HEY! Love the mod, im using the spid version, for some reason this mod seems to disable wildcats stagger system but only for the player character as stagger mechanics still work as intended for npcs. you still get the screen effect from the stagger but you can keep moving like normal....plz let me know if anyone knows a way around this as i love this mod but the game is way to easy being stagger proof.
Ive tried putting action speed above wildcat in the load order and below it makes no difference and disabling action speed fixes the problem, from the info on the mod page i wouldnt think this should interfere with wildcat tho....
Dont know if you are still supprting this mod, but for some reason the buffs at certain skill levels wont apply. I leveled heavy armor and two handed to 20 and none of the buffs happened.
if you mean you are not seeing them in the effects window when you look at spell-n-shout-inventory, that is normal. Are you sure they are not affecting you or are you assuming so because you don't see the buff.
As far as I can read, you will only see the negatives and not the buffs.
for some reason, iam not seeing the heavy armor movement speed reduction in the active effect section, only the attack speed reduction. altho i do feel that the actual slowing effect are applied to my character, just not shown in menu. it dosent happen on light armor tho.
however, it does show up if i mix heavy armor with light armor, in this case both slow effect from light and heavy would stack, bringing the movement speed down to 60%.
I am wearing armor sets with alot of parts(like TAWOBA), a total of 10 or so, could that be the culprit? I see that in SSEedit, the heavy movespeed spell condition is set to "Equal to 4", whereas light movespeed spell is "Greater or Equal to 4". I will try to change that and see if it changes anything
edit: yep, changing it to greater or equal to 4 fix the issue, it now shows up the the active effect menu
This has been a fantastic add to my game, at first I was a bit dismayed at bow draw speeds, but it actually is great.
I'm using Ordinator with it, and I just took the perks to reduce light armor speed penalty, and to increase light armor move speed by 10%, and I'm wondering if you can confirm that this boost is additive and wouldn't be reflected in the mod provided debuff? I assume that your bonus movement speed at certain levels also doesn't reflect in the debuff entry?
Right the boost is additive and wouldn't be reflected in the debuff entry. When I come back to skyrim, I'll be finishing up a widget mod that shows current movespeed and attack speed to remedy the lack of stacking info.
I really like this mod, but I think I'm encountering either a bug or conflict with some of my other mods. In case it's a bug, I want to bring it up here. I'm running Wildcat, Ultimate Combat, CGO, and AGO. Basically, sometimes, without any reason that I am able to determine, enemies will have their attack speed dramatically decreased beyond what is intended by Action Speed (i.e., they run up to me like normal, but, when they go to swing their weapon, they start moving in slow-mo, probably close to 25% the speed of what is intended). This also seems to occasionally affect me as the PC as well. I've yet to determine a cause. It doesn't seem to affect all enemies, and when it happens to my PC I have to revert to a previous save to get rid of it. I'll do digging into it myself and, if I determine a cause, I will report back here.
Hello, thanks for responding to my post. No, I'm afraid I am not using Attack Speed Framework. I haven't been able to pinpoint a cause of this bug, but think it may have something to do with the way the game handles removing/adding weapons from actors. I was able to reproduce the bug by beginning the quest Diplomatic Immunity (Thalmor Embassy Quest) with a 2H weapon equipped in my main hand when Delphine strips your equipment. Once I got my equipment back, the attack speed bug occurred with my 2H weapon equipped. That's all I've got for now. Since no one else seems to have reported this bug, I think one of my other mods is causing the issue, but I'm not sure which one yet.
Thanks for your reply and interest in helping me sort this out. Here's my load order. I'm sorry it's a bit long. If it's any help in sorting through it quickly, it's basically a slightly modified version of Lexy's LOTD. I set it up according to a version of Lexy's LOTD guide from about 3-4 months ago.
