I've had this mod installed for the past 4 weeks, but have yet to see it work. I've cleared numerous camps, spawned various berserkers via console commands but alas, I just can't seem to trigger any skinchangers. I've no doubt it does work based on comments, but it didn't for me.
Same here, I believe it has something to do with the mods levelled lists for forsworn being overwritten by another mod. I do have the forsworn minotaur and forsworn gravesingers, and forsworn lines expansion by JaySerpa which is the most likely conflict.
i see them quite often, but my issue is they transform inside a forsworn tent quite a bit, and then they get stuck by collision because the werewolf is to big for the tent. thinking of removing collision from the tent nifs
I have a pretty messy and huge load order and this mod still worked for me. Try going to that camp full of Forsworn, and if you still dont see one then change the position of the mod in your load order.
Not sure if you will ever see this Epic Crab but I made a mod basically exactly like this but I transform specifically forsworn Briarhearts same about percent chance as your mod, also at a lower chance Bandit Chiefs too, on top of some other fun werewolf transformation interactions.
Now that said I only recently learned about your mod and I took a peek at your script and noticed you wrote out one beautiful chonky bit transforming the Forsworn back into human. Its intricate and a little complicated but well made. That said Im not sure why you wrote it but my guess is you tested with your actual werewolf NPC (not the enc that is placed in game) spawning them in and then getting them to turn and then spawned another one in again and noticed they spawned in as a werewolf. If this is true just as a heads up you dont need that part of your script at all (doesnt hurt to have it! but its not needed). If your concern was that the EncForsowrn in game was encountered by the player and turned and the player re-encounters that same NPC becuase of course its a enc and on re-encounter it would be a werewolf then just as a heads up thats not how it pans out. the enc NPC will be a unique instance its not the same NPC technically so that issue doesn't exist so this is different from what you would have done when testing placing your specific npc werewolf at you not the actual in game used enc version. Assuming of course you did your leveled list injection same as me and I think you did but for forsworn berserkers.
disregard if you turn them human for a different reason tho of course*
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Edit: thought about it and I think I like it just being forsworn. I actually like forsworn now!
i see them quite often, but my issue is they transform inside a forsworn tent quite a bit, and then they get stuck by collision because the werewolf is to big for the tent. thinking of removing collision from the tent nifs
Now that said I only recently learned about your mod and I took a peek at your script and noticed you wrote out one beautiful chonky bit transforming the Forsworn back into human. Its intricate and a little complicated but well made. That said Im not sure why you wrote it but my guess is you tested with your actual werewolf NPC (not the enc that is placed in game) spawning them in and then getting them to turn and then spawned another one in again and noticed they spawned in as a werewolf. If this is true just as a heads up you dont need that part of your script at all (doesnt hurt to have it! but its not needed). If your concern was that the EncForsowrn in game was encountered by the player and turned and the player re-encounters that same NPC becuase of course its a enc and on re-encounter it would be a werewolf then just as a heads up thats not how it pans out. the enc NPC will be a unique instance its not the same NPC technically so that issue doesn't exist so this is different from what you would have done when testing placing your specific npc werewolf at you not the actual in game used enc version. Assuming of course you did your leveled list injection same as me and I think you did but for forsworn berserkers.
disregard if you turn them human for a different reason tho of course*
10/10 would get wrecked again. Thank you.