Skyrim Special Edition

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RNDification of MODs (2 comments)

  1. cunningmoss6833
    cunningmoss6833
    • member
    • 22 kudos
    Note: you are better off doing as many changes as you can through xEdit to limit the amount of random CK changes.

    Open xEdit:
    Change parent mod Header>Record Flags to ESM

    Open Creation kit:

    Well:
    replace wells with activators..
    RND_Well01
    RND_Well02

    Bar Keep(s):
    Add
    JobInnkeeperFaction [FACT:0005091B] to factions

    Ingestible (easily identified in xEdit):
    CK Magic>Potion>Clutter..
    (Results area) New, Effect dropdown, select RND_*

    Bodies of Water (easily identified in xEdit):
    In the CK:
    CK WorldData>WaterType
    Flag "Causes"
    "0" damage per second

    or, in xEdit:

    %sourcemod%>Water
    Right click %bodyofwater%
    Copy as override into..
    select patch file
    in the %patchfile%>water>%bodyofwater%
    edit
    FNAM - Flags
    Causes Damage

    ------------------Food Notes---------------------

    Alcohol:
    results
    * alcohol
    * bottle
    RND_returnemptybottle*

    Stew:
    results
    RND_DrinkWaterBottle01
    * meal
    keywords
    rnd_spoilagecategory7
    rnd_stsoupstew

    Raw meat:
    results
    * meal
    keywords
    rnd_spoilagecategory4
    rnd_strawmeat*

    Cooked meat:
    results
    * meal
    keywords
    rnd_spoilagecategory6
    1. Onichu
      Onichu
      • supporter
      • 10 kudos
      Just now, I saw that making food spoil probably involves more than just slapping a keyword onto it. The RNDSpoilageQuest also includes all perishables in one array and all the stale/spoiled foods split up into two others. How it all works, I do not know.