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Epic Crab

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EpicCrab

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66 comments

  1. Navarrodelray
    Navarrodelray
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    Could you make a patch so that this will work for the skooma wh#re mod?
    1. EpicCrab
      EpicCrab
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      No, but you can. Just add those items to the list in this mod.
  2. heyiforgot
    heyiforgot
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    Isn't supposed to be illegal for unauthorized personnel to steal dwemer artifacts in the Empire? Also could it be made so that different things are illegal in different holds? Like perhaps Riften has looser laws on some things like skooma?
    1. L0rkhaan
      L0rkhaan
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      A similar feature has been suggested below. It could potentially be implemented by creating different crime factions and assigning each to a different hold. However, this approach might lead to significant compatibility issues.
    2. L0rkhaan
      L0rkhaan
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      For the dwemer artifacts, you can easily make a patch by adding them to the formlist.
  3. CrystalBreath
    CrystalBreath
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    Your average Nord guards probably won't be educated enough to recognize black soulgems.
    1. HappyMexicanGuy
      HappyMexicanGuy
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      rude!
  4. JonnyJalapeno
    JonnyJalapeno
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    How script heavy would be to track each item above certain valuable treshold[like silver plates/gobblets] or id, and return it to a person who was robbed, or respawn it on shelves/tables of a person who was robbed, after guards confiscate said goods?
  5. ironinstrumentals
    ironinstrumentals
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    Any chance you could add a config file or mcm menu with the option to add new items to consider illegal?
    1. ironinstrumentals
      ironinstrumentals
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      Or maybe, using Keyword Item Distributor, you could have them confiscate items with a specific keyword like "Illegal" or something.
  6. MangoCobra
    MangoCobra
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    Black soul gems shouldn't be contraband - Necromancy is only illegal in Morrowind!
    1. SandGentleman
      SandGentleman
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      It's not illegal per se, but I would imagine any guard would see an item specifically intended to steal human souls and confiscate it. Though if you wanted to look at it from a less-than-logical perspective, black soul gems are likely still very taboo to the culture of the nords - so confiscating them is probably what any guard would do, despite the fact that they're not specifically illegal.
    2. Aristaelon
      Aristaelon
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      So... 'planned' or 'potentially planning' to steal someone's soul for an empty black soul gem is a no-no... but one that's 'filled' is completely fine? Hm... 🤔
    3. PurveyorOfModsSL
      PurveyorOfModsSL
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      It's still culturally shunned and the idea of legal certainty (basically if it's not written as a crime it's legal) is a relatively modern one so not necessarily applicable to medieval fantasy 
  7. SnakeSlippers
    SnakeSlippers
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    If I wanted to add Lockpicks to this list as well, would I add it under Contraband List under FormIDList? And do you know the name ID for Lockpicks?
  8. bientje
    bientje
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    Be sure to grab the fixed scripts over on lilebonymace's mod
    1. XliquidsquidX
      XliquidsquidX
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      The instructions are confusing on that page. There are two main files and it says something about not using Xedit64. Do I just download both main files and merge?
    2. AlyLovelace
      AlyLovelace
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      You're going to want to download this mod, then the "patches" main file (lilebonymace patches, here, to be exact).

      If you install it with a mod manager just pick the Contraband Confiscation option (along with anything else you might want).
    3. EpicCrab
      EpicCrab
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      what does that patch do
    4. bientje
      bientje
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      Copy paste of my comments below:

      EpicCrab can you please check the message log spam that removes 10 of every item when the guard arrests you? It happens to me on a vanilla game. See the comments below for the same report.
  9. Edzward
    Edzward
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    Hello, EpicCrab. Can I suggest faction-based confiscation? 
    For example, if you kill a Whiterun Guard, take his Armor/Uniform and then get arrested, the Whiterun Guard gear should be confiscated too.
    Same with Imperial/Stormcloak gear, Dark Brotherhood, etc. 
    1. EpicCrab
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      That's an interesting idea. I may look into it. No promises.
  10. TheGameBall
    TheGameBall
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    Looks like a good companion for the "skooma is illicit" mod.  It differs a little bit but I think that's actually a believable difference between merchants and guards. I hope I figure out how to use Xedit so that guards will confiscate and immediately destroy any lockpicks upon arrest (yes, deleted, not just stuck in a, heh, locked box).