Spoiler:
Show
00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Unofficial Skyrim Special Edition Patch.esp [Version 4.2.2] 06 Skyrim Project Optimization - Full Version.esm 07 ETaC - RESOURCES.esm 08 RSkyrimChildren.esm 09 Alpine Forest of Whiterun Valley.esp 0A LegacyoftheDragonborn.esm 0B 3DNPC.esp 0C OMEGA Populated.esp 0D arnima.esm 0E FarmhouseChimneys.esp 0F FISS.esp 10 JSwords.esm [Version 14.0] 11 EasyWheel-Convenient Horses Addon.esl 12 Midwood Isle.esp 13 Vigilant.esm 14 daymoyl.esm 15 Unslaad.esm 16 DynDOLOD.esm 17 SSE-Terrain-Tamriel.esm 18 SkyUI_SE.esp 19 Trees and Flora Merged.esp 1A Landscape Fixes For Grass Mods.esp 1B LSFX-SSE-Audiosettings.esp 1C SMIM-SE-DragonbornTernFix.esp 1D SMIM-SE-DungeonsCliffsIceSkirts.esp 1E SMIM-SE-FarmhouseFlickeringFix.esp 1F Blowing in the Wind SSE.esp 20 Prometheus_No_snow_Under_the_roof.esp [Version 3.1] 21 Audio Overhaul Skyrim.esp 22 EnhancedLightsandFX.esp 23 Immersive Sounds - Compendium.esp 24 Weapons Armor Clothing & Clutter Fixes.esp 25 Summermyst - Enchantments of Skyrim.esp 26 Miscellaneous Merged.esp 27 Skyrim Immersive Creatures Special Edition.esp [Version v6.6a] 28 Cutting Room Floor.esp [Version 3.1.7] 29 BetterQuestObjectives.esp 2A SkyrimCoinReplacerRedux.esp 2B Immersive Hold Borders SE.esp 2C Particle Patch for ENB SSE.esp 2D Thunderchild - Epic Shout Package.esp 2E GrandPaladinSE.esp 2F Hothtrooper44_ArmorCompilation.esp 30 UniqueBorderGates-All.esp 31 Point The Way.esp [Version 2.0.6] 32 Thieves Guild Requirements.esp 33 RelightingSkyrim-FULL.esp 34 HaltedStreamMine.esp 35 SkyRem - Eve.esp 36 KhajiitWillFollow.esp 37 SailorMoonClub.esp 38 SkyTEST-RealisticAnimals&Predators.esp 39 Guard Dialogue Overhaul.esp 3A WACCF_Armor and Clothing Extension.esp 3B GIST soul trap.esp 3C Dragon Stalking Fix.esp 3D Better Skill and Quest Books Names SE.esp 3E UIExtensions.esp 3F EasyWheel-AIO.esp 40 AHZmoreHUD.esp [Version 3.7.7] 41 RaceMenu.esp 42 RaceMenuPlugin.esp 43 ESFCompanions.esp [Version 0.1.1] 44 TimingIsEverything.esp 45 StormLightning.esp 46 Wildcat - Combat of Skyrim.esp 47 DeadlySpellImpacts.esp 48 dD - Enhanced Blood Main.esp 49 DiverseDragonsCollectionSE.esp 4A ogSplendorDragons.esp 4B RSChildren.esp [Version 1.2.0.] 4C Thief skills rebalance for Ordinator.esp 4D Nemesis PCEA.esp 4E XPMSE.esp 4F Hellish Hounds.esp 50 CBBE.esp 51 RaceMenuMorphsCBBE.esp 52 CommunityOverlays2_31T50.esp 53 Lupine_YyvengarBodypaints.esp 54 PyP_LE+CRF.esp 55 know_your_enemy.esp 56 VioLens SE.esp [Version 2.22] 57 UltimateCombat.esp 58 SkyRem - Cori.esp 59 Mystic Condenser.esp 5A LockRelatedLoot.esp 5B SimplyKnock.esp 5C Serio's Cycle Hotkeys.esp ** Faction Crossbows - Consistency Patch.esp 5D Lore Weapon Expansion.esp [Version 1.4a] ** Wayfarers Coat SSE - Consistency Patch.esp 5E ToTB ELE - Consistency Patch.esp 5F Faces Merged.esp 60 J42_ArmorRatingRedux.esp 61 SmartCast_1_0.esp [Version 1.0] 62 All Geared Up Derivative.esp 63 honedmetal.esp 64 Lafreakshows_Summermyst_Honed_Metal_Patch.esp 65 Honed Metal Voiced.esp 66 RAB_InvLimits.esp 67 CobbEncumbrance.esp 68 DSer360MovementBehavior.esp 69 DSerCombatGameplayOverhaul.esp 6A DSerArcheryGameplayOverhaul.esp 6B ActionSpeed.esp 6C Ashlander Apparel.esp 6D TKDodge.esp 6E FNIS.esp 6F RM_AnimatedOverlays.esp 70 Keep It Clean.esp 71 SkyrimSewers.esp [Version 4.14] 72 TSR_TeldrynSerious.esp 73 Cloaks.esp 74 DIVERSE SKYRIM.esp 75 OBIS SE.esp 76 SL01AmuletsSkyrim.esp 77 Skyrim Revamped - Complete Enemy Overhaul.esp 78 Inigo.esp 79 AHZBetterDGEntranceSE.esp [Version 1.0.3] 7A TacticalValtheim.esp 7B Bring Out Your Dead.esp [Version 4.0.7] 7C Clockwork.esp 7D SexLab-AmorousAdventures.esp 7E specialeditionfollowers.esp 7F EasierRidersDungeonPackSSE.esp 80 Skysan_ELFX_SMIM_Fix.esp 81 Fossilsyum.esp 82 MiraakFollower.esp [Version 1.7] 83 FloppeMashCollection.esp 84 Landscape Environment and Clutter Merged.esp 85 Windhelm Lighthouse.esp 86 Northern Marsh Bridges SE.esp 87 Serio's Enhanced Dragons Redone.esp 88 daymoyl_DawnguardAddon.esp 89 Missives.esp 8A UniqueBorderGates-All-BetterDGEntrance.esp 8B The Paarthurnax Dilemma.esp [Version 2.0.1] 8C Darkend.esp 8D Map Markers Complete.esp 8E FMC_MLU.esp 8F Lucien.esp 90 Echtra.esp 91 AHZBetterDGEntranceSE-ELFXPatch.esp 92 LCO_Framework.esp 93 UltimateDragons.esp 94 SEDR Ultimate Dragons Compatibility Patch.esp 95 Missives - Solstheim.esp 96 UniqueBorderGates-All-PointTheWay.esp 97 OBIS SE Patrols Addon.esp 98 imp_helm_legend.esp 99 Growl - Werebeasts of Skyrim.esp 9A Dr_Bandolier.esp 9B PrvtIRoyalArmory.esp 9C Heads Up Display Merged.esp 9D Maelstrom.esp 9E The_Sinister_Seven.esp 9F Apocalypse - Magic of Skyrim.esp A0 SeranaDialogAddon.esp A1 Cloaks - Dawnguard.esp A2 Cloaks - USSEP Patch.esp A3 1nivWICCloaks.esp [Version 2.4] A4 MiraakDialoguePlus.esp A5 INFERNAL FLAME.esp A6 BattleBrothers.esp A7 Toxicity.esp A8 SDA-AA Patch.esp A9 The Wizard Warrior.esp AA BlinkSpell.esp AB Spellsiphon.esp AC DM BDOR Hamshin by Team TAL.esp AD Imperious - Races of Skyrim.esp AE MLU.esp AF PrvtI_HeavyArmory.esp B0 ZIA_Complete Pack.esp B1 SkyRem - Inez.esp B2 NotSoFast-MainQuest.esp B3 Trade & Barter.esp B4 Complete Crafting Overhaul_Remastered.esp B5 Complete Alchemy & Cooking Overhaul.esp B6 Predator Vision.esp B7 Ordinator - Perks of Skyrim.esp B8 OMEGA Enai Patch - no Nomadic Heritage.esp B9 Sacrosanct - Vampires of Skyrim.esp BA Alternate Start - Live Another Life.esp [Version 4.1.3] BB The Flying Knight.esp BC DBM_RelicHunter.esp BD Better Quest Objectives - Patches.esp BE Immersive Citizens - AI Overhaul.esp BF CollegeOfWinterholdImmersive.esp C0 ETaC - Riverwood.esp C1 Relationship Dialogue Overhaul.esp C2 Serana Dialogue Edit.esp C3 Misc Dialogue Edits.esp C4 RDO - CRF + USSEP Patch.esp C5 TheChoiceIsYours.esp C6 CFTO.esp C7 Provincial Courier Service.esp [Version 4.0.5] C8 Convenient Horses.esp C9 CH BRE_VIG.esp CA Andromeda - Unique Standing Stones of Skyrim.esp CB Realistic AI Detection 2 SE Lite.esp CC CFTO - Arthmoor Danwstar Patch.esp CD NotSoFast-MageGuild.esp CE CWI Patches Merged.esp CF Typo Patches Merged.esp D0 More Dialogue Options.esp D1 Hunters Not Bandits.esp D2 Oakwood.esp [Version 1.0.5] D3 Darkwater Crossing.esp [Version 2.0.6] D4 Dawnstar.esp [Version 2.0.5] D5 Fall of Granite Hill.esp [Version 1.0.5] D6 Shor's Stone.esp [Version 2.0.4] D7 Ivarstead.esp [Version 2.0.6] D8 Kynesgrove.esp [Version 2.0.7] D9 Helarchen Creek.esp [Version 2.0.6] DA Whistling Mine.esp [Version 2.0.6] DB NSUTR - Merged.esp DC Soljund's Sinkhole.esp [Version 2.0.3] DD Karthwasten.esp [Version 2.0.5] DE Rorikstead.esp [Version 1.0.7] DF Dragon Bridge.esp [Version 2.0.5] E0 Landscape Fixes For Grass Patches Merged.esp E1 Keld-Nar.esp [Version 2.0.4] E2 Farmhouse Chimneys Patches Merged.esp E3 CCOR Patches Merged.esp E4 CGO Patches Merge.esp E5 LOTD Patches Merged.esp E6 MLU Patches Merged.esp E7 Audio Patches Merged.esp E8 Weather Systems Merged.esp E9 Trivial Smelters of Skyrim Merged.esp EA RealisticWaterTwo.esp [Version 2.2.2] EB OMEGA CACO Patches Merged.esp EC Weapons Armours Merged.esp ED KIC + RWT Patches Merged.esp EE nwsFollowerFramework.esp EF Animals Merged.esp F0 IcePenguinWorldMap.esp F1 More To Say Merged.esp F2 RS Children Patches Merged.esp F3 NPC Retexture Merge SSE.esp F4 Custom LexyLOTD Patches Merged.esp F5 Lexy's LOTD Consistency Patches Merged.esp F6 AllGUD Patches + Alt Textures Merged.esp F7 ELE Merged.esp F8 Lexy's LoTD SE OMEGA - Conflict Resolution.esp F9 OMEGA NPC Retexture - Conflict Resolution.esp FA Pre Bash Merged.esp FB Bashed Patch, 0.esp FC Smash Patch.esp FD Lexy's LOTD SE OMEGA - SMASH Override.esp FE ActionSpeedPatch.esp FF zEBD.esp 100 zPatch.esp 101 DynDOLOD.esp 102 Occlusion.esp
