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murrayj

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murrayj

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21 comments

  1. MRDRK1
    MRDRK1
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    Ok,  let me see if I have this right...

    Normally in vanilla, the lighthouse is off, and only lights for the quest, Lights Out!. When you turn it off during the quest, it stays off forever for the game like it was before the quest.

    This mod makes it so the lighthouse is on at the start of the game, and then you turn it off during the quest, then it stays off forever?  Is there any way to turn the lighthouse back on after the quest, or do you have to install this mod again after the quest to relight the lighthouse?

    I'm slightly confused.
    1. Wolfpack49
      Wolfpack49
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      No, this mod allows the lighthouse light to turn back on after the Lights Out quest has completed instead of staying off forever as it does in vanilla.
    2. MRDRK1
      MRDRK1
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      Ok, that's cool.  Not really a major impact on gameplay, but it might be nice to have for my elven noble character that spends lots of time hobnobbing in Solitude.
    3. deleted173605723
      deleted173605723
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      @Wolfpack49
      In my game they have always returned after completing the quest.
      I just tested I completed "Light Out" a few days ago and the lights are there.

      Maybe It was fixed by USSEP at some point.
    4. deleted173605723
      deleted173605723
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      Here you go from USSEP patch history:

      v3.0.4 (2016-06-11)

      • After Lights Out! (MS07) the fire at the Lighthouse is never relit. (Bug #19942)


      This is fixed by USSEP since 2016.
    5. XarisZ
      XarisZ
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      Good for those that dont use USSEP
  2. Drake0713
    Drake0713
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    You might also like:
    https://www.nexusmods.com/skyrimspecialedition/mods/34681
    1. ryanmar
      ryanmar
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      So this mod works with that one? Just want to make sure it doesn't turn off the Lighthouse if I killed/arrested Jaree-Ra or refused to help him.
    2. axz2
      axz2
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      Did you ever find out if they work together?
    3. DizzyXC
      DizzyXC
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      Hello?
  3. Eflat63
    Eflat63
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    I can't turn the esl on... well I can in SSE but when I go to loot and reorder everything for my load order it shouts it down. If I reorder with the game's mod ordering it shuts down half my other esp (even though they're checked on there). I'm running SSE I have LOOT which claims to support SSE but caught in a catch twenty-two with your mod.
    1. murrayj
      murrayj
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      Cannot reproduce the problem sorry.
    2. BoomButton
      BoomButton
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      MO2 is treating the file like an ESM, refusing to reduce its load order priority below the last of the ESMs. xEdit also prefixes the mod with [ESM] even though it recognizes that it doesn't have an ESM flag.

      Unfortunately, "Open it in xEdit" is the full extent of my modding ability, so I have no idea how to even investigate this further, much less fix it; but whatever the cause is, might be related to Eflat63's LOOT issues.
    3. ItMeNey
      ItMeNey
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      Plugins that end in .esl will be treated the same as .esm, it is a so called light master. If you want a light plugin that acts like an .esp you need to actually have the ending be .esp, and then you mark it as an ESL in xEdit for example.

      I don't know if there are good reasons to make it an actual .esl file instead of an .esp marked as ESL, but I assume the author has a reason.
  4. Sortoth
    Sortoth
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    Hi,
    your plugin is named as "SolitudeLightHouseFix.esl". Do I have to rename the ending to .esp?
  5. colovick
    colovick
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    This worked great, and yes I could see it from my house Proudspire in Solitude, and also it fixes the worry I had of why can't I turn it back on. Being off permanently doesn't fit a gameplay where you take out Ja-Ree. MY Archer Hero Adventurer loved this option. Thanks for the mod.
  6. lilebonymace
    lilebonymace
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    it should be already fixed by ussep
    the USSEP version of qf_ms07_... script includes this bugfix https://afktrack.afkmods.com/index.php?a=issues&i=19942
  7. FlashFatman
    FlashFatman
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    Yes put him in jail! Thanks for this.
  8. Shardori
    Shardori
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    Perfect! Thank you for this :D
  9. Simon73
    Simon73
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    • 39 kudos
    nice!
  10. SpookaXX
    SpookaXX
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    Thanks, I've thought about this so many times!