to have my TODO list grow at this point, because it'd be a miracle if I finish what's on it at this point.

    3. You made a patch for {mod}. Is it good?

    Honestly, as weird as this sounds, I have no idea. A lot of them I've never played with they're things I just thought looked neat. Some of them are staples of my load order. Some of them are things I tried and made a patch for but ended up not liking. Having a patch should not be taken as a recommendation or indication of quality.

    4. My game crashed after installing your patches, what gives?

    Crashing usually happens because you have some mod which is compacted formIDs, and the patches assume you have not compacted. Patches are made to compacted versions if they're available on the main mod page, otherwise to the uncompacted versions. You may have a compacted version from a discord or something, or in the case of armor mods it's very common for bodyslide specific re-uploads of stuff to compact plugins for people. That's great, but the installer has no way to differentiate, so I stick to the original. You'll need to work around that yourself.

    5. I found a bug!

    That's not a question. Also, great! Also, an incompatibility isn't a bug. If you want to let us know what's going on, please use screenshots, and especially More Informative Console to point out what's wrong. It might also make you realize it wasn't, in fact, our patch that's the problem :D

    Moving forwards, any bug filed without screenshots with MIC, or appropriate description of debug steps taken will be closed as not a bug without response. We've been fielding debug requests for a long time now - years at this point - and while there's certainly potential for stuff to be wrong in our patches, they've been around long enough and there's SO f***ing MANY of them that trying to disprove any random bug report is a fool's errand and honestly is the primary drain on motivation for making anything new. We are 100% happy to fix any bugs in our s***. But before we handle them, it's on you to demonstrate that it's our s*** causing the bug.


    6. This patch says it needs {insert CC master here}

    Anytime we load up CK, it loads up ALL masters (including those CC) and includes them on the patches. The update is over a year old, I'm done cleaning the masters every time for people who don't want to update.

    Options? You can create dummy esps with the names of the missing CC plugins, and then clean the masters in the patch file using xEdit. Google it, it's not that hard. But really, just update the game at this point. You can update the game and then use Skyrim Lite Loader or "Best of both worlds"   version  of Unofficial Skyrim Special Edition Downgrade Patcher - you'll still have the 1.5.97.0 engine (so all these DLL/SKSE mods which still haven't received the update to the newest version of the game would still work) and all the free CC content which is needed by recent versions of USSEP, CRF, AI Overhaul, Immersive Citizens and ever-increasing amount of our patches based on these mods.

    I've made a Discord server to handle quick questions for those so inclined, and my TODO/pre-release stuff should be there (it's a smidge out of date right now, sorry). There might be folks who can help answer quick questions in there (including us!) but no guarantees.

    Thanks!
  2. Jon1976
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    Could use a patch for iNeed, floating water bucket near well. Needs something back under it or moved.
  3. DevourVR
    DevourVR
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    Any chance you could fix Crows and Ravens
    https://www.nexusmods.com/skyrimspecialedition/mods/98555
  4. nexusbla18
    nexusbla18
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    May I ask a patch for Spaghetti's Solstheim AIO?
  5. domolords
    domolords
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    Would love a patch for Vicn's new mod "Striding Silt Strider": www.nexusmods.com/skyrimspecialedition/mods/5267 Major clipping issues with QRR apparently, only reason I haven't downloaded that mod yet.
  6. Rosini
    Rosini
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    Are the USSEP patch changes mandatory if I am using USSEP? I'm on a downgraded 1.5.97 and so I doubt the USSEP patch would bode well for my setup.
  7. chisbalanquee
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    new update broke Ussep patch. It crashes as soon as you start the game
  8. BurnsofWhiteFire
    BurnsofWhiteFire
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    Needs a patch for Crows and Ravens
    https://imgur.com/a/H6Nblka
  9. BurnsofWhiteFire
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    Do you think you could make a patch a creation club mod? The CC mod that adds the nordic jewelry has a corpse and two reavers that are right next to the gate by the stone and lighthouse.
    1. Janquel
      Janquel
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      Nordic Jewelry already has a patch as part of this collection
    2. BurnsofWhiteFire
      BurnsofWhiteFire
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      I do not know how I keep missing these things
  10. Ray84
    Ray84
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    Hello, I just discovered your patches and I love them, great work, thanks.
    I've read the Sticky Post, but I still want to take a chance to send you a small request;
    I'm using QW's Grass Patch 2. With it, thick grass is growing in the new section leading to the north gate. Could you maybe do something about it?
  11. samaelxx46
    samaelxx46
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    Hello,
    Possible if you have time to have a patch for embers xd and elfx shadows?
    thank you.
    1. Ray84
      Ray84
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      I use it with the elfx embers xd patch and the elfx shadows patch from elx shadows patch hub
      Ravenrock
      ELFX EmbersXD Patch
      ELFX Shadow Patch
      Works fine for me.