Thanks again for your help Iggyluer. I haven't been able to try with Action Speed Framework yet, but believe I've figured out what the conflict is - or at least what's causing the bug.
Combat Gameplay Overhaul has a setting in it which can boost/reduce your attack speed depending on how you're gripping your weapon. There's also an attack speed boost the mod can apply for when you're standing stationary. The default values are 30% (boost for 1h weapons in 2h mode, and reduction for 2h weapons in 1h mode) and 20% respectively, which I've kept for my playthrough.
If I mess with these values at all mid-playthrough through the MCM, the bug instantly occurs. At that point, even if I try to reset the values to their default, the bug persists, and again I'm forced to reload.
At this point I've been able to reliably reproduce this bug (without CGO MCM tinkering) by getting my equipment stored by Delphine while wearing heavy or light armor and riding the carriage to the Thalmor Embassy (removing all equipment beforehand prevents the bug) and beginning the stage of the "Night at the Museum" Quest from Legacy of the Dragonborn where you start your search of the museum with the priest (if you're familiar with that mod/quest). In the case of the "Night at the Museum" quest, it doesn't matter what equipment you're wearing/not wearing - the bug will always occur after starting the quest.
I will note that at this point I'm not even sure it's a bug or conflict related to Action Speed Framework and not CGO, although it may still be because of the way Action Speed and CGO try to alter actor's attack speeds. I'll try and search for clues about this bug on CGO's page now, but if you have any more thoughts I'd love to hear them.
I took a look at CGO's scripts. It's changes weapon speed through animation variables like so: NPCRef.SetAnimationVariableFloat("fWeaponSpeedChange", 0.01 * CombatGameplayOverhaulMCM.fSpeedChange) NPCRef.SetAnimationVariableFloat("fAttackSpeedBoost", 0.01 * CombatGameplayOverhaulMCM.fSpeedBoost)
I think its safe to assume thats the cause of the problem. Action speed adds/subtracts and restores the attack speed actor values while CGO is modifying && overriding the attack speed animation variables.
Thanks Iggyluer. Spent some time trying to figure out if I could safely uninstall CGO from my playthrough due to this conflict, but eventually decided I'd just be better off starting a new playthrough. So that's what I'm going to do. I really appreciate your help in tracking down and confirming this conflict. Hopefully these posts might help someone else having a similar problem in the future.
This works soooo well!!! Thanks so much for this, so much fun!!
I think the armor skills (that happens automatically) happens far too fast though. Maybe 50% slower, or even more, would be better. Hope you can add this in to next patch. Thanks so much for this mod
EDIT: Maybe you could also add some debuffs to magicka casting? If that's possible.... like slower charging, or longer delay between spells or something.
