One bit with this mod: there is an occasional interaction with a random NPC that references the Gildergreen. Something about an NPC wanting to go visit it. Also your adopted children will comment on the state of the Gildergreen ("that big tree in the park looks so sad").
I've made it 6 months the new tree is growing through the old one, didnt bug me till they got to about the same size and the shaders are blinking now when i walk past it :(
Wait. A sapling is supposed to replace the old tree if you go with the pilgrim's alternative solution? Since when? I've done this quest at least a dozen times with that choice and I've never seen that. I just have the big, ugly, dead one forever. God, this game is a broken mess...
I hope it's compatible with EEKs Gildergreen. I suppose I'll know in a week.
When you talk to Danica inside temple after retrieving Nettlebane, another NPC will approach you and ask you to escort him to the location Danica sends you to next. Have him with you when you hit the tree, but don't destroy the tree...just tickle it a bit. :). He'll be angry about your doings and offer alternative solution...
lmao you just have been playing the quest through the bad choice making way and instantly starts shitting on the game instead of cogitating the possibility of it having been your mistake and unwillingness to discover variations...
I created a patch for this that works in my game. I'll upload it if the author permits it. In the mean time, you can follow these steps if you choose: - Open the console with the ~ key and enter the following: help gildergreen this will give you the quest ID, something like xx000d62 - In the console, enter: setstage questId15, which will update the quest to its final stage and the tree to its regrown adult form (You may need to leave and re-enter Whiterun after running this if you were in the cell at the time)
* Side note, I've had no issue using this mod with Falling Gildergreen Petals
Is there a way I can tweak the regrown period to make it shorter than 6 months? I am using Timescale and had altered the in-game time to move at 1:6 as opposed to vanilla's 1:20. I completed my first game with Timescale installed in less than 5 months of in-game time and missed the chance to see a fully regrown Gildegreen. : (
Just gotta tip my helmet to this, it's just one of those mods that just works so well. Currently building up my LO for SSE/SAE-GOG, and I have no doubt it will work just fine. I love the tree coming back! I also set timescale (to 8) cause I don't like to hurry. There's just so much (with value added mods) to see and do, it just keeps going. Thank you so much for your work for our hobby. Peace :)
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How will this mod affect that?
I hope it's compatible with EEKs Gildergreen. I suppose I'll know in a week.
Would be neat to have it grow faster.
In the mean time, you can follow these steps if you choose:
- Open the console with the ~ key and enter the following: help gildergreen this will give you the quest ID, something like xx000d62
- In the console, enter: setstage questId 15, which will update the quest to its final stage and the tree to its regrown adult form
(You may need to leave and re-enter Whiterun after running this if you were in the cell at the time)
* Side note, I've had no issue using this mod with Falling Gildergreen Petals
Currently building up my LO for SSE/SAE-GOG, and I have no doubt it will work just fine. I love the tree coming back!
I also set timescale (to 8) cause I don't like to hurry. There's just so much (with value added mods) to see and do, it just keeps going.
Thank you so much for your work for our hobby. Peace :)