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Epic Crab

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EpicCrab

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103 comments

  1. mallemok
    mallemok
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    • 41 kudos
    Hi, i wonder how your skinchangers and gravesingers relates to the Madmen of the Reach, since that mod implements skinchangers and gravesingers too?
    1. EpicCrab
      EpicCrab
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      • 572 kudos
      since i'm 80% sure he just copied and pasted my mods, you should only use one.
    2. mallemok
      mallemok
      • supporter
      • 41 kudos
      Thanx, i will :-)
  2. LottoWolfak96
    LottoWolfak96
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    God i love this mod! Totally need a Bandit version now!!! <3

    Edit: thought about it and I think I like it just being forsworn. I actually like forsworn now!
    1. EpicCrab
      EpicCrab
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      yeah i liked giving the forsworn this as a way to make them distinct from bandits
  3. LostBoyLazarus
    LostBoyLazarus
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    • 25 kudos
    I've had this mod installed for the past 4 weeks, but have yet to see it work. I've cleared numerous camps, spawned various berserkers via console commands but alas, I just can't seem to trigger any skinchangers. I've no doubt it does work based on comments, but it didn't for me.
    1. Unsat1
      Unsat1
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      • 7 kudos
      Same here, I believe it has something to do with the mods levelled lists for forsworn being overwritten by another mod. I do have the forsworn minotaur and forsworn gravesingers, and forsworn lines expansion by JaySerpa which is the most likely conflict.
    2. Mookeylama
      Mookeylama
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      • 90 kudos
      probably is a list conflict. maybe easy to patch.

      i see them quite often, but my issue is they transform inside a forsworn tent quite a bit, and then they get stuck by collision because the werewolf is to big for the tent. thinking of removing collision from the tent nifs
    3. gorgorzort
      gorgorzort
      • supporter
      • 1 kudos
      Does anyone have a hint on how to test or fix this? I have the same problem.
    4. abelyo
      abelyo
      • member
      • 18 kudos
      I have a pretty messy and huge load order and this mod still worked for me. Try going to that camp full of Forsworn, and if you still dont see one then change the position of the mod in your load order.
  4. EdmondNoir
    EdmondNoir
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    Not sure if you will ever see this Epic Crab but I made a mod basically exactly like this but I transform specifically forsworn Briarhearts same about percent chance as your mod, also at a lower chance Bandit Chiefs too, on top of some other fun werewolf transformation interactions.

    Now that said I only recently learned about your mod and I took a peek at your script and noticed you wrote out one beautiful chonky bit transforming the Forsworn back into human. Its intricate and a little complicated but well made. That said Im not sure why you wrote it but my guess is you tested with your actual werewolf NPC (not the enc that is placed in game) spawning them in and then getting them to turn and then spawned another one in again and noticed they spawned in as a werewolf. If this is true just as a heads up you dont need that part of your script at all (doesnt hurt to have it! but its not needed). If your concern was that the EncForsowrn in game was encountered by the player and turned and the player re-encounters that same NPC becuase of course its a enc and on re-encounter it would be a werewolf then just as a heads up thats not how it pans out. the enc NPC will be a unique instance its not the same NPC technically so that issue doesn't exist so this is different from what you would have done when testing placing your specific npc werewolf at you not the actual in game used enc version. Assuming of course you did your leveled list injection same as me and I think you did but for forsworn berserkers.

    disregard if you turn them human for a different reason tho of course*
    1. EpicCrab
      EpicCrab
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      • 572 kudos
      i turn them human again to give the player the option to wait it out. werewolves are strong.
  5. Tyddy
    Tyddy
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    • 249 kudos
    What do you think about adding other types of werebeasts, like wereskeevers or lesser werewolves from MihailMods?
    1. EpicCrab
      EpicCrab
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      I think no.
    2. rogues3
      rogues3
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      • 1 kudos
      not even werewenches?!?!
  6. LegateLatin
    LegateLatin
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    • 0 kudos
    Are there any compatibility issues with lawbringer if I claim an area for madanach's faction?
  7. 0NorthernWinds
    0NorthernWinds
    • member
    • 18 kudos
    Just got wrecked by a werebear at Lost Valley Redoubt.

    10/10 would get wrecked again. Thank you.
  8. discotutoss
    discotutoss
    • supporter
    • 23 kudos
    Nice!!
  9. hoangdai94
    hoangdai94
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    • 177 kudos
    @EpicCrab After they transform into werewolves/werebears, will they be allies or enemies to other forsworn ?  
    1. Thijmen2017
      Thijmen2017
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      • 8 kudos
      Allies, obviously
  10. bientje
    bientje
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    • 180 kudos
    Made a super small patch that increases the spawn chance of Skinchangers from 1/3 to 1/5: https://www.mediafire.com/file/dpgxf6oq84aq4jh/ForswornSkinchangers_-_1_in_5_spawn_tweak.esp/file
    1. amdoph
      amdoph
      • member
      • 1 kudos
      Wait, if it changes it to 1/5 from 1/3 doen't that decrease the chance of one spawning?
    2. bientje
      bientje
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      • 180 kudos
      Yeah, sorry. Decreases
    3. vapocortex
      vapocortex
      • member
      • 6 kudos
      Great idea, gonna try it out. Thanks!
    4. Ishraq
      Ishraq
      • member
      • 3 kudos
      Oh my God, exactly what i was looking for
    5. 6145666
      6145666
      • member
      • 0 kudos
      HOW I am to do when use it
    6. starbugger
      starbugger
      • supporter
      • 2 kudos
      is it a light ESP?