Yes next update I'll make the armor experience configurable in the patcher settings as well as add a toggle for humanoid creature support. As for magicka casting, there should be debuffs/buffs for each school that increases/decreases casting cost. You can try equipping heavy armor and viewing the active effects menu, or look at the spell costs.
Next update won't be for a while though because I'm working on another mod and am taking a break from gaming because the last of us 2 destroyed me emotionally(in a good way)
Hi, brilliant mod. Works like a charm. Though too much experience is gained by wearing armor. Is there a way to reduce it?
Edit: Found a way to prevent the patcher from giving the player the passive armor experience gain perk by commenting the if statement. I think this perk is not balanced in conjunction with perk overhauls like vokrii, which give you experience for being in combat. Options in zedit to tweak/disable this feature would be awesome.
I presume it's highly unlikely, but I figured I might aswell give it a shot. I use Engarde, which comes with it's own attack speed fix, and is therefore incompatible with attack speed framework. Is a patch possible, perhaps? Might be far too complicated, and I understand. This mod does seem like a really awesome hidden gem, just what the game needs for more diversity.
Thank you for this mod with the well-thought concept mod.
Have you also considered to add options to mitigate the debuff of increasing spell costs while wearing the armor parts partially, in accordance with the skill-based improvement of corresponding school of spells (Alteration, Conjuration, Destruction, and Restoration), as the increased skill levels of armors can mitigate the debuff of moving speed?
I assume that increase spell cost of this mod while wearing armors cannot be reduced (not as the improved heavy or light armor skills can negate the half of the original movement speed debuff) in this first release.
So I wondered whether the mastery of each magic skills (Alteration / Conjuration/ Destruction/ Restoration) can reduce the increased spell cost by half (max. 16%/24%), as the mastery of armor skills do with the movement speed.
59 comments
Ive tried putting action speed above wildcat in the load order and below it makes no difference and disabling action speed fixes the problem, from the info on the mod page i wouldnt think this should interfere with wildcat tho....
As far as I can read, you will only see the negatives and not the buffs.
however, it does show up if i mix heavy armor with light armor, in this case both slow effect from light and heavy would stack, bringing the movement speed down to 60%.
I am wearing armor sets with alot of parts(like TAWOBA), a total of 10 or so, could that be the culprit? I see that in SSEedit, the heavy movespeed spell condition is set to "Equal to 4", whereas light movespeed spell is "Greater or Equal to 4". I will try to change that and see if it changes anything
edit: yep, changing it to greater or equal to 4 fix the issue, it now shows up the the active effect menu
https://github.com/dakkydaz/UPFLoader-ActionSpeed
Cheers
I'm using Ordinator with it, and I just took the perks to reduce light armor speed penalty, and to increase light armor move speed by 10%, and I'm wondering if you can confirm that this boost is additive and wouldn't be reflected in the mod provided debuff? I assume that your bonus movement speed at certain levels also doesn't reflect in the debuff entry?
Cheers :)
01 Update.esm
02 Dawnguard.esm
03 HearthFires.esm
04 Dragonborn.esm
05 Unofficial Skyrim Special Edition Patch.esp [Version 4.2.2]
06 Skyrim Project Optimization - Full Version.esm
