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Alasyre

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  1. Alasyre
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    I have made the version requiring Weapon Speed Mult Fix or a similar mod (there seem to be many) the main version (1.07), since the folks reporting issues with Sagacious Warrior are using the version that doesn't use that mod. I have tested 1.07 in all configurations (dual one-handed, single one-handed, two-handed, weapon and spell, weapon and shield) and both weaponspeedmult and leftweaponspeedmult are reporting correctly.

    The version that uses internal weapon speed fixes will be available as the 1.05 version. I will try to keep this version up to date also, but people really should use the main version to avoid issues.

    PLEASE DO A PERK RESET IF UPDATING FROM THE NONFIX VERSION.
  2. aceb20
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    I fixed this mod for VR!!! This also fixed Vokriinator Black!
    Alasyre, if you want to integrate this fix, I made instructions on how I did it!

    https://www.nexusmods.com/skyrimspecialedition/mods/152611?tab=description
    1. Alasyre
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      Thanks! I'll take a look at it.
  3. BeatlesFan02
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    Can I use the Combat Styles - Masteries Patch with the ESL version of Combat Masteries?
    1. Alasyre
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      This should work fine.
  4. M4tuxnug
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    The mod currently causes a CTD at the Bethesda logo 100% of the time in VR. Not sure if it's an incompatibility with SKSEVR or just the VR build of the game in general, and I don't know enough about modding to check. Trying to get Vokriinator Black to work, but with this as a core dependency and it always causing a crash, I may just need to switch to another perk overhaul.

    Would a patch be possible or would someone need to build a VR compatible version from scratch? Or is it something I could mess around in xEdit with if I knew what I was doing (I don't, but hypothetically)? Thanks!
    1. Alasyre
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      I don't own Skyrim VR so I wouldn't be able to look into this, but if anyone is willing, they are more than welcome to and can upload any fixes that are required.
  5. JayayePea
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    What is ESL and what's the difference between using the esl version and the "regular" version? 
    1. Alasyre
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      ESL files don't take up a load order slot, otherwise there is no difference.
  6. Midievalfantasy
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    Stats Editor MCM Menu is incompatible with Vokriinator Black. To be specific, it is incompatible with Ordinator - Combat Styles. However, I found a (very crude) work around for anyone interested. This work around MAY work for other mods as well, but I don't know so don't quote me on that!!!

    How to make Stats Editor and Ordinator - Combat styles/Vokriinator Black work together: 


    01. install Stats Edior and Vokriinator Black / Ordinator - Combat Styles. 
    02. DISABLE VOKRIINTOR BLACK (THIS INCLUDES ALL REQUIRED FILES AND PATCHES!)  / DISABLE COMBAT STYLES (IF NOT USING VOKRIINATOR BLACK). NOTE: Keeping all but Combat Styles enabled will result in missing masters with a side of CTD. Best to disable them all, trust me.
    03. Start your game (new or current, works on both!). 
    04. Once able, save and exit your game. 
    05. ENABLE all mods relating to Vokriinator Black / Enable Ordinator - Combat Styles. 
    06. Start the game. 
    07. THIS IS IMPORTANT: DO NOT PRESS CONTINUE!!! YOU WILL LIKELY GET A CTD IF YOU DO. FROM THIS POINT ON YOU MUST GO TO LOAD AND THEN LOAD YOUR NEWEST SAVE FROM THERE. IT ALSO GOES WITHOUT SAYING THAT YOU CAN NOW NO LONGER START A NEW SAVE. DOING SO WILL RESULT IN CTD. TO START A NEW SAVE YOU MUST START OVER FROM STEP 02. 

    WARNING: DO NOT DISABLE STATS EDITOR and load the game with Vokriinator Black and/or Ordinator - Combat Styles first. If you do it this way, you will get a CTD every time you try to enable Stats MenuIt will ONLY work if done in the order listed above.  

    Again, this is a VERY CRUDE fix, but it is a fix at least until patched. 

    NOTE: Skill and Attribute Tweaker will natively work with Ordinator Combat Styles, though it doesn't give the option to add perks points. However if you also use Skytweaks (also compatible) then that one DOES give the ability to add perk points, so you can always use those two together instead of the Stats Editor mod if you want.

    Again, this "fix" may work for other mods too, but I honestly don't know. I literally found this "fix" by complete accident. Basically I added Vokriinator Black to an existing save that I was using to test my mods then decided to start a new game for real only to pull my hair out wondering why they were suddenly incompatible. Fun, fun. Hope this helps someone. 

    - Midi
  7. Sean19087
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    Not how I would have handled single weapon fighting. There is no real emphasis on blocking or parrying which is a must, and single weapon fighting feels to similar to duel wielding in my opinion. Personally, I would have had a parry perk allowing you to get boosted attack speed and power attack damage after blocking with a single weapon, and other similar things. Make the single weapon fighting function more like a tactical duelist performing specific actions to get the upper hand and dealing precise devastating blows to enemies. Where duel wield is the fast berserker while sword and board is the defensive bastion the single weapon fighter is the middle ground rewarding weaving in and out of combat, parrying blows, and delivering precise strikes.
    1. Alasyre
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      Well let me know when you make such a mod and I'll be sure to check it out.
  8. 1FireKnight1
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    Hi. I have a problem, I use dual one-handed weapons, and I use perk the man of war, but the attack speed increases only for the right hand, that is, the speed of the left hand does not change. Is this normal?
  9. corpseletter
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    I tried this with Vokriinator Black + Custom Skills Framework installed. No crash. It's definitely something else, and that something else should be the one doing the patch (like how Blended Skills did).
  10. nanoman999
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    Tried playing with this mod for about 10-20 hours. :-/ sad to delete because something is causing weapon speed multipliers to randomly fluctuate between Super slow (like .2x) regular (1x) and super fast (like 1.9x, or 2.1x). 

