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A simple village expansion for Ivarstead.

Ivarstead always seemed like it should be more to me. There are a number of people living in the inn on a permanent basis. While the game indicates it is a village in decline due to fewer and fewer visitors coming through, it's very clear that those who are in the inn now are permanent residents to the village who have fairly strong ties they can't just cut. Since it would have been lame to throw down a bunch of empty or destroyed properties, it felt only right that 3 new houses should be built for those residents to occupy.

* Temba Wide-Arm will offer to share her house if married to you.
* All added houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests.
* LOD has been generated for the area, including trees that account for the changes.
* Bonus: Golldir now has a home as well and will return to it once his quest, "Ancestral Worship", is completed. He can be married at that point and you can move in with him if you wish.

My Patreon Page: https://www.patreon.com/arthmoor

Download Locations

AFK Mods - https://www.afkmods.com/index.php?/files/file/1900-ivarstead/
Skyrim SE Nexus - https://www.nexusmods.com/skyrimspecialedition/mods/349
Bethesda.net [PC] - https://bethesda.net/en/mods/skyrim/mod-detail/2958352
Bethesda.net [XB1] - https://bethesda.net/en/mods/skyrim/mod-detail/2958359
Bethesda.net [PS4] - https://bethesda.net/en/mods/skyrim/mod-detail/4076989

Installation Requirements

Skyrim Special Edition 1.5.80 or greater.
Unofficial Skyrim Special Edition Patch 4.1.9 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

Installation - Wrye Bash BAIN

Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Nexus Mod Manager

Use the "Download with Manager" button on the page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.

Installation - Manual

Drop the Ivarstead.esp and Ivarstead.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.


Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the Ivarstead.esp and Ivarstead.bsa files from your Data folder. Then reload your game as usual.

Load Order

LOOT (https://loot.github.io/) should be used for optimal placement.

MUST be loaded after Immersive Citizens to preserve navmesh integrity within the village.


Fully compatible with Bring Out Your Dead.

Will not be compatible with other mods that change the Ivarstead exteriors.

Licensing and Legal

Redistribution is strictly forbidden without prior consent. This means do not upload it anywhere unless you have obtained permission from me.

Non-English translation versions may be uploaded without permission on the following conditions:

1. All mod files contained in this archive are retained with their current names.
2. No alterations are made to the contents of the plugins or master file other than those necessary to translate the English text.
3. No alterations or additions are made to the meshes and textures other than those necessary to translate English text.
4. This readme is included, in ENGLISH, exactly as it is written in the version it was downloaded with.

Compatibility Patches may be distributed ONLY under the following conditions:

1. Permission must be obtained from me in advance. There will be no exceptions to this.
2. The documentation for the patch must mention that I am the creator of this mod.
3. The documentation for the patch must contain a link back to one of the download sites listed at the top of this readme.
4. You are solely responsible for any support issues arising from the use of the compatibility patch.

All inquiries regarding this mod must be directed to me. If after 1 year contact cannot be established or you have not received a response, stewardship of this mod will fall to the community at AFK Mods (www.afkmods.com). I can be contacted via PM at Bethesda Game Studios Forums, TES Alliance, NexusMods, AFK Mods, and The Assimilation Lab under the username Arthmoor. A good faith effort must be made before assuming that contact cannot be established before concluding that I am no longer maintaining this mod.

Mod history archives such as Morrowind Mod History are permitted to keep a copy of this mod within their archives for historical purposes provided all authorship and credit information is retained and the contents of the mod are not altered in any way.

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.

Revision History

Version 2.0.6 [2019-07-25]

Navmesh border connections along the main road were broken and needed to be repaired. (No, not from the previous edit, some other reason)

Version 2.0.5 [2019-05-09]

Corrected a minor issue with the navmesh near Golldir's house.

Version 2.0.4 [2018-11-06]

Navmesh cleaning with new versions of xEdit.

Version 2.0.3 [2018-07-08]

Moved Golldir into an alias controlled by the mod so that other mods don't usurp his AI and cause him to remain stuck at the tomb.
Removed edits to his NPC record and added dependency on USSEP in order to maintain the necessary unique flag required for the alias to work. This should result in less compatibility issues.

Version 2.0.2 [2016-12-24]

Updated with correct LOD for SSE.

Version 2.0.1 [2016-12-04]

Fixed a missed water data setting.

Version 2.0 [2016-10-25]

Conversion to Skyrim Special Edition.

Version 1.1 [2015-10-26]

Added a house for Golldir to occupy once Ancestral Worship is completed.

Version 1.0 [2015-07-03]

Initial Release.