07 ETaC - RESOURCES.esm
08 RSkyrimChildren.esm
09 Alpine Forest of Whiterun Valley.esp
0A LegacyoftheDragonborn.esm
0B 3DNPC.esp
0C OMEGA Populated.esp
0D arnima.esm
0E FarmhouseChimneys.esp
0F FISS.esp
10 JSwords.esm [Version 14.0]
11 EasyWheel-Convenient Horses Addon.esl
12 Midwood Isle.esp
13 Vigilant.esm
14 daymoyl.esm
15 Unslaad.esm
16 DynDOLOD.esm
17 SSE-Terrain-Tamriel.esm
18 SkyUI_SE.esp
19 Trees and Flora Merged.esp
1A Landscape Fixes For Grass Mods.esp
1B LSFX-SSE-Audiosettings.esp
1C SMIM-SE-DragonbornTernFix.esp
1D SMIM-SE-DungeonsCliffsIceSkirts.esp
1E SMIM-SE-FarmhouseFlickeringFix.esp
1F Blowing in the Wind SSE.esp
20 Prometheus_No_snow_Under_the_roof.esp [Version 3.1]
21 Audio Overhaul Skyrim.esp
22 EnhancedLightsandFX.esp
23 Immersive Sounds - Compendium.esp
24 Weapons Armor Clothing & Clutter Fixes.esp
25 Summermyst - Enchantments of Skyrim.esp
26 Miscellaneous Merged.esp
27 Skyrim Immersive Creatures Special Edition.esp [Version v6.6a]
28 Cutting Room Floor.esp [Version 3.1.7]
29 BetterQuestObjectives.esp
2A SkyrimCoinReplacerRedux.esp
2B Immersive Hold Borders SE.esp
2C Particle Patch for ENB SSE.esp
2D Thunderchild - Epic Shout Package.esp
2E GrandPaladinSE.esp
2F Hothtrooper44_ArmorCompilation.esp
30 UniqueBorderGates-All.esp
31 Point The Way.esp [Version 2.0.6]
32 Thieves Guild Requirements.esp
33 RelightingSkyrim-FULL.esp
34 HaltedStreamMine.esp
35 SkyRem - Eve.esp
36 KhajiitWillFollow.esp
37 SailorMoonClub.esp
38 SkyTEST-RealisticAnimals&Predators.esp
39 Guard Dialogue Overhaul.esp
3A WACCF_Armor and Clothing Extension.esp
3B GIST soul trap.esp
3C Dragon Stalking Fix.esp
3D Better Skill and Quest Books Names SE.esp
3E UIExtensions.esp
3F EasyWheel-AIO.esp
40 AHZmoreHUD.esp [Version 3.7.7]
41 RaceMenu.esp
42 RaceMenuPlugin.esp
43 ESFCompanions.esp [Version 0.1.1]
44 TimingIsEverything.esp
45 StormLightning.esp
46 Wildcat - Combat of Skyrim.esp
47 DeadlySpellImpacts.esp
48 dD - Enhanced Blood Main.esp
49 DiverseDragonsCollectionSE.esp
4A ogSplendorDragons.esp
4B RSChildren.esp [Version 1.2.0.]
4C Thief skills rebalance for Ordinator.esp
4D Nemesis PCEA.esp
4E XPMSE.esp
4F Hellish Hounds.esp
50 CBBE.esp
51 RaceMenuMorphsCBBE.esp
52 CommunityOverlays2_31T50.esp
53 Lupine_YyvengarBodypaints.esp
54 PyP_LE+CRF.esp
55 know_your_enemy.esp
56 VioLens SE.esp [Version 2.22]
57 UltimateCombat.esp
58 SkyRem - Cori.esp
59 Mystic Condenser.esp
5A LockRelatedLoot.esp
5B SimplyKnock.esp
5C Serio's Cycle Hotkeys.esp
** Faction Crossbows - Consistency Patch.esp
5D Lore Weapon Expansion.esp [Version 1.4a]
** Wayfarers Coat SSE - Consistency Patch.esp
5E ToTB ELE - Consistency Patch.esp
5F Faces Merged.esp
60 J42_ArmorRatingRedux.esp
61 SmartCast_1_0.esp [Version 1.0]
62 All Geared Up Derivative.esp
63 honedmetal.esp
64 Lafreakshows_Summermyst_Honed_Metal_Patch.esp
65 Honed Metal Voiced.esp
66 RAB_InvLimits.esp
67 CobbEncumbrance.esp
68 DSer360MovementBehavior.esp
69 DSerCombatGameplayOverhaul.esp
6A DSerArcheryGameplayOverhaul.esp
6B ActionSpeed.esp
6C Ashlander Apparel.esp
6D TKDodge.esp
6E FNIS.esp
6F RM_AnimatedOverlays.esp
70 Keep It Clean.esp
71 SkyrimSewers.esp [Version 4.14]
72 TSR_TeldrynSerious.esp
73 Cloaks.esp
74 DIVERSE SKYRIM.esp
75 OBIS SE.esp
76 SL01AmuletsSkyrim.esp
77 Skyrim Revamped - Complete Enemy Overhaul.esp
78 Inigo.esp
79 AHZBetterDGEntranceSE.esp [Version 1.0.3]
7A TacticalValtheim.esp
7B Bring Out Your Dead.esp [Version 4.0.7]
7C Clockwork.esp
7D SexLab-AmorousAdventures.esp
7E specialeditionfollowers.esp
7F EasierRidersDungeonPackSSE.esp
80 Skysan_ELFX_SMIM_Fix.esp
81 Fossilsyum.esp
82 MiraakFollower.esp [Version 1.7]
83 FloppeMashCollection.esp
84 Landscape Environment and Clutter Merged.esp
