SKYRIM SPECIAL EDITION
Training Dummies and Targets Special Edition by B1gBadDaddy
Skyrim Special Edition » Skills and Leveling
Added: 09/11/2016 - 12:57AM
Updated: 09/11/2016 - 10:55PM

449 Endorsements

1.2 Latest version

7,895 Unique D/Ls

15,861 Total D/Ls

28,199 Total Views

Uploaded by fnvdownloadmods

Description

Last updated at 22:55, 9 Nov 2016 Uploaded at 0:57, 9 Nov 2016

I thought that the original mod created by B1gBadDaddy was really cool, so I decided to port it over.
Update: I have ported over the Falskaar Edition of this mod. The original version can be found here.
Should you have any issues with either, please post them in the comments/bugs section so they can be addressed.
QUOTE
Description

Have you ever wanted to practice and improve your combat skills on the
practice dummies in Skyrim, only to find you can't? Well, now you can.

This mod adds to all practice dummies and archery targets (apart from
snow-covered ones) the ability to train your skills. The player can use
these to train their One Handed, Two Handed, Archery, and Destruction
skills, depending on what weapon you use. The skill increase is less
than real combat, but works to simulate the player "learning" while
practicing.

This will conflict with my other mod, Training Dummies & Targets - Falskaar Edition.




What trains what, and how it works

Practice Dummies will train your Archery, One Handed, Two Handed, and Destruction skills (using Fire, Frost, or Shock spells).

For spells like Fire Hands that have a stream, short bursts that last a second or two work best for the training script.

Archery Targets (not snow-covered) will only train your Archery skill. If you
are too close to the dummies and targets when you fire your bow, it
won't improve your skill and a notification will show in-game. Your
archery skill increases more the further back you are from the target
and dummy.

All you have to do is attack the dummy or target, as you would an enemy. Simple!




Video showing the mod working in testing.



Skill increase speed is approx. 1/3 of what was in the video.






FAQ

Normal Version:

How to install/uninstall.

I recommend using Nexus Mod Manager to install and uninstall this mod.


Extract the ArcheryDummyXP.RAR file to your Skyrim/Data folder.
ArcheryDummyXP.esp & ArcheryDummyXP.bsa sit in your DATA folder.

Using your favourite mod manager or the Skyrim launcher, tick the box to enable ArcheryDummyXP.esp

To remove, simply delete ArcheryDummyXP.esp and ArcheryTargetXP.bsa.

Dummies and Targets added by mods don't train my skills!!?

This mod changes all vanilla Skyrim training dummies with an Activator
version with a script attached. If the mod has placed the "activator"
version of combat dummies, it should work. If it has placed the "static"
version, they wont. Purely and simply because I've changed the game
placed objects, not objects placed by mods.


Can mod user X use my script for their mod/May I use your script please in my mod?

You are welcome to use my script in your mod, but please credit me in your
description and/or readme file. Also send me a message and let me know,
just so I know :)

Falskaar Version:

How to install/uninstall.

I recommend using Nexus Mod Manager to install and uninstall this mod.


This mod requires Falskaar, by Alexander J. Velicky.

Extract the Training Dummies & Targets - Falskaar Edition.RAR file to your
Skyrim/Data folder. Training Dummies & Targets - Falskaar
Edition.esp and Training Dummies & Targets - Falskaar Edition.bsa
sit in your DATA folder.

Using your favourite mod manager or the Skyrim launcher, tick the box to enable Training Dummies & Targets -
Falskaar Edition.esp

To remove, simply delete Training Dummies & Targets - Falskaar Edition.esp and Training Dummies & Targets -
Falskaar Edition.bsa.

Dummies and Targets added by mods don't train my skills!!?

This mod changes all vanilla Skyrim and Falskaar Dummies and Targets with
objects with scripts. If the mod has placed the "activator" version of
combat dummies, it should work. If they have placed the "static"
version, they wont. Purely and simply because I've changed the game
placed ones, not ones placed by mods.



Conflicts

Shouldn't conflict with mods that alter the area where dummies and targets are located.

Will conflict with any mods that alter the base objects of dummies, not
targets as they are my own "activator objects". Texture replacers will
still work fine ofcourse.


I've found a bug/problem with this mod, will you fix!?

Please comment and hopefully if I can fix it I will.



Notes

I only support Skyrim version 1.9 and above.

This mod was made for qwert and the other members of the Bethesda Skyrim forums.

Please see my other mods.



Also available on
Steam Workshop