Isn't supposed to be illegal for unauthorized personnel to steal dwemer artifacts in the Empire? Also could it be made so that different things are illegal in different holds? Like perhaps Riften has looser laws on some things like skooma?
A similar feature has been suggested below. It could potentially be implemented by creating different crime factions and assigning each to a different hold. However, this approach might lead to significant compatibility issues.
How script heavy would be to track each item above certain valuable treshold[like silver plates/gobblets] or id, and return it to a person who was robbed, or respawn it on shelves/tables of a person who was robbed, after guards confiscate said goods?
It's not illegal per se, but I would imagine any guard would see an item specifically intended to steal human souls and confiscate it. Though if you wanted to look at it from a less-than-logical perspective, black soul gems are likely still very taboo to the culture of the nords - so confiscating them is probably what any guard would do, despite the fact that they're not specifically illegal.
So... 'planned' or 'potentially planning' to steal someone's soul for an empty black soul gem is a no-no... but one that's 'filled' is completely fine? Hm... 🤔
It's still culturally shunned and the idea of legal certainty (basically if it's not written as a crime it's legal) is a relatively modern one so not necessarily applicable to medieval fantasy
The instructions are confusing on that page. There are two main files and it says something about not using Xedit64. Do I just download both main files and merge?
EpicCrab can you please check the message log spam that removes 10 of every item when the guard arrests you? It happens to me on a vanilla game. See the comments below for the same report.
Hello, EpicCrab. Can I suggest faction-based confiscation? For example, if you kill a Whiterun Guard, take his Armor/Uniform and then get arrested, the Whiterun Guard gear should be confiscated too. Same with Imperial/Stormcloak gear, Dark Brotherhood, etc.
Looks like a good companion for the "skooma is illicit" mod. It differs a little bit but I think that's actually a believable difference between merchants and guards. I hope I figure out how to use Xedit so that guards will confiscate and immediately destroy any lockpicks upon arrest (yes, deleted, not just stuck in a, heh, locked box).
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If you install it with a mod manager just pick the Contraband Confiscation option (along with anything else you might want).
EpicCrab can you please check the message log spam that removes 10 of every item when the guard arrests you? It happens to me on a vanilla game. See the comments below for the same report.
For example, if you kill a Whiterun Guard, take his Armor/Uniform and then get arrested, the Whiterun Guard gear should be confiscated too.
Same with Imperial/Stormcloak gear, Dark Brotherhood, etc.