85 Windhelm Lighthouse.esp
86 Northern Marsh Bridges SE.esp
87 Serio's Enhanced Dragons Redone.esp
88 daymoyl_DawnguardAddon.esp
89 Missives.esp
8A UniqueBorderGates-All-BetterDGEntrance.esp
8B The Paarthurnax Dilemma.esp [Version 2.0.1]
8C Darkend.esp
8D Map Markers Complete.esp
8E FMC_MLU.esp
8F Lucien.esp
90 Echtra.esp
91 AHZBetterDGEntranceSE-ELFXPatch.esp
92 LCO_Framework.esp
93 UltimateDragons.esp
94 SEDR Ultimate Dragons Compatibility Patch.esp
95 Missives - Solstheim.esp
96 UniqueBorderGates-All-PointTheWay.esp
97 OBIS SE Patrols Addon.esp
98 imp_helm_legend.esp
99 Growl - Werebeasts of Skyrim.esp
9A Dr_Bandolier.esp
9B PrvtIRoyalArmory.esp
9C Heads Up Display Merged.esp
9D Maelstrom.esp
9E The_Sinister_Seven.esp
9F Apocalypse - Magic of Skyrim.esp
A0 SeranaDialogAddon.esp
A1 Cloaks - Dawnguard.esp
A2 Cloaks - USSEP Patch.esp
A3 1nivWICCloaks.esp [Version 2.4]
A4 MiraakDialoguePlus.esp
A5 INFERNAL FLAME.esp
A6 BattleBrothers.esp
A7 Toxicity.esp
A8 SDA-AA Patch.esp
A9 The Wizard Warrior.esp
AA BlinkSpell.esp
AB Spellsiphon.esp
AC DM BDOR Hamshin by Team TAL.esp
AD Imperious - Races of Skyrim.esp
AE MLU.esp
AF PrvtI_HeavyArmory.esp
B0 ZIA_Complete Pack.esp
B1 SkyRem - Inez.esp
B2 NotSoFast-MainQuest.esp
B3 Trade & Barter.esp
B4 Complete Crafting Overhaul_Remastered.esp
B5 Complete Alchemy & Cooking Overhaul.esp
B6 Predator Vision.esp
B7 Ordinator - Perks of Skyrim.esp
B8 OMEGA Enai Patch - no Nomadic Heritage.esp
B9 Sacrosanct - Vampires of Skyrim.esp
BA Alternate Start - Live Another Life.esp [Version 4.1.3]
BB The Flying Knight.esp
BC DBM_RelicHunter.esp
BD Better Quest Objectives - Patches.esp
BE Immersive Citizens - AI Overhaul.esp
BF CollegeOfWinterholdImmersive.esp
C0 ETaC - Riverwood.esp
C1 Relationship Dialogue Overhaul.esp
C2 Serana Dialogue Edit.esp
C3 Misc Dialogue Edits.esp
C4 RDO - CRF + USSEP Patch.esp
C5 TheChoiceIsYours.esp
C6 CFTO.esp
C7 Provincial Courier Service.esp [Version 4.0.5]
C8 Convenient Horses.esp
C9 CH BRE_VIG.esp
CA Andromeda - Unique Standing Stones of Skyrim.esp
CB Realistic AI Detection 2 SE Lite.esp
CC CFTO - Arthmoor Danwstar Patch.esp
CD NotSoFast-MageGuild.esp
CE CWI Patches Merged.esp
CF Typo Patches Merged.esp
D0 More Dialogue Options.esp
D1 Hunters Not Bandits.esp
D2 Oakwood.esp [Version 1.0.5]
D3 Darkwater Crossing.esp [Version 2.0.6]
D4 Dawnstar.esp [Version 2.0.5]
D5 Fall of Granite Hill.esp [Version 1.0.5]
D6 Shor's Stone.esp [Version 2.0.4]
D7 Ivarstead.esp [Version 2.0.6]
D8 Kynesgrove.esp [Version 2.0.7]
D9 Helarchen Creek.esp [Version 2.0.6]
DA Whistling Mine.esp [Version 2.0.6]
DB NSUTR - Merged.esp
DC Soljund's Sinkhole.esp [Version 2.0.3]
DD Karthwasten.esp [Version 2.0.5]
DE Rorikstead.esp [Version 1.0.7]
DF Dragon Bridge.esp [Version 2.0.5]
E0 Landscape Fixes For Grass Patches Merged.esp
E1 Keld-Nar.esp [Version 2.0.4]
E2 Farmhouse Chimneys Patches Merged.esp
E3 CCOR Patches Merged.esp
E4 CGO Patches Merge.esp
E5 LOTD Patches Merged.esp
E6 MLU Patches Merged.esp
E7 Audio Patches Merged.esp
E8 Weather Systems Merged.esp
E9 Trivial Smelters of Skyrim Merged.esp
EA RealisticWaterTwo.esp [Version 2.2.2]
EB OMEGA CACO Patches Merged.esp
EC Weapons Armours Merged.esp
ED KIC + RWT Patches Merged.esp
EE nwsFollowerFramework.esp
EF Animals Merged.esp
F0 IcePenguinWorldMap.esp
F1 More To Say Merged.esp
F2 RS Children Patches Merged.esp
F3 NPC Retexture Merge SSE.esp
F4 Custom LexyLOTD Patches Merged.esp
F5 Lexy's LOTD Consistency Patches Merged.esp
F6 AllGUD Patches + Alt Textures Merged.esp
F7 ELE Merged.esp
F8 Lexy's LoTD SE OMEGA - Conflict Resolution.esp
F9 OMEGA NPC Retexture - Conflict Resolution.esp
FA Pre Bash Merged.esp
FB Bashed Patch, 0.esp
FC Smash Patch.esp
