Skyrim Special Edition
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s13579239

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Arvaaperekele

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37 comments

  1. christianosusano
    christianosusano
    • supporter
    • 2 kudos
    I'm afraid this mod is stupid. Not because of the mod itself, but because the jab --> cross itself cannot be sped up due to skyrim's dumb mechanics. All this mod did was introduce telegraphing to the punches. For those who don't know what telegraphing is, it's when you make an unnecessary movement right before striking that tells your opponent that a punch is coming before it comes. Telegraphing should ALWAYS be cut out, not be made to sound like a good thing.
    1. Grainnz
      Grainnz
      • member
      • 3 kudos
      wtf. games arent real life, without some sort of telegraphing or attack warning, you wont be able to dodge or block attacks. Unless you trained in actual combat or sword fighting.
      the entire souls series is built around telegraphing and attack pattern. from bloodbourne to elden ring. they all freaking succesful games and famous and very well loved by gamers. what are you on about?
    2. expercities
      expercities
      • member
      • 0 kudos
      i wouldnt call this mod "stupid", but it definitely could be better if it cut out telegraphing
      and about attack warnings, just make npcs have the vanilla unarmed animation 
  2. hoangdai94
    hoangdai94
    • member
    • 38 kudos
    ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
  3. Belegost
    Belegost
    • member
    • 10 kudos
    Would be nice adding to the description that this is standalone and does not require Cross and Jab Special Edition installed.
  4. hebsevenfour
    hebsevenfour
    • member
    • 1 kudos
    Hi, I love Cross and Jab but this looks like a great improvement. Would you be willing be grant permission to port your mods to Xbox? I am building an unarmed bundle (we are limited to 150 mods, so bundles are essential) and would love to include this. I would make sure to give full credit, and a note not to bother you if people have questions about the bundle. Many thanks!
    1. Arvaaperekele
      Arvaaperekele
      • premium
      • 5 kudos
      Sorry for the late reply, havent been online for awhile, but if you still interested (and anybody else) feel free to use it for whatever :)
    2. hebsevenfour
      hebsevenfour
      • member
      • 1 kudos
      That’s really kind of you, thank you so much :)

       I’m working on an updated unarmed pack so will be great to use this!
  5. skywyze
    skywyze
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    • 15 kudos
    Does this require the original mod?
    1. Arvaaperekele
      Arvaaperekele
      • premium
      • 5 kudos
      nope
    2. GrozaKon
      GrozaKon
      • member
      • 0 kudos
      Greetings,

      So does this file contains the whole mod and the speedfix or is it just a speedfix that also applies on Cross&Jab? 

      Regards, 
      Groza
    3. Ormordo
      Ormordo
      • member
      • 1 kudos
      It's both I think
  6. ShieldBullet
    ShieldBullet
    • member
    • 0 kudos
    It makes it faster or slower?
    1. Equiti
      Equiti
      • premium
      • 1 kudos
      The animations have been slowed down to match the hit registration and sound. The original animations were much faster and the animation would finish ~1 second or so before the game actually registers your hit and plays the associated sound.
  7. mrbananoid2
    mrbananoid2
    • member
    • 1 kudos
    oof, fantastic mod (or fix), tysm!
  8. ShieldBullet
    ShieldBullet
    • member
    • 0 kudos
    Is it faster or slower?
    What are the details?
  9. Sorlomon
    Sorlomon
    • supporter
    • 13 kudos
    Are these slower or faster than the originals? Edit. “  i just slowed these down a bit. ” from below comment.

    Also, fyi “other user’s assets” doesn’t apply here since these are unused Bethesda animations.
  10. xxss5songokuxx
    xxss5songokuxx
    • member
    • 24 kudos
    Anyone else gettings sideways jabbing with the latest verison?
    1. Arvaaperekele
      Arvaaperekele
      • premium
      • 5 kudos
      could you give little more detail?
      what attack moving or standing still?
      and do you have combat gameplay overhaul? or other mods that change behaviour files?
      thanks.
    2. xxss5songokuxx
      xxss5songokuxx
      • member
      • 24 kudos
      Works perfectly now. Might have just been a quirk of CGO or 360 movement. Sometimes Nemesis bugs out too so it could have been that. Fisticuffs look great now!
    3. ReikuzoSennin
      ReikuzoSennin
      • member
      • 1 kudos
      Install This mod UNDER 360 movement
    4. valdane
      valdane
      • member
      • 1 kudos
      I'm also using CGO and I encountered the same problem, but I don't use 360 movement. It looked like I was punching sideways to the right instead of straight like it's supposed to. This happened with the body hook animations too so It's not limited to one animation. I was able to fix it by equipping a weapon and pressing the hotkey that toggles changing the grip between onehanded and twohanded and then unequipping it. So I guess it must have something to do with the grip changing feature and how it changes the way the body orients itself while in the twohanded grip.