    I'm using the most popular collection at time of writing Immersive & Adult Revision 78 (updated March 13 2023)  and two other mods.

    - This mod
    - Weapon Speed Mult Fix

    I'm sad to say that the process of unequipping both hands to unarmed, pausing, opening mMCM, scrolling to bottom of list, and using Weapon Speed Mult Fix to fix every 10-30 minutes is too much. This mod was so awesome other than the incompatibility.
    1. nanoman999
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      yeah... I agree. Same situation here.
    2. nanoman999
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      LMFAO I'm an idiot 😂I just replied to my own post thinking it was someone else
    3. Alasyre
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      Under what conditions does it fluctuate?
  11. SionCross
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    <deleted, placed in bug reports instead>
    1. Alasyre
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      I deleted your report. It it not a bug with this mod, but likely an incompatibility between that mod and mine. My mod works with Ordinator, as intended. I don't support other mods that I don't use.
    2. SionCross
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      Well, I mean, yeah there's an incompatibility, the problem I've been having is trying to figure out where and how. On their own, both mods work. When loaded together though... they ctd.

      I've been trying to diagnose what specifically is causing the ctd but haven't had much luck. From what I can tell, that mod never touches ordinator, that version of blended skills was actually remade into that mod specifically to make it more compatible with other mods while the old version did touch ordinator. It uses the custom skills framework, and even in xedit, it doesn't show them touching the same records. The only actual conflicts I see in xedit for blended skills are with useep, and that's just several of the destruction runes, which this mod doesn't touch either.

      So, truthfully, I'm at a loss of what the problem could be. It's a very... strange thing, there's not even a crash log I can look at.
      The last remaining theory I have is that the only potential thing both mods touch is the perk trees but in different ways. Since blended skill functions based on how many perks are in what tree. So, for example... some perks points in destruction and one-handed weapons both will allow the player to take one of the blended skills perk that correspond to it in its custom skills menu,. Outside of that... I don't know, maybe some old code from when blended skills relied on ordinator? Depends on if the blended skills author repurposed the work they already did and missed a spot or if they remade it from the ground up.

      I've also asked the blended skills author for insight and am currently awaiting a response while I continue reading over each mod to see where the potential issue could be. It's a mystery, but I am determined to uncover the cause.

      I'm gonna try to look over their script files, maybe that'll lead me to the answer. I'll let you know if I've resolved it. This way if someone comes around with the same problem, they'll know what happened.
    3. Alasyre
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      Sorry if I came off as rude. I actually had to move my Skyrim install since I needed room and haven't played in a bit, otherwise I'd mess around with it. I saw your other report in the Blended Skills comments. If there's anything I can change to make it work that's minimally invasive/advanced, I'd be glad to do it.

      Edit: That mod looks awesome so yeah I'd hate for anyone to miss out on my mod because it doesn't work with that one.
    4. SionCross
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      It's cool~
      I've informed the blended skills author so hopefully they're looking into it. ^-^
      An update if you're curious though, I narrowed down the thing that triggers the CTD. It's this script in blended skills:

      ReClass_IntCSF.pex

      Apparently, something in that script while combat styles is enabled causes a ctd. Which makes the mystery even stranger because... I'm pretty sure this script is just there to enable the custom skills framework portion of the mod. Meaning, without it... the mod doesn't function. It's... a very odd thing, honestly.

      I'm experimenting a bit, trying to further narrow down the exact cause, but it's slow-going since I'm a bit outside of my element. But eventually, either I'll figure out a solution or blended skills author will update their mod. ;u;
    5. istayzoomin
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      Alright so here's my update for tonight, but I need to wrap things up for the night.

      I've uploaded a (still ugly, but functional) patch to Blended Skills for this mod. The CTDs are caused when the SKSE function GetPerks (from the ActorValueInfo script) gets called on the one-handed tree with Ordinator - Combat Style's edits. 

      What I had to do to prevent the CTDs was recreate the perk tree in the Creation Kit and not using another tool like the PerkTreeUI tool in sseedit. I'm not sure why that fixes things, but it does. It also explains why the perk tree is still ugly in the patch I provided. I just didn't have enough time to tweak it in the CK, load it up in game and make adjustments to pretty it up.
    6. Alasyre
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      Thanks you so much for taking the time to track this down. Who knew that PerkTreeUI would cause such an error.
    7. istayzoomin
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      Alasyre, I've updated the patch to have the correct perk tree design that you made for this mod. The patch only edits your mod directly so feel free to use it however you want and if you see any mistakes please let me know

      Edit: After making the patch for Vokriinator Black, I'd like to clarify that I've found out that PerkTreeUI is not the source of the issue. I'm still not completely sure on the details, but it's something about the connections between the perks that is causing the CTD. Removing the perk tree connections and recreating them fixed things for Vokriinator Black, and I used PerkTreeUI during the process
    8. Alasyre
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      That's so weird. I guess we will just have to conclude that the source of the problem is that sometimes Skyrim "just works." Thanks again.
    9. Raetekusu
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      Sorry to resurrect an old dead thread @istayzoomin, but after the patch you created fixed OCS for me, installing Vokriinator Black after it seems to result in the same issue.  I believe this is because Vokriinator Black unfixed the problem your patch fixed, but since the perks are "different", I can't simply load your patch after VB because it still crashes.

      As someone with next to no scripting/modding experience at all, how would I go in and fix this issue?