FD Lexy's LOTD SE OMEGA - SMASH Override.esp
FE ActionSpeedPatch.esp
FF zEBD.esp
100 zPatch.esp
101 DynDOLOD.esp
102 Occlusion.esp
Combat Gameplay Overhaul has a setting in it which can boost/reduce your attack speed depending on how you're gripping your weapon. There's also an attack speed boost the mod can apply for when you're standing stationary. The default values are 30% (boost for 1h weapons in 2h mode, and reduction for 2h weapons in 1h mode) and 20% respectively, which I've kept for my playthrough.
If I mess with these values at all mid-playthrough through the MCM, the bug instantly occurs. At that point, even if I try to reset the values to their default, the bug persists, and again I'm forced to reload.
At this point I've been able to reliably reproduce this bug (without CGO MCM tinkering) by getting my equipment stored by Delphine while wearing heavy or light armor and riding the carriage to the Thalmor Embassy (removing all equipment beforehand prevents the bug) and beginning the stage of the "Night at the Museum" Quest from Legacy of the Dragonborn where you start your search of the museum with the priest (if you're familiar with that mod/quest). In the case of the "Night at the Museum" quest, it doesn't matter what equipment you're wearing/not wearing - the bug will always occur after starting the quest.
I will note that at this point I'm not even sure it's a bug or conflict related to Action Speed Framework and not CGO, although it may still be because of the way Action Speed and CGO try to alter actor's attack speeds. I'll try and search for clues about this bug on CGO's page now, but if you have any more thoughts I'd love to hear them.
NPCRef.SetAnimationVariableFloat("fWeaponSpeedChange", 0.01 * CombatGameplayOverhaulMCM.fSpeedChange)
NPCRef.SetAnimationVariableFloat("fAttackSpeedBoost", 0.01 * CombatGameplayOverhaulMCM.fSpeedBoost)
I think its safe to assume thats the cause of the problem. Action speed adds/subtracts and restores the attack speed actor values while CGO is modifying && overriding the attack speed animation variables.
I think the armor skills (that happens automatically) happens far too fast though. Maybe 50% slower, or even more, would be better. Hope you can add this in to next patch. Thanks so much for this mod
EDIT: Maybe you could also add some debuffs to magicka casting? If that's possible.... like slower charging, or longer delay between spells or something.
Next update won't be for a while though because I'm working on another mod and am taking a break from gaming because the last of us 2 destroyed me emotionally(in a good way)
Edit: Found a way to prevent the patcher from giving the player the passive armor experience gain perk by commenting the if statement.
I think this perk is not balanced in conjunction with perk overhauls like vokrii, which give you experience for being in combat. Options in zedit to tweak/disable this feature would be awesome.
Thank you for this mod with the well-thought concept mod.
Have you also considered to add options to mitigate the debuff of increasing spell costs while wearing the armor parts partially, in accordance with the skill-based improvement of corresponding school of spells (Alteration, Conjuration, Destruction, and Restoration), as the increased skill levels of armors can mitigate the debuff of moving speed?
if heavy/light armor mastery x && alteration mastery x
give alteration spell cost buff?
So I wondered whether the mastery of each magic skills (Alteration / Conjuration/ Destruction/ Restoration) can reduce the increased spell cost by half (max. 16%/24%), as the mastery of armor skills do with the movement speed.
Thank you so